PornoSatan
2[H]4U
- Joined
- Sep 3, 2004
- Messages
- 3,493
"Homer, Mr. Burns can't see you winking through the phone."
Presumably, this person can:
Haha, how much did smoking add up per year again? And alcohol?![]()
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"Homer, Mr. Burns can't see you winking through the phone."
Haha, how much did smoking add up per year again? And alcohol?![]()
Gullible is written on the ceiling. Sarcasm does not exist. Welcome to the internet. Thanks for the "tips" though, hahaha!
"Homer, Mr. Burns can't see you winking through the phone."
Blizz is really shaking things up with this next expansion.
From what I hear it is going to get "less technical" hopefully easier without being dumbed down.
I am psyched for the new stuff. I am uber-casual, but it would be so cool to have people back exploring the old continents. the scale of these changes is just huge.
Wow isn't perfect, but for me it is (as another poster in this thread said rather well) nice to just explore and enjoy the expansive world, the beautiful artwork and music and just chill.
Losing ground? I don't think so. But I have a feeling Wow is going to continue to grow and change for some time to come. Perhaps the new IP will change things, unless it is a starcraft based MMO. Then I would not be surprised to see the 2 worlds cross. Who knows.
Aion? GW2? If WAR didn't do it they wont. I thought the GW2 trailer was crap.
I actually liked Outlands better than I do Northrend.
From what I hear it is going to get "less technical" hopefully easier without being dumbed down.
Haha, how much did smoking add up per year again? And alcohol?![]()
In a way I like it, but, I'm not sure if it can overcome my hatred for what will soon be tauren paladins and other equally stupid lore destroying garbage. Might as well implement tauren rogues.
A common misconception is that lore is an ever-present entity that never changes. The truth is, the lore is still there and mostly consistent (though there are a few instances where lore was literally broken for an alternate explanation).
BE pallies for example, were a brand new evolution that happened right before the players' eyes (and of course all the QQ ensued). Now that the entire event is behind us, it's a part of the lore. We can make BE pallies because we know their history. Tauren druids are another good example too. They never existed in the lore, but it had to be established beforehand for faction balancing reasons.
To emphasize how cataclysmic the events are going to be, this was the perfect opportunity to show how some of the races' old traditions are being brought back and some things adopted. It's also mixes things up and offers more choices, from a gameplay perspective.
Cataclysm much akin to the lore in the past. Night Elves embraced magic and whatnot. When The Sundering happened, they realized how deadly and destructive magic can be and abandoned it completely for druidism. Some of the ones who didn't want to were moved east and evolved into modern High Elves (who split up into the Blood Elves and Kael'thas' followers and so on) This however, is going to change again for Cataclysm when the original Highborne return.
Lol Wow apologist ftl
Fast forward to now, and Blizzard realized they'd either need to keep implementing ratings to continue to fluff up the insane amounts of stat allocation new items will be receiving, or just drop it and homogenize it all. They chose the latter. So now basically everything will be dropped, and we're back to square one similar to the early months of classic, when most gear just had +str +sta +ag and no ratings, like Tier 0 for example. If you want to tank you'll get a talent to become crit immune, so no need to worry about being at a proper defense rating to be crit immune-- something druids have had this entire time. No more spellpower, mp5, defense, attack power, your spellpower will be determined by intellect, your regen by spirit. And they've changed str/agility in such a way where you'll know longer see warriors some gear designed for rogues.
That was sarcasm as youd have to be a diehard pirate or a 12yo out of a poor ass family to think 180 bucks a year is expensive. Its just downright embarrasing to have an opinion like that.
As to the additional races, i see no issues with them at all, but that is a personal opinion. Additional classes for certain races, while not "lore", things evolve. Why would taurens (for example) not be able to be paladins? Now, a tauren rogue would make no sense (have you seen their "hands" how would they ever pick pocket! lol).
Excellent. This is the first i have seen of this. The whole proliferation of stats pissed me off big time. Anytime you need a multipage spreadsheet to determine if a particular item is an upgrade or not, things have gotten too complex. I remember when being (for example) a hunter, if it was mail and had better +agil on it, it was something you wanted. Because agil was the hunters primary stat. Sure other stats were usefull, and even desirable, but not usually at the cost of agil. Now you have to balance +agil, +ap(which is effected by agil), +hit rating (a BS stat), +haste rating (BS stat), +resilience (BS stat), etc. etc.
As to the additional races, i see no issues with them at all, but that is a personal opinion. Additional classes for certain races, while not "lore", things evolve. Why would taurens (for example) not be able to be paladins? Now, a tauren rogue would make no sense (have you seen their "hands" how would they ever pick pocket! lol).
A little history:
Before "ratings" were implemented, gear stats had a base "%" increase. 1% dodge, 1% crit, etc. Blizzard realized as gear improved these numbers would start to reach insane levels, so they decided to assist with the new expansion and level cap to implement "ratings", which formula basically says the higher level you are the less effective these ratings become. So now players needed even more rating to be at the same stats they were before it was invented, this allows players to improve their gear, while improving their char but still not going overboard.
Blizzard got tired of people getting 2-3 shotted in classic, so they decided to implement resilience to also help offset the new stats gear would get as people improved their character. Resilience not only reduces peoples chance to crit you, but also reduces dot damage, crit damage, and so on. It's another stat that can take up an items stat income while not being too overpowered.
Then throughout the months, more stat "fluff" is introduced, dps gear with less crit and more "haste", tank gear with less dodge and more "expertise". "armor penetration", etc
Fast forward to now, and Blizzard realized they'd either need to keep implementing ratings to continue to fluff up the insane amounts of stat allocation new items will be receiving, or just drop it and homogenize it all. They chose the latter. So now basically everything will be dropped, and we're back to square one similar to the early months of classic, when most gear just had +str +sta +ag and no ratings, like Tier 0 for example. If you want to tank you'll get a talent to become crit immune, so no need to worry about being at a proper defense rating to be crit immune-- something druids have had this entire time. No more spellpower, mp5, defense, attack power, your spellpower will be determined by intellect, your regen by spirit. And they've changed str/agility in such a way where you'll know longer see warriors some gear designed for rogues.
In a way I like it, but, I'm not sure if it can overcome my hatred for what will soon be tauren paladins and other equally stupid lore destroying garbage. Might as well implement tauren rogues.
Before "ratings" were implemented, gear stats had a base "%" increase. 1% dodge, 1% crit, etc.
Fast forward to now, and Blizzard realized they'd either need to keep implementing ratings to continue to fluff up the insane amounts of stat allocation new items will be receiving, or just drop it and homogenize it all. They chose the latter. So now basically everything will be dropped, and we're back to square one similar to the early months of classic, when most gear just had +str +sta +ag and no ratings, like Tier 0 for example.
In a way I like it, but, I'm not sure if it can overcome my hatred for what will soon be tauren paladins and other equally stupid lore destroying garbage.
Yep, Demonic Sacrifice was removed from the game. Kinda counterproductive when you spend so many talents in the Demonology tree to improve your pet just to sacrifice it lol. And yeah, Curse of Shadows was combined with Curse of Elements and buffed to 13% instead of 10 + 3 with talents (to be consistent to other similar abilities from other classes).
That explains it. I leveled 60-70 as 30/21/0 spec, the endless health regen DoT spec using Sacrifice. It was fast as hell, triple-dot and move to the next mob, repeat til 70. Now I'm doing Siphon Life + Felguard, also pretty disgusting. Warlocks have had one hell of a ride on the balance rollercoaster.
Destro for now, is the best spec for Warlocks. Affliction just doesn't keep up and Demonology... well, we don't talk about Demonology.Yeah...at least they had long periods of OPness. Some classes have never had that OP feeling, or not had it for any length of time.
Where are locks at today? I am re-subbing tonight and will likely will be playing my warlock while slowing leveling my shaman from 75 to 80. What is the best spec for a warlock? I'll likely be doing heroics and maybe filling in on raids. (Plan to be super casual, well plan = gf aggro if I play more than once or twice a week. And sex is way better than WoW.)
I dunno, after the crash-landing spaceships I am numb to lore changes. It cant get any worse and a tauren rogue wouldn't be that bad compared to a dranei anything. At least goblins and worgen are part of the lore already.
Archimonde in WC3 sort of looks like a Draenei. Or is a draenei I'm not sure.
How does one explain Gnome warriors?![]()
I don't understand people who say WoW is a grindfest, no endgame material, etc.
It hasn't been like that for years. Blizz has made it easier than ever to get to 80, and the amount of endgame stuff is huge. They added Ulduar in patch 3.1, Trail of the Champion/Crusader in 3.2, and Icecrown Citadel is on the way. And yet, most of the "normal" players out there haven't cleared Naxx, let alone any of the new content that's been added.
I think there are a few reasons the expansion hasn't generated very much hype:
1. It's still a long way's off. They are talking 2010 which will probably be the later half of that year. There is no beta yet. People know by this point that just because something is announced doesn't mean it's not still a LONG way off. Hard to get excited about something that won't even happen until a year from now.
It may be much sooner than you expect.
The anniversary patch 3.2.2 with revamped Onyxia encounter is coming within the next few weeks.
Patch 3.3 with Icecrown Citadel may be released during holidays, sometime around Dec'09-Jan'10.
After that count ~3-4 months until Beta starts, ~6-7 months until the pre-expansion patch and ~7-8 months until the expansion is released.
Yes, it is still about a year away, but I can smell it already!![]()
so you think people are going to be occupied and happy farming icecrown for 8 staight months? no way that much time would pass between 3.3 and cataclysm.
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Patch 2.4 Sunwell was released on Mar 25 2008.
Patch 3.0.2 released on Oct 14 2008.
WoTLK released on Nov 14 2008.
7 months between the last major content patch and the expansion.
I gave 5-8 month estimate between Icecrown and Cataclysm.