- Dec 31, 1969
In this video from GDC, Valve's Joe Ludwig describes lessons learned from Valve's experience porting Team Fortress 2 to virtual reality. The video itself runs about thirty two minutes.
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When CS skins pretty much print them money every minute they have no need to make games or provide top teir support. Dota 2 and CS:GO make them so much money every year they could care less.Wish they learned how to support their users in a proper fashion, instead of dumping on them like they aren't important.
Maybe they're afraid HL3 will turn out like Duke Nukem Forever. Sometimes it's less about the money, and more about the product, and reputation. At this point, the expectations for HL3 are through the roof, and it's basically impossible to deliver something that will please people, because of that.
You mean HL3D right?Honestly, I think VR might give them a spark to make it. HL3 could be quite amazing in VR.