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- May 18, 1997
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The first time I played Castle Wolfenstein was in 1981 on an Apple II computer. I know, I am still ashamed of that, but it still was an extremely good time, and you could almost actually make out the Nazi's screaming out "Achtung!" And yes, we got in trouble for playing it during our Basic coding class. Sapphire Nation has a run-down of the Wolfenstein franchise that spans 36 years.
Check out the video.
The often forgotten first games in the series, developed by Silas Warner and originally released by Muse Software for the Apple 2. Very loosely inspired by the cinema classic The Guns of Navarrone (based on Alistair MacLean’s excellent book), they were released in a time when World War II games were few and far between. It featured a prisoner trying to escape the castle and steal important war plans. It is one of the games that established the Stealth genre and features careful resource management, stealing from guards (usually at gunpoint), finding keys that open doors and even the ability to use enemy disguises! Better still, the sequel from 1984 even added bribery and movable bodies.
Check out the video.
The often forgotten first games in the series, developed by Silas Warner and originally released by Muse Software for the Apple 2. Very loosely inspired by the cinema classic The Guns of Navarrone (based on Alistair MacLean’s excellent book), they were released in a time when World War II games were few and far between. It featured a prisoner trying to escape the castle and steal important war plans. It is one of the games that established the Stealth genre and features careful resource management, stealing from guards (usually at gunpoint), finding keys that open doors and even the ability to use enemy disguises! Better still, the sequel from 1984 even added bribery and movable bodies.