So I've moved this conversation here. In a previous thread I compared the current 'room scale' implimentation (specifically both Vive wands and the unlreleased Oculus Touch) to the Wiimotes on their initial release. I sensed hostility. 
I fully admit that I've only used the Vive wands for a few hours (a buddy has the Vive, I have the Rift), and I just set up a swap for this coming weekend for a little more 'hands-on' time, since Oculus can't get it's shit together to release the Touch controllers until sometime in the 2020s.
In the meantime: am I really that wrong? Those of you with a Vive, chime in here because I'd really love to be. I see a lot of parallels between the original release of the Wiimotes and their associated games (people flailing all around the room and having a lot of fun, devolving into couch-sitting wrist flicks), and the current crop of titles we have.
I fully admit that I've only used the Vive wands for a few hours (a buddy has the Vive, I have the Rift), and I just set up a swap for this coming weekend for a little more 'hands-on' time, since Oculus can't get it's shit together to release the Touch controllers until sometime in the 2020s.
In the meantime: am I really that wrong? Those of you with a Vive, chime in here because I'd really love to be. I see a lot of parallels between the original release of the Wiimotes and their associated games (people flailing all around the room and having a lot of fun, devolving into couch-sitting wrist flicks), and the current crop of titles we have.