Zarathustra[H]
Extremely [H]
- Joined
- Oct 29, 2000
- Messages
- 37,408
At E3 in 2016 Bethesda promised a Fallout 4 VR launch in 2017. Now we know that it will be coming at E3 this year. Reportedly it is "the most incredible thing you've seen in your life." Hyperbole aside, it does sound like it could be pretty awesome. Support from big AAA tiles I'm actually interested in has been one of the things I personally have been waiting for in order to take the dive into VR. That, and higher resolution headsets without a screen door effect. Whether or not they stick with teleportation movement, or something else will be interesting to see as well.
Still, with some 170 hours already invested in Fallout 4 at this point, and having finished all the main story lines, I'm not convinced that the addition of VR would be enough to suck me back in. It would have been nice if the VR and standard editions had launched simultaneously. I think getting to that point will be an important milestone for mass VR adoption. As awesome as the VR versions of these games may be, I suspect most fans of a franchise won't be willing to wait more than a year and a half after initial launch to play the latest installment of a series, and once they have already played it, are much less likely to go back once a VR version is available and play it again.
While Hines doesn't say whether or not Fallout 4 VR will be playable at the conference, I'd wager something will be given the fact Howard has previously suggested it can be played "from start to finish right now", even if there's still work to be done. In an interview last year, Howard said movement was, at that stage, governed by teleportation, but that he and his team were "experimenting with a few other techniques."
Still, with some 170 hours already invested in Fallout 4 at this point, and having finished all the main story lines, I'm not convinced that the addition of VR would be enough to suck me back in. It would have been nice if the VR and standard editions had launched simultaneously. I think getting to that point will be an important milestone for mass VR adoption. As awesome as the VR versions of these games may be, I suspect most fans of a franchise won't be willing to wait more than a year and a half after initial launch to play the latest installment of a series, and once they have already played it, are much less likely to go back once a VR version is available and play it again.
While Hines doesn't say whether or not Fallout 4 VR will be playable at the conference, I'd wager something will be given the fact Howard has previously suggested it can be played "from start to finish right now", even if there's still work to be done. In an interview last year, Howard said movement was, at that stage, governed by teleportation, but that he and his team were "experimenting with a few other techniques."