I used to really like MP back in the day, but now I simply have neither the time to get good at games nor do I have any interest in dealing with how utterly shit the gaming community has become over the years. I’ve been 95+% single player for a very long time now. I’ll dabble in MP stuff from time-to-time but never stick with it. I don’t even do co-op stuff that often anymore.
The gaming community (in my neck of the woods) has become less about "playing the game's objective" and more about griefing, trolling and "casual/fuckin' around" gameplay. A generation of gamers is being graded not on how well they play- but the size of the trolls and lols. It's not just hacks and cheats, but spamming chat, voice and actions to render games unplayable.but now I simply have neither the time to get good at games nor do I have any interest in dealing with how utterly shit the gaming community has become over the years.
The gaming community (in my neck of the woods) has become less about "playing the game's objective" and more about griefing, trolling and "casual/fuckin' around" gameplay. A generation of gamers is being graded not on how well they play- but the size of the trolls and lols. It's not just hacks and cheats, but spamming chat, voice and actions to render games unplayable.
I blame Twitch, YouTube and Minecraft.
That's why you scout out a good guild/clan/gaming group and stick with themThe gaming community (in my neck of the woods) has become less about "playing the game's objective" and more about griefing, trolling and "casual/fuckin' around" gameplay. A generation of gamers is being graded not on how well they play- but the size of the trolls and lols. It's not just hacks and cheats, but spamming chat, voice and actions to render games unplayable.
I blame Twitch, YouTube and Minecraft.
The gaming community (in my neck of the woods) has become less about "playing the game's objective" and more about griefing, trolling and "casual/fuckin' around" gameplay. A generation of gamers is being graded not on how well they play- but the size of the trolls and lols. It's not just hacks and cheats, but spamming chat, voice and actions to render games unplayable.
I blame Twitch, YouTube and Minecraft.
This is exactly how I feel.
Aside from the fact that most new games just don't appeal to me, the players almost exclusively suck. They are more interested in trying to stand out to their viewers on some stream or whatever rather than playing the game the way it is supposed to be played.
I also think that while auto-matchmaking and official servers have made things a lot more convenient, they have also ruined the community feel. You used to be a regular on a community server. You picked your community server based on the style of game play you liked. You got to know the other regulars. it was fun.
Now no one is invested in the community anymore. They just fuck around. There are no admins to ban them. They don't care.
It's a form of the "tragedy of the commons". People just arent invested in their community anymore when they can just jump in and out off official servers with people on their friends list.
So yeah, maybe I'm just turning into a grumpy old fart (or have been one for years) but I'd argue there are three things that keep me from multiplayer gaming these days:
1.) Most new multiplayer games just don't appeal to me
2.) I lack the uninterrupted time to dedicate to it
3.) Even in good games, the combination of streaming and official servers has pretty much ruined the games.
I used to be the resident Counter-Strike addict from 1999 to about 2006 when I discovered the Red Orchestra Franchise, which I played the crap out of until Red Orchestra 2 came out and then I played the crap out of that, even joining a clan, 2.Fjg (not for competition but for server admin stuff) which ran the best RO2 server online for several years. Realism and Classic modes were awesome.
When you think about it, is it really possible to play half of one and half the other? I guess it is if you don't play that many games, but I will play through a rotation of about 4-5 games every month or so. The idea of dedicating a lot of time to grinding a multiplayer game isn't very appealing to me. Ironically I played a lot more multiplayer back in the day when you could just select what you wanted and go. The carrot on the stick has no appeal to me, and the new FOMO tactics of rotating out content every "season" just about completely destroys my desire to play any of it.I will say I find it interesting that very few people here have selected "About Half and Half". I know this place is a small sample size and I know many people prefer either one or the other, but I assumed most big gamers played a good mix of SP and MP games.
You can look into Insurgency Sandstorm. It isn't as realistic overall but is okay. Maps are smaller and the scale is smaller than RO. I mainly do the co-op against NPCs because I don't like the PvP modes. Problem is the developers got bought out and now I see some cheesy looking cosmetics creeping in. I hope it stops.
But this is lead by Jeremy Blum, the guy who created the original Insurgency mod and Red Orchestra mod.
How you liking the new content released with the patch? Personally I'm enjoying it immensely!.
When you think about it, is it really possible to play half of one and half the other? I guess it is if you don't play that many games, but I will play through a rotation of about 4-5 games every month or so. The idea of dedicating a lot of time to grinding a multiplayer game isn't very appealing to me. Ironically I played a lot more multiplayer back in the day when you could just select what you wanted and go. The carrot on the stick has no appeal to me, and the new FOMO tactics of rotating out content every "season" just about completely destroys my desire to play any of it.
I've been playing with the same people for almost ten years. But there are far fewer "purists" that play the objective now since casual matchmaking arose and community servers were eradicated.That's why you scout out a good guild/clan/gaming group and stick with them. Minimal extra effort but a leaps and bounds better gaming experience.
Aside from the fact that most new games just don't appeal to me, the players almost exclusively suck. They are more interested in trying to stand out to their viewers on some stream or whatever rather than playing the game the way it is supposed to be played.
I also think that while auto-matchmaking and official servers have made things a lot more convenient, they have also ruined the community feel. You used to be a regular on a community server. You picked your community server based on the style of game play you liked. You got to know the other regulars. it was fun.
Now no one is invested in the community anymore. They just fuck around. There are no admins to ban them. They don't care.
I played since the "golden" age of late 90s gaming and find SP games these days uninspired/re-hashes so I try online, but there aren't many good online games geared/suitable for adults. Sure the young crowd finds some MP games but (Battlefield and Epic stuff) but the toxic community and unbalanced games ruin it. I don't know. Currently, trying to enjoy OW again as much as I can, but failing. Gaming has been non-existant/fun for me since the early-mid 2000s.
It seems like the medium has reached its limit in terms of originality, similar to movies. And young kids needs to be stop being the main audience for developers! Probably the biggest barrier to quality now. Parents of young kids will buy them any credits/loot boxes/junk to keep them occupied so the parents can spend all their time away from their kids. And the developers developing for kids don't exactly have good mechanics and interesting stories in their hands to play.
Not many games geared at adults/mature crowd now adays Just the least common denominator. And those that are more for adults - well, if you've been in the scene long enough, you probably seen it all by now. I feel the 90s were different in that regard.
I feel the next interest from me would be in VR when it matures beyond a short-term gimmick, which may or may not still be the case. Expensive investment to get into/gamble on right now.
Just decent? That isn't exactly a stellar recommendation. I agree that games are derivative nowadays. Everyone just trying to shoehorn their IP into the current trend, may that be VR, BR, MMO, Live service, or whatever. Sony's exclusives might be narrative driven, but aren't exactly breaking new grounds, they are just more of the same formula, not trying to add new things.Dude, if you can't find any decent/original SP games in the market today, then you're either burned out or aren't looking very hard. Or maybe limiting yourself to a single platform, because although I'm a big PC gamer, most of Sony's exclusives (which are almost all SP narrative-driven games) have been great for me. With how huge the gaming market has gotten, there's never been a more diverse or amount of titles available in both the AAA and Indie realm. Recent example is A Plague Tale: Innocence, which I'd never heard of until it was free on PS+ this month, so I played it on PS5 (it's on all platforms though) and was pleasantly surprised by it for the most part.
Decent = worth playing, but whatever; semantics. I agree with your generalizations, but again, there are plenty of relatively unique games out there to play still if you're looking at all. If you're pigeon-holed into a specific platform and/or category of games though (say FPS games on PC), then yeah, you're going to feel that way.Just decent? That isn't exactly a stellar recommendation. I agree that games are derivative nowadays. It's as if they aren't even trying new things. Everyone just trying to shoehorn their IP into the current trend, may that be VR, BR, MMO, Live service, or whatever.
When you get right down to it nearly every video game is derivative of Gilgamesh.Just decent? That isn't exactly a stellar recommendation. I agree that games are derivative nowadays. Everyone just trying to shoehorn their IP into the current trend, may that be VR, BR, MMO, Live service, or whatever. Sony's exclusives might be narrative driven, but aren't exactly breaking new grounds, they are just more of the same formula, not trying to add new things.