WoW: Cataclsym, anyone else bored and not feeling it ?

played wow since release, quit in early 2011 got a couple guys to 85 and all the heroic 5 man gear i could and rep epics... quit, play rift, hit endgame, quit.

really waiting on diablo 3, would love a UO type game to come back with modern graphics however

wow just went downhill with each xpac, more so when they were bought out
 
Myself and half my guild just quit ... All the top remaining guilds on my server just merged into a mega guild to try and keep raiding going.

Nobody wants to play that type of mmo anymore so everyone is waiting on gw2.
 
AQ had much more trash than MC but people still regard it very highly. Maybe it's only because they didn't raid AQ every seven days for three years trying to get Thunderfurys.

It was a bad design decision by Blizzard to put the best tanking weapon available in vanilla in the first raid and give it a crazy low drop rate.

AQ was the best raiding content they've put out, everything since has been a downhill slide mixed between making things 'accessibility' to 'raid for this gear and in 2 months greens will replace it day 1' Nax40 would have been MUCH better, if not for TBC's beta influence that made people not care to raid it at all anymore.

C'Thun fight was the best encounter they've created, and wasn't something that could simply be copy / paste repeated with strats like everything is today.
 
[ame="http://www.youtube.com/watch?v=d7fBjaa0odE"]YouTube - ‪World of Warcraft is Dead - A Film by Jesse Cox and Wowcrendor‬‏[/ame]
 
lol that videos is quite true, people have been saying wow is dead after every patch. If they keep creating challenging and fun raid bosses I will still be playing with my friends having fun. Thats all the really matters to me. This patch is no exception, some really neat fights coming up.
 
Sometimes I do miss this game. :(

I miss vanilla something fierce. I remember staying up until 6am Saturday morning playing and talking over Ventrillo.

Good times.

I don't miss staying up till 6am though and wasting my life playing the game, but looking back those were good times. Oh well. I don't regret it, just wouldn't do it again.
 
I burned out on cata after having played since vanilla. I don't think I know anyone with an active subscription out of my group of friends and 'efriends'.
 
Sorry to bump an old thread, but I wanted to ask a question and didn't want to start a new thread just to do so.

What's the current state of WoW like? I quit shortly after Cataclysm was released because of the drastic increase in difficulty for everything. Before I get flamed, let me clarify that statement. It wasn't because the game was too hard for me...I quit because of what the increase in difficulty did to the game overall. Crazy queues for DPS characters for dungeons, constant PUG wipes, and just a general overall feel of spitefulness and anger in the community just made me not want to play any more. But it's been a while since all that, and I'm wondering if the roughness of the transition from WotLK to Cataclysm has been smoothed over now?
 
I quit a month ago, was sick of it honestly, everyone was an asshole, no matter how well I did or how nice I tried to be.
 
It's been a while since I played (I think I stopped around Feb) but it already seemed to ease up in that time frame. I was doing daily H runs without a hitch most of the time.
 
Sorry to bump an old thread, but I wanted to ask a question and didn't want to start a new thread just to do so.

What's the current state of WoW like?

Now I can't speak from personal experience, since I canceled not long after Cata came out, but talking to people I do know who still play WoW:

Heroics aren't such a problem anymore because they nerfed them a bit, but also because people have gotten better gear. WoW continues very much to be a "gear solves all" kind of game. The big problem now is that other than the daily runs for tokens, nobody wants to do them, because the raids have way better gear. It is the classic problem they've had real bad since WoLK that the gear scaling is so insane that people only do whatever the latest, greatest, thing is. So you just kinda grind on the same raid over and over.

My recommendation, and what I do, is give it a miss. They haven't fixed any of the things that really made it annoying. If you desire a similar game, play Rift. It is nothing new or amazing, but it is enjoyable, and you'll find the interface and basics very familiar if you've played WoW.

Also you can just stay off MMOs. Tons of great SP shit out there. I've got a big Steam backlog and Rift is not helping it any :).
 
God damn it. I'm trying my hardest not to resub to wow. I miss the gearing up process, and back when people were kind. Running around as a lvl 30 with a lvl 70 helping me out running me through dungeons and shit.

damn.
 
God damn it. I'm trying my hardest not to resub to wow. I miss the gearing up process, and back when people were kind. Running around as a lvl 30 with a lvl 70 helping me out running me through dungeons and shit.

damn.

There is no community left in WoW, don't bank on receiving any help outside of your friends. Its a very lonely game.
 
There is no community left in WoW, don't bank on receiving any help outside of your friends. Its a very lonely game.

As much as i dislike WoW these days this comment is so blatantly wrong it reeks of troll. Its still by far the largest MMO on the planet how can you say it has no community when its the largest community of its kind?

Thats like saying NYC is a ghost town. In fact WoW has more people than NYC...
 
As much as i dislike WoW these days this comment is so blatantly wrong it reeks of troll. Its still by far the largest MMO on the planet how can you say it has no community when its the largest community of its kind?

Thats like saying NYC is a ghost town. In fact WoW has more people than NYC...

population != community.

The above poster was talking about kindness, high levels who helped out the lower levels, people who worked together on quests... you know... social.

and that is one thing WoW is not, no matter how many people are playing... it's very end-game oriented, and people just solo there way to the end and screw anyone in there way. I've tried playing a half-dozen times for various lengths of times... my highest is a 78 who I gave up during wotlk era.. I don't know anyone else who plays WoW and I have tried playing (paying the cash to move my chars each time) on about 9 different servers over the last 5 years, some RP, some RP-PvP, some PvP, some PvE .. And I for one can attest that azeroth is a very lonely place unless you already know people playing... even with 10 million others.
 
population != community.

The above poster was talking about kindness, high levels who helped out the lower levels, people who worked together on quests... you know... social.

and that is one thing WoW is not, no matter how many people are playing... it's very end-game oriented, and people just solo there way to the end and screw anyone in there way. I've tried playing a half-dozen times for various lengths of times... my highest is a 78 who I gave up during wotlk era.. I don't know anyone else who plays WoW and I have tried playing (paying the cash to move my chars each time) on about 9 different servers over the last 5 years, some RP, some RP-PvP, some PvP, some PvE .. And I for one can attest that azeroth is a very lonely place unless you already know people playing... even with 10 million others.
This, I quit a couple times throughout my WoW career, mostly when I noticed a huge change of people's attitude towards one another. I always tried being the nicest I could, and in the end I think it fucked me over. Maybe I should just get back into it, be a complete asshole, and see how it turns out for me.. Maybe in a couple months, wait to see if the situation has ameliorated by then.
 
I think they really need to start looking at server consolidation from the bottom end pop servers. My server, Anub'Arak, is a ghost town...i think its the second worst server population wise. I'm not paying to transfer all my mains and alts and guild bank etc, either.
 
population != community.

The above poster was talking about kindness, high levels who helped out the lower levels, people who worked together on quests... you know... social.

and that is one thing WoW is not, no matter how many people are playing... it's very end-game oriented, and people just solo there way to the end and screw anyone in there way. I've tried playing a half-dozen times for various lengths of times... my highest is a 78 who I gave up during wotlk era.. I don't know anyone else who plays WoW and I have tried playing (paying the cash to move my chars each time) on about 9 different servers over the last 5 years, some RP, some RP-PvP, some PvP, some PvE .. And I for one can attest that azeroth is a very lonely place unless you already know people playing... even with 10 million others.

The problem isn't the community , its the attitude of that community. The amount of elitism in WoW is astounding. People who are even slightly well geared feel "superior" to the under geared and are not willing to interact with them and simply pass judgement in the form of calling them a "noob". This has been the biggest issue with WoW since day 1 and while in the past it wasn't a massive concern its now dividing the game more than ever.

I blame Blizzard for that , they really didn't have a clue on how to please both groups of gamers and they should have never tried. You can't please everyone and that is a well known truth , Blizzard attempted to please everyone and now they are getting burned for it.

However you can still make friends in WoW and enjoy the game without question , even if you don't really know anyone. But getting your foot in the door in a social manner of speaking in that game makes it difficult to keep at it.
 
The problem isn't the community , its the attitude of that community. The amount of elitism in WoW is astounding. People who are even slightly well geared feel "superior" to the under geared and are not willing to interact with them and simply pass judgement in the form of calling them a "noob". This has been the biggest issue with WoW since day 1 and while in the past it wasn't a massive concern its now dividing the game more than ever.

I blame Blizzard for that , they really didn't have a clue on how to please both groups of gamers and they should have never tried. You can't please everyone and that is a well known truth , Blizzard attempted to please everyone and now they are getting burned for it.

However you can still make friends in WoW and enjoy the game without question , even if you don't really know anyone. But getting your foot in the door in a social manner of speaking in that game makes it difficult to keep at it.

This is one of the reasons I quit soon after Cataclysm came out. If anything, the huge jump in difficulty from WotLK to Cataclysm exasperated this in a large way, dividing the community into the 'haves' and 'have nots.' The difficulty level of Cataclysm heroics (when they were new, I can't speak for now) was fine on its own, but when put into perspective with how casual friendly WotLK was...it was too drastic of a change.
 
I recently unsubscribed for the second time in Cataclysm. I logged into the PTR yesterday, tried out Transmogrifier and logged off right after. No need for me to even log in, I lost interest that fast.
 
This is one of the reasons I quit soon after Cataclysm came out. If anything, the huge jump in difficulty from WotLK to Cataclysm exasperated this in a large way, dividing the community into the 'haves' and 'have nots.' The difficulty level of Cataclysm heroics (when they were new, I can't speak for now) was fine on its own, but when put into perspective with how casual friendly WotLK was...it was too drastic of a change.

That is what sucked about WOTLK. You had people just farm the shit out of heroics and at the end the gap between people who just ran heroics and those who raided was huge.

Same thing still plague parts of Cata.
 
My sub runs out in early December. It was a good run but, honestly, the only thing I've been doing the past week or so is running Direbrew on my three 85's. I dropped out of raiding in late June having gotten burned out and wanting some more sleep. I haven't had all that much interest in pvp. Plus with some interesting new games coming out, it's time to play some other stuff. Perhaps I'll come back to WoW. Perhaps not.
 
The problem isn't the community , its the attitude of that community. The amount of elitism in WoW is astounding. People who are even slightly well geared feel "superior" to the under geared and are not willing to interact with them and simply pass judgement in the form of calling them a "noob". This has been the biggest issue with WoW since day 1 and while in the past it wasn't a massive concern its now dividing the game more than ever.

I blame Blizzard for that , they really didn't have a clue on how to please both groups of gamers and they should have never tried. You can't please everyone and that is a well known truth , Blizzard attempted to please everyone and now they are getting burned for it.

However you can still make friends in WoW and enjoy the game without question , even if you don't really know anyone. But getting your foot in the door in a social manner of speaking in that game makes it difficult to keep at it.

There is no way to create a game with 10 million people and expect there to be a level community. Of course people are going to belittle and bully noobs. You are talking about people who probably suck in real life and play to escape their shitty life only to feel superior in game. Now throw in about 7 million other people that want to play the game casually.

Blizzard has done just about everything outside the game mechanics to please people, but most of the problem can be attributed to healers and tanks, which is a game mechanic that no one likes to play.

Most issues I have found with elitism is attributed to supply/demand of tanks and healers.
 
If you want to fix WoW

A. Make hardcore servers - Destroying World PVP pretty much eliminated keeping noobs off PVP servers.

B. Bring back World PVP.
 
I quit in April... I just wasn't having fun anymore.

I also deleted all my characters this time... 6 85s. No temptation to ever go back now.

Really though, that game was poison for me.
 
There is no way to create a game with 10 million people and expect there to be a level community. Of course people are going to belittle and bully noobs. You are talking about people who probably suck in real life and play to escape their shitty life only to feel superior in game. Now throw in about 7 million other people that want to play the game casually.

Blizzard has done just about everything outside the game mechanics to please people, but most of the problem can be attributed to healers and tanks, which is a game mechanic that no one likes to play.

Most issues I have found with elitism is attributed to supply/demand of tanks and healers.

Incorrect, Blizzard has done everything in its power to destroy the community. It has folded into the loudest voices and placed items into the game that helps people ignore the community. One of the biggest things that destroyed local community in the game is the dungeon finder, granted lower dungeons were harder to find for groups but they are so unecessary it shouldn't of been granted or spent time for development.
 
As much as i dislike WoW these days this comment is so blatantly wrong it reeks of troll. Its still by far the largest MMO on the planet how can you say it has no community when its the largest community of its kind?

Thats like saying NYC is a ghost town. In fact WoW has more people than NYC...

I love it, everyone is a troll who says something bad against a game, this has already been responded to by someone who understood my point of view especially with out lashing out in name calling.
 
Incorrect, Blizzard has done everything in its power to destroy the community. It has folded into the loudest voices and placed items into the game that helps people ignore the community. One of the biggest things that destroyed local community in the game is the dungeon finder, granted lower dungeons were harder to find for groups but they are so unecessary it shouldn't of been granted or spent time for development.

Well maybe instead of a cross realm Dungeon finder it could have been server only. Dungeon finder was needed because there is nothing fun spamming LFG in chat. A server only option would have at least kept some of the community local.
 
all queues(dungeon,raid,pvp) should have been restricted to your own server.

doing shit in WoW is like riding in an elevator.
 
Blizzard has done just about everything outside the game mechanics to please people, but most of the problem can be attributed to healers and tanks, which is a game mechanic that no one likes to play.

*chuckles* funny you should mention them.. since my druid was dual spec'd resto/bear with full gear around each role .... but it did me no good, since after 70+ levels of soloing, I had no clue how to heal, or tank beyond the theories.. sure lots of dungeon invites (before dungeon finder of course)... and lots of pissed off people even after I explained to them I had never really tanked/healed a dungeon before.
 
A lot of people are not feeling it, but they die of thrombosis at their desk anyway, mid-raid, surrounded by code red mountain dew and a leaning tower of pizza boxes. it is well documented.
 
A lot of people are not feeling it, but they die of thrombosis at their desk anyway, mid-raid, surrounded by code red mountain dew and a leaning tower of pizza boxes. it is well documented.

Frankly I don't understand how anybody can withstand the tedium of raiding. I was sick of it by the time BWL came out 6 years ago, yet there are people who have been doing it every single week since the first time they set foot in MC. I can enjoy it the first few times you go into a place and see new bosses, experiment with new playstyles and mechanics, but having a dungeon on farm status is literally the most boring, stodgy thing I have ever experienced, EVER. Staring at a wall is more fun.
 
Frankly I don't understand how anybody can withstand the tedium of raiding. I was sick of it by the time BWL came out 6 years ago, yet there are people who have been doing it every single week since the first time they set foot in MC. I can enjoy it the first few times you go into a place and see new bosses, experiment with new playstyles and mechanics, but having a dungeon on farm status is literally the most boring, stodgy thing I have ever experienced, EVER. Staring at a wall is more fun.

That was part of what drove me away from WoW. Raiding can be a real chore. This is a much bigger problem in LK/Cata because of the gear scaling. Gear scales at such an insane rate, only the latest raid is worth doing. Nobody does lesser raids. So you are grinding on only one thing over and over, until the new thing comes out and then you grind that. There's no variety to it, you don't keep doing old raids even.

The other thing that drove me out was arena focus. That's not my kind of PvP. Just like a bit bigger duel, and I never cared for dueling. Well, no problem, I've respect that some people enjoy that. However they made it the be-all, end-all of PvP. You arena or you can't have the good gear. This is a problem since as mentioned gear scaling is insane meaning there's a big drop from "best" down to "next best" so you get stomped in BGs by the people who do arenas.

Just not the kind of game for me anymore. I enjoyed the hell out of it in Classic and BC, but my interest waned in WotLK and I only played for a bit before canceling. I reupped for Cata, but lasted only a month.
 
There is no way to create a game with 10 million people and expect there to be a level community. Of course people are going to belittle and bully noobs. You are talking about people who probably suck in real life and play to escape their shitty life only to feel superior in game. Now throw in about 7 million other people that want to play the game casually.

Blizzard has done just about everything outside the game mechanics to please people, but most of the problem can be attributed to healers and tanks, which is a game mechanic that no one likes to play.

Most issues I have found with elitism is attributed to supply/demand of tanks and healers.

Blizzard did at some point try to please everyone but Cata was far from that. I'm sorry but Blizzard dropped the ball with it period. Yes , MMO's have different classes of players but that doesn't excuse the lack of attention to major issues that are effecting all of its subscribers. Spamming content to act as "stop" gap solutions to problems that require attention is not the way to please your base. The content will get played to death and people will be left with the same issues that are still lingering.

Overall interest in the game is without a question at an all time low. I use to see regular reports of news from all kinds of sources about WoW , now its only once in a while .. and only about major content patches. The game has dropped off and Blizzard better announce the next expansion with at least some news about some of the biggest issues plaguing the game.
 
Incorrect, Blizzard has done everything in its power to destroy the community. It has folded into the loudest voices and placed items into the game that helps people ignore the community. One of the biggest things that destroyed local community in the game is the dungeon finder, granted lower dungeons were harder to find for groups but they are so unecessary it shouldn't of been granted or spent time for development.
I agree with this wholeheartedly.

There is very little interaction between players on the same realm unless you are on a really populated realm; most of the time you'll just be raiding with/talking to your guildmates, but other than that, you probably won't talk to other people much. Now that 5-mans are done exclusively through LFD, the sense of community has been weakened severely.

Back then, I met A LOT of people playing this game. A lot of them were guildmates, yes, but a lot of them were also just people who I happened to group with for a dungeon. After awhile I came to be friends with many of these people and we would often talk and do other activities together. I never really had a problem with finding people for a dungeon because, well, after awhile, I had a pretty extensive list of players who were enjoyable to play with. I would see players that I grouped with before walking around town or out farming somewhere and throw them a /wave

Another thing that kinda killed it was the fact that instance portals are useless now. You used to have to fly to the instance portal and zone-in manually. Yes, this was a chore, but it also gave birth to A LOT of fun world PvP. Anyone who played in vanilla knows how hectic certain places such as the entrance to Strat UD or Blackrock Mountain were. This helped to promote world PvP in a way that isn't seen today; world PvP is pretty much dead now, but back then, if you saw the opposing faction at the entrance of an instance, chances are some skirmishes would take place. Did I mention that people used to PvP just for fun, rather than to get shiny loot?

These are just a few things that have killed the community of the game for me. I admit that these are innovative methods that are convenient and save players a lot of time in the long run, but that saved time comes at a cost.
 
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