WoW: Cataclsym, anyone else bored and not feeling it ?

Nah, Cata is the best expansion yet. You just have burnout. It has been, what, 7 years on the same game?

The new zones and quests are fantastic, the dungeons are well designed, and the classes and class trees are streamlined and revamped beyond compare.

^^ this 100% imo. Heroic dungeon difficulty is perfect as well as far as I am concerned.
 
casual and raiding should not go hand and hand.. welcome to the new wow.
QFT, though casual + patch behind raiding will go hand in hand again.


I miss vanilla WoW. When you had tier 3 people knew you deserved it. It wasn't just handed out and the bosses were not loot piñatas.

QFT...really though, if you saw people in AQ40 gear, you know they earned it. The grind for Nature Resist gear was silly.

Thats pretty much what cataclysm is going back to. There are no free epics in dungeons, not even in heroics. The only "welfare epics" I've seen are from rep grinds.

Normal dungeons are semi tough at first then get easier as you gear up, heroics are pretty challenging (some say too challenging) And guilds that were clearing end game content in wotlk are just now getting a few bosses down in end game content in cata. Inly the top players will have top tier gear until the next tier is added, then the former top tier gear will trickle down to those that couldnt get it via raiding. This way there will always be a difference in those that raid and earn top tier gear and those that casually play and buy gear with points

Yes, I think Blizzard is trying to put bigger levels between gear. However, welfare epics will be had with each new patch as raiding guilds need recruits with gear that is equivalent to .5 to 1 tier behind. This was a major lesson learned in tBC that was miss managed in WotLK. Maybe Cata can get it right.
 
Well, so far I've leveled 3 character to 85 - a warlock, a druid (moonkin) and a rogue.
Unfortunately my guild made a mistake by abandoning 25-man raiding in favor of 2x 10-mans. That led to the usual A-team in the first raid doing 10/12 bosses while the other C-team doing 2/12 and barely managing to keep the raid going because of people bailing out because of multiple wipes caused by someone fucking up something important.
By some reason neither of the team leads bothered to as me to join them as if they didn't need the 1st to 85 and overall the best geared warlock. I just don't get that.

So as of now I'm not doing any raid and queueing for heroics with 45-55 minute wait became boring as hell. Not sure whether I should be looking for a raid group or just unsub completely.
 
I dont get whats so hard about heroics.. seriously....

BC heroics were much harder.. I can think of 3-4 instances that took 4-6 hours to clear just to get attuned to the raids..

This shit is nothing even remotely close.

So I heard, I skipped most of BC (took a long break after Vanilla)

I don't want to start a dungeon and expect to be in there for 2+ hours.
Imo they shouldn't take more than 30-45 minutes add 15-30 minutes for heroic version.

That way, you're at most 1 hour 15 minutes in a dungeon, that makes more sense than the current model.
 
QFT...really though, if you saw people in AQ40 gear, you know they earned it. The grind for Nature Resist gear was silly.
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Yeah it was! I remember being in the middle of BWL when a world dragon would pop. 40 people scrambling to get to the dragon before the other guilds could. We would engage it as soon as a tank and a few healers hit the scene just so we had it tagged.
 
Definitely disagree. I think this is a great expansion. I was hardcore in Vanilla and BC. BC was a great expac for the hardcore. I could see how someone hardcore wouldn't be enjoying Cata at all. I only get one-two hours a day to play and am still on par with most (PvP wise, gave up on serious PvE).

PvP is great right now. Gear isn't an issue. The daily/weekly caps make things competitive and puts skill above all else.

Heroics are great. They don't take too long, and are fairly simple. However, I hope Blizzard has their shit together because come next patch, heroics will be a CC-less laugh-stock again. Either release new instances with patches, or buff the difficulty.

Personally I think that's the only reason people are saying Heroics are perfect right now, people are still levelling/gearing. They are a little challenging, but they wont be very long. I see them being tossed to the side the same way they were in WotLK. Definitely not on par with how they were in BC.
 
Heroics in cata are a joke still. Only reason people are saying they are challenging is probably due to A, everyone and their mother doesn't know the ins and outs of the dungeon yet and B everyone isnt in roflstomp gear like they were in WOTLK yet. In a few months we will be back to where we were at the end of LK with dungeons being face rolled.
 
Heroics are only hard if you are pugging, and that is because people are retards.

I have been enjoying playing casually and doing a heroic every couple of nights with my guild and have been enjoying it quite a bit. The difficulty seems about right to me for them. I was hardcore in Vanilla and BC, then casual in wrath and am pretty casual now. I am happy to get the 346 blues, they seem pretty decent and I feel like have have to put in the right amount of work for them. I can see people getting frustrated that where used to Wrath content, but I'm pretty happy right now. I'm not getting epics, but I don't deserve epics with the work I am doing.
I do wish there were cataclysm equivalents of t0 sets though, some sort of blue set that was class specific. Also screw nefarion coming back to life, that just makes we want to stab the blizzard designers, I killed that bitch, he should stay dead.
 
So I heard, I skipped most of BC (took a long break after Vanilla)

I don't want to start a dungeon and expect to be in there for 2+ hours.
Imo they shouldn't take more than 30-45 minutes add 15-30 minutes for heroic version.

That way, you're at most 1 hour 15 minutes in a dungeon, that makes more sense than the current model.

I dont pug bc I run with my guild but I find it hard to believe that heroics are taking 2+ hours.. we finish most heroics in 30-45 mins as a guild so Id assume an under geared pug shouldnt take more than 1:30.
 
Heroics are only hard if you are pugging, and that is because people are retards.

I have been enjoying playing casually and doing a heroic every couple of nights with my guild and have been enjoying it quite a bit. The difficulty seems about right to me for them. I was hardcore in Vanilla and BC, then casual in wrath and am pretty casual now. I am happy to get the 346 blues, they seem pretty decent and I feel like have have to put in the right amount of work for them. I can see people getting frustrated that where used to Wrath content, but I'm pretty happy right now. I'm not getting epics, but I don't deserve epics with the work I am doing.
I do wish there were cataclysm equivalents of t0 sets though, some sort of blue set that was class specific. Also screw nefarion coming back to life, that just makes we want to stab the blizzard designers, I killed that bitch, he should stay dead.

They brought back rag too.. very unoriginal tbh.
 
I do wish there were cataclysm equivalents of t0 sets though, some sort of blue set that was class specific. Also screw nefarion coming back to life, that just makes we want to stab the blizzard designers, I killed that bitch, he should stay dead.

Agreed and agreed.

I really liked T0 gear. It gave a fun goal for casual people to reach. The expansion of that with T0.5 was also a fantastic innovation for casual players and completionist hardcore types . I really liked the class sets in BC as well for the same reasons.

After I dinged 80 in Wrath I pretty much stopped caring because I didn't feel like getting a re-skinned T3 set, and I felt no reason to pug 5 mans since there was no good end-goal in doing so.
 
Im loving this expansion, it brought me back after 6 months of a break. Blizzard has given you so many choices on how to level, where to level and how you get gear. The game to me is between old wow and Wrath, not quite as hard and not quite as easy which is nice. Heroics are hard if you are pugging with brainless wrath chuckleheads who think they can faceroll and not use CC.
 
I guess i am in the sane boat. I started WoW on dialup and didn't play it on high speed until college. Now we got high speed at the house and it just got boring. I mistakenly deleted my hunter that took me 2 years to get to 70 on dialup. And then rolled a DK and I just do not like DK's enough ti level it to 85... ANd starting out fresh is boring as all hell.
 
Same. Cancelling soon. Wrath was too easy but at least it was still fun...
 
I also cancelled earlier this month. Just more of the same thing. Got old quickly.
 
I guess i am in the sane boat. I started WoW on dialup and didn't play it on high speed until college. Now we got high speed at the house and it just got boring. I mistakenly deleted my hunter that took me 2 years to get to 70 on dialup. And then rolled a DK and I just do not like DK's enough ti level it to 85... ANd starting out fresh is boring as all hell.

How is it boring as hell starting fresh? There's so much to do at that point so much to look forward to. WOW is the best game of all time ever made and you know it.
 
I was late buying Cata, started leveling last week @ 84 now on Ravencrest-EU (one of highest pop WoW servers) and I'll echo what a previous poster said; its feeling like a single player experience in leveling zones. Almost complete absence of group quests <?> WoW just doesn't leave me hungry for more like it used to do, in vanilla I was absorbed enough to get full t3 with a top guild, in TBC I'd play 2v2 / 3v3 arena just for the fun of getting high ranks.
WotLK though was a lame expansion... braindead raid content (Trial of the Crusader really Blizz..?), arena went to the dogs. Only good memory of that exp was Algalon encounter.

If arena / PvP isn't up to scratch when I hit 85 I'm gonna shut down my account too, because in my mind raiding reached its apex in AQ40, vanilla Naxx and pre-nerf Sunwell.
 
If you liked the challenging PvE in Vanilla/TBC, Cata is no cakewalk either from what I've heard. The top guild in the world barely downed all the Heroic raid bosses a couple days ago through a brutal non-stop non-gated grind.
 
I miss vanilla WoW. When you had tier 3 people knew you deserved it. It wasn't just handed out and the bosses were not loot piñatas.

For real. Full set of Tier 3 for my rogue and I busted my ass in Nax to get it back when Nax was a true challenge.

God I miss vanilla WoW :(
 
If you liked the challenging PvE in Vanilla/TBC, Cata is no cakewalk either from what I've heard. The top guild in the world barely downed all the Heroic raid bosses a couple days ago through a brutal non-stop non-gated grind.

Yea it took over half a year nearly to down Kel Thuzad and that was with 40 people and only the top tier guild was able to do it on a regular basis until they started to ease the restrictions (lesson requirements on nature/frost resistance sets for tanks , lower the HP of bosses so guilds wouldn't have only 1 day to fight Kel).

Shit Sunwell took almost as long to down Kil'jaeden which is probably still one of the most complex fights in the game.

No matter how much Cata has "tuned" its Heroic encounters in Raids , it won't even be close to the difficulty of pre BC back when downing a boss was a true accomplishment and it wasn't a waiting game for raid bosses to get nerfed and you can count on them being nerfed in the near future.

I know people look at hardcore raiders and think "elitist fools" but having content that takes real team work and has lucrative rewards only achievable through serious hard work is something that probably won't ever exist again , it also brings a sense of excitement even to those who couldn't experience the content to cheer for those guilds involved and sometimes even inspired people to really give raiding a shot. Cata took the right steps towards providing raid content that you couldn't just "pug" to complete in a day but I have a feeling they are gonna be far more people to experience killing Deathwing than compared to a vanilla 40 man final boss fight.

Part of me loves the fact that you no longer need more than 10 or 25 people and even not the greatest players to take on content and experience part of the game you wouldn't otherwise but part me is also disappointed Blizzard just turned there back on guilds that really busted there asses to work on content that was a true challenge and would test that guilds resolve til the end. I mean the change from 40 raiders required to 25 DESTROYED 99.9 percent of all the top raiding guilds in WoW and pretty much changed the social structure of the game in a way as well.

If your end goal was raiding in vanilla WoW you understood the path you were taking and how every item you earned was truly "earned" if you were with the right guild. That kind of experience now is pretty much gone from WoW.

But Blizzard is damn smart on the business end and casual players make up the majority of its subs , so they appealed to that crowd so I can't hold it against them.
 
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Shit Sunwell took almost as long to down Kil'jaeden which is probably still one of the most complex fights in the game.

What? KJ was downed just 2 months after he went live.

The content and challenge has been there all along in the form of hard modes.

Just for comparison the world first heroic algalon took just about as long as KJ did.

Like i said before Wrath was too easy but the idea of there basically being a mode for casuals and a mode for the hardcores was a GOOD idea. Imposing the "hardcore" ruleset back on everyone is a regression. I like a challenge but i dont have an infinite amount of time at my disposal.
 
What? KJ was downed just 2 months after he went live.

The content and challenge has been there all along in the form of hard modes.

Just for comparison the world first heroic algalon took just about as long as KJ did.

Like i said before Wrath was too easy but the idea of there basically being a mode for casuals and a mode for the hardcores was a GOOD idea. Imposing the "hardcore" ruleset back on everyone is a regression. I like a challenge but i dont have an infinite amount of time at my disposal.

I haven't done any raids myself, but coming from a hardcore BC raider I support this idea. Everyone can see the same stuff, just others get rewarded better for doing it a harder way.

And yes, great business strat.
 
Everyone makes good points, I think I got too used to the Wrath style of end game, that Cataclysm is so different it feels alien to me. I don't have the time to invest Raiding 24/7 to get fully Tier'ed out, I liked the idea of people having real lives outside of WoW, could still Raid and get good gear casually. I agree hardcore players should get the "BiS" gear, and the top weapons, but was nice that casuals could at least come close in gear.

But it's not just the end game, even leveling up I felt like I had to punch into the time clock and go to work, it felt like a job, and not fun anymore, just solo questing, no need for groups anymore in quests. And the graphics are getting very dated, I know gameplay over graphics any day of course, but still this game is getting long in the tooth. I play it at Ultra maxed settings, 8xAA, but getting bored with the old character models, and some zones look pretty poor.

Oh well, I will take time off until Patch 4.1 release, see how it is then.

I fail to recognize the "Raiding 24/7 to get fully Tier'ed out" comment. Nobody in my guild is fully tiered out and we have fun on new content. Perhaps you have lofty expectations but no means of achieving them? Join a guild that doesn't insist you stay on the bleeding edge and start enjoying the game, rather than attempting to keep up with those who have nothing else to do with their time.

I log in to WoW when I want to, and proof of that was me not playing WoW for 2 months before Cataclysm came out, and another month after Cataclysm came out. I'm somewhat comparable in skill and item level with most of my guild and am quite happy with my current situation. The guild I'm a part of accepts damn near everyone, and has a few hardcore members, but the bulk of the guild is folks who are skilled, older (25+) people who don't take shit and are capable of listening to a raid leader. The new instances don't necessarily require high-end gear just to complete them! My 10-man cleared 4 bosses last night in Blackwing Descent and we hadn't ever gone in there together before, we just had the descriptions of the fights and executed the strat successfully in 2-3 wipes.

Those who complain they can't "keep up" are doing it wrong--you shouldn't be trying to keep up, you should be enjoying your time. If enjoying your time in WoW consists of being the best then you should be prepared to spend an absurd (by many) amount of time investing in gold farming, mats farming and gear farming. The people I've met who insist that WoW is a grind and you must keep up are the same people who bitch when they find out a co-worker makes $0.25 more per hour; those kinds of folks never want to put the time and effort in, yet insist on achieving the same level of (perceived) success as those around them.
 
Cata is a good Exp Pack, but I myself also feel burned out on it.

So much so I canceled my two accounts and am now playing DCUO. I am not sure if I will go back anytime soon.
 
Count as me another that's gotten bored of WoW with Cataclysm. The only thing I've experienced was creating a second rogue, Goblin, just to check out their starting area. He's in his 50's now, and I cancelled my sub. I just can't get into it anymore. After getting to Sindy on HM, even the LK HM didn't hold much appeal for me.
 
I do think Cataclysm is good, I am just overall bored with WoW, can't muster the energy to level up my 2 Level 82 alts. Just sick of the single player questing in the new zones, and running normal random dungeons is getting old after running each one a dozen times already.
 
Yea it took over half a year nearly to down Kel Thuzad and that was with 40 people and only the top tier guild was able to do it on a regular basis until they started to ease the restrictions (lesson requirements on nature/frost resistance sets for tanks , lower the HP of bosses so guilds wouldn't have only 1 day to fight Kel).

Shit Sunwell took almost as long to down Kil'jaeden which is probably still one of the most complex fights in the game.

No matter how much Cata has "tuned" its Heroic encounters in Raids , it won't even be close to the difficulty of pre BC back when downing a boss was a true accomplishment and it wasn't a waiting game for raid bosses to get nerfed and you can count on them being nerfed in the near future.

Eh? Wasn't the original Naxx only like 2 months before TBC came out? That was a major complaint by many high end guilds back in the day. Sunwell was also a gated raid whereas none of the Cata bosses have a time restriction to unlock. Hell man, this is just the first tier of raiding we're talking about.

Edit: nvm, Naxx was out a good half-year before TBC. World first kill there was about 2.5 months after launch.
For SWP, KJ went down 5 days after the last gate opened.
 
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Eh? Wasn't the original Naxx only like 2 months before TBC came out? That was a major complaint by many high end guilds back in the day. Sunwell was also a gated raid whereas none of the Cata bosses have a time restriction to unlock. Hell man, this is just the first tier of raiding we're talking about.

Edit: nvm, Naxx was out a good half-year before TBC. World first kill there was about 2.5 months after launch.
For SWP, KJ went down 5 days after the last gate opened.

Alright so my time line is off (in my defense it was years ago and I was recalling it from memory .. albeit I don't have a great one).

But my point still holds , WoW for me at least lost its luster (not when they went to 10/25 raids either) when they made Heroic raids so damn easy in Wotlk. If they wanna reach a middle ground fine but Heroic raids should be massively more challenging then standard and in Cata it seems a "bit" more balanced.

Anyway I'm not picking any fights , just providing my view point after spending almost 5 years playing.
 
Alright so my time line is off (in my defense it was years ago and I was recalling it from memory .. albeit I don't have a great one).

But my point still holds , WoW for me at least lost its luster (not when they went to 10/25 raids either) when they made Heroic raids so damn easy in Wotlk. If they wanna reach a middle ground fine but Heroic raids should be massively more challenging then standard and in Cata it seems a "bit" more balanced.

Anyway I'm not picking any fights , just providing my view point after spending almost 5 years playing.

How exactly does your point hold still? It didnt hold water to begin with considering that the heroic wrath bosses took just as long to be downed by the top guilds as the TBC and vanilla bosses did.

Heroic raids where not easy in wrath. Normal, yes. Heroic, No.
 
Well relatively speaking, WotLK was "easier," but still not exactly a cakewalk when launched. Right now (according to wowprogress), a guild with 4/13 Heroic bosses down will be among the top 240 in the world. That's quite a tiny percentage compared to the population with only 1/3 of the tier completed.
 
How exactly does your point hold still? It didnt hold water to begin with considering that the heroic wrath bosses took just as long to be downed by the top guilds as the TBC and vanilla bosses did.

Heroic raids where not easy in wrath. Normal, yes. Heroic, No.

No the Heroic bosses of wotlk did not take as long as bosses in TBC or Vanilla.

http://druidlove.wordpress.com/2009/09/02/heroic-toc-cleared-1st-daywithout-dyinggg/

I don't remember people clearing AQ half way on the first fucking day or Naxx .. or Sunwell.

You believe what you want , for me it is what it is. Not gonna argue about it.
 
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My subscription ended yesterday and I did not renew. The problem wasn't the content or the increased difficulty; I've been raiding since Molten Core came out, and always enjoyed challenges. For me, the problem is the playerbase.

For a long time, the high-end raiding guilds were called elitist because they had conquered the top content and the perception was that they looked down on regular Joe guilds who progressed more slowly. But once Gearscore hit during WotLK, a huge swath of the WoW community morphed into the very elitists they once derided. Everyone wanted an "Easy" dungeon run, and a player's Gearscore became the de facto method of predicting such ease. Now, it's the item level for getting into heroics.

In Cataclysm, the random dungeon finder was a nightmare. All I heard in chat was, "LFM ToT heroic, anything less than 333 and we kick you" (as in, if one piece of yours isn't iLevel 333, you're out), or, "Don't group with so-and-so, his DPS is only 8k" and the like. I understand no one wants to carry a "bad" as they call them, but it's another thing to simply never give anyone a chance to get dungeon runs in to actually iupgrade their gear. Luckily, there are the voluminous and easy dailies (Therazane, Wildhammer), but that only gets you so far. When you ask questions in chat, you're told "Wowhead is your friend" and are generally insulted as being a "n00b".

The fun of discovery is also virtually gone, too. Once I got to 85, I queued up for a Vortex Pinnacle run early on a Saturday morning. The group leader asked if I'd run it before, and I answered "Nope, first time". I was kicked and told to "go watch the YouTube videos on how everything works" and then re-queue. Wiping is now considered something only "bads" do? There were no guides the first time our guild stepped into MC, we just did it and figured it out; now, I'm expected to watch YouTube videos before I see the lowest tier of new content?

The social aspect seems to be diminishing quickly. Even in the guild I've been a member of since July 2005, cliques have formed of people who run all the dungeons together and you can't elbow your way in. This has happened in many guilds on my server and many veteran players I know decided it just wasn't worth it anymore.

I've had a great time playing the game, but for me its time has come and gone.
 
I could go on and on with all the things I dislike about WoW now. I don't even know where to get started actually.

I'm still playing though, but I don't know how much longer I can last.
 
I've also been playing since launch (before actually if you count the beta) and have been playing with the same group of people that I played with starting in the beta. When it comes to heroics I'll only pug them if theres at least two other guild members with me (cant be voted out then :) )

I agree with you about the social aspect though, everyone is "pro" now or at least likes to think they are and cant be bothered by "n00bs" asking questions.

The only thing that keeps the game fun for me is I've found the right people to play with. Sure we have people come and go out of our guild because they think we move to slow or whatever, but the ones that have been here all along and stick around are the kind of people I want to play with.
 
My subscription ended yesterday and I did not renew. The problem wasn't the content or the increased difficulty; I've been raiding since Molten Core came out, and always enjoyed challenges. For me, the problem is the playerbase.

For a long time, the high-end raiding guilds were called elitist because they had conquered the top content and the perception was that they looked down on regular Joe guilds who progressed more slowly. But once Gearscore hit during WotLK, a huge swath of the WoW community morphed into the very elitists they once derided. Everyone wanted an "Easy" dungeon run, and a player's Gearscore became the de facto method of predicting such ease. Now, it's the item level for getting into heroics.

In Cataclysm, the random dungeon finder was a nightmare. All I heard in chat was, "LFM ToT heroic, anything less than 333 and we kick you" (as in, if one piece of yours isn't iLevel 333, you're out), or, "Don't group with so-and-so, his DPS is only 8k" and the like. I understand no one wants to carry a "bad" as they call them, but it's another thing to simply never give anyone a chance to get dungeon runs in to actually iupgrade their gear. Luckily, there are the voluminous and easy dailies (Therazane, Wildhammer), but that only gets you so far. When you ask questions in chat, you're told "Wowhead is your friend" and are generally insulted as being a "n00b".

The fun of discovery is also virtually gone, too. Once I got to 85, I queued up for a Vortex Pinnacle run early on a Saturday morning. The group leader asked if I'd run it before, and I answered "Nope, first time". I was kicked and told to "go watch the YouTube videos on how everything works" and then re-queue. Wiping is now considered something only "bads" do? There were no guides the first time our guild stepped into MC, we just did it and figured it out; now, I'm expected to watch YouTube videos before I see the lowest tier of new content?

The social aspect seems to be diminishing quickly. Even in the guild I've been a member of since July 2005, cliques have formed of people who run all the dungeons together and you can't elbow your way in. This has happened in many guilds on my server and many veteran players I know decided it just wasn't worth it anymore.

I've had a great time playing the game, but for me its time has come and gone.


You summed it up perfectly. I was not a hardcore raider during TBC but have been playing WoW since launch and the Gear Score thing killed the game for me the population got much ruder and just bad attitudes after that. The game has jumped the shark as its called.

It should now be called World of Gearcraft, its all about the item level of your gear and the dps you dish out. The fun factor is gone it is a major grind. Run dungeons for better gear to run the normal raid for even better gear so you can then run the heroic raid for the best gear. Carrot on a stick mentality. Rinse and repeat. BORING
 
I am greatly enjoying it. Gearing up to prepare for raids was nowhere near as boring as it was during Wrath, and the raids difficulty has been balanced very well to provide a challenge that is still doable. The first tier of Wrath was so easy that there was no challenge or reward, it burned out really quick for us. I love the slower-but-still-doable pace of Cataclysm content, as each boss is a challenge for my guild to overcome, and very rewarding for everyone once we down it. We've been wiping on 25m Ascendant Council for two raid nights now, but everyone is loving it and keeps coming back because every attempt we are 1-2% closer to it (best attempt is 2.6%...SO CLOSE :(). Just did the same with Chimaeron, it was a challenge but oh so sweet once we finally got it the first time, and now have it on farmed.

Comparatively, we cleared Naxx in 3 weeks of "progression," and it was a snoozefest after that. I think the only boss we ever struggled with and had to spend a "progression night" on was the dragon before K'T.

No the Heroic bosses of wotlk did not take as long as bosses in TBC or Vanilla.

http://druidlove.wordpress.com/2009/09/02/heroic-toc-cleared-1st-daywithout-dyinggg/

I don't remember people clearing AQ half way on the first fucking day or Naxx .. or Sunwell.

You believe what you want , for me it is what it is. Not gonna argue about it.

ToC? Come on, pick a real raid. How long did it take to get World First Yogg+0, Algalon, or 25m HLK?
 
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I also unsubscribed about 3-4 weeks ago.

I was really excited for Cata to come and enjoyed leveling to 85, but the queue times absolutely ruined it for me. 40+ minutes to get into a heroic, 10-30 minutes to get into a random BG as Horde, shit was ridiculous. I work second shift and have a hard time finding a guild, but aside from that, sometimes I don't like having to rely on a guild to do everything, I like to play solo too... everything just got really boring really fast, and Tol Barad is incredibly lame.

I have no interest in playing Alliance for faster queue times on PvP.

Going back to playing BlackOps and my backlog of games I haven't played.. it's nice not feeling pressed to keep playing to stay ahead of the curve.
 
My wife and I canceled our accounts as well.

I just don't find what they did with the gameplay (Mainly healing) fun anymore.

It's not that I find the healing hard in Cat. To me, it's just not fun. The heal cost ratio is like 10x what is used to be and they are slower and barely heal for more than they did previously.

I wish they could have figured out a way to make the game more challenging without doing a 180o swing on how healing works.

Blizz says there was little to no risk of running OOM in WoLK so they nerfed healing into the ground in Cat....Well....WTF, why did you implement replenishment and all they mana restoring abilities in the first place then. Geeze. You could have just left the heals as they were and got rid of all mana restoration while in battle.
 
Im personally enjoying the hell out of Cata. I played OG WoW, had a char up to 60, skipped BC and Wotlk and didnt play again until the 4.01 patch. Picked up all the expansions before the cata release and have been having an absolute blast since. I guess its because i didnt play all the years in between that i still find tons of things to complete or do while queing for heroics/normal that i dont feel bored or burnt out. But i am enjoying it. Its slowly turning me into a hardcore player
 
its all about your gear. Run dungeons for better gear to run the normal raid for even better gear so you can then run the heroic raid for the best gear. Carrot on a stick mentality. Rinse and repeat.

Yes I edited out a few words, but this is how it has been since launch, if you think otherwise your only kidding yourself.

Pre MC/BWL farm/grind to acquire FR gear once you have enough FR to participate in MC/BWL you farm/grind MC/BWL to get tier gear. Then you farm NR gear for AQ40 and so on and so on.

If the game is ruined for you because of the mentality of other people then you should find new people to play with. I play on a very high population server thats been around since launch, we have more than our share of jackasses, but over the years I've met enough good people I rarely, if ever have to deal with the jackassery of douchebags that think they are gods gift to MMO games.
 
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