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Too bad games never actually live up to these tech demos. I mean games are barely at the level of UE3 demos from 10 years ago now.
I have a feeling my RTX 4090 could run this demo no problem.Too bad games never actually live up to these tech demos. I mean games are barely at the level of UE3 demos from 10 years ago now.
Which games? All UE3 games looked like the tech demos? You can't be serious.Maybe on your potatoes. Things have been looking pretty amazing on my high end hardware. UE3 games looked just as amazing as the demo, UE4 games did, and now UE5 games do.
it's not that, it's that actual full scale games never look like the tech demos.I have a feeling my RTX 4090 could run this demo no problem.
I think that fair, at least now the people move around a little bit, consideringToo bad games never actually live up to these tech demos. I mean games are barely at the level of UE3 demos from 10 years ago now.
Unreal Tournament 3, Gears of WarWhich games? All UE3 games looked like the tech demos? You can't be serious.
it's not that, it's that actual full scale games never look like the tech demos.
Well, That was mainly rocksteady working their magic.What about the unreal 3 Batman game that look better in many ways to the new one ? Would need to be compared to some live action demo, and not cut scene demo too for sure.
I think that fair, at least now the people move around a little bit, considering
) Demo are made to look has good as possible and often do not have to run what a game has too nor be responsive like a game, it has quite the advantage to look better
) But artist-effort going into it, is by some magnitude degree lower
But at least now it is really full real time someone moving around with a keyboard demo not something like:
We had real time but cut scene demo quite a bit in the past, and if we talk cut scene, I would imagine game can achieve better than UE3 demos of 10 years ago, for example: https://hardforum.com/threads/senuas-saga-hellblade-ii.1990174/post-1045609057, this is an full tier at least higher
Looking at them, the notion that the 4090 made no sense because it did not full support of Display port 2 will make no sense (already does I feel like) this look like it will make any system of today not be able to do native 4k 120hz at very high to start with.
yeah this is a bit of a stretch...Too bad games never actually live up to these tech demos. I mean games are barely at the level of UE3 demos from 10 years ago now.
It's also free to develop on. Epic only charges you when you release a product for sale.The Unreal engine is popular for a lot of reasons. One of the reasons - it is popular.
You can hire people familiar with the engine / pipeline / tools, and they can be productive on day one.
It will not make things look and play amazing on its own, but these steps will elevate the field overall as folks become more familiar with more advanced tooling.
It's expensive if you're successful, compared to other options, but it's very generous to small devs. It's 5% of revenue after $1 million for any individual title. You pay nothing on a title if it doesn't reach that. Example, I launch a game and it sells through $3 million, I pay $100k. If my next game flops and doesn't top $1m, I pay nothing further.It's also free to develop on. Epic only charges you when you release a product for sale.
$100k is significantly less that it would take any dev to develop their own engine, especially a product that is of the caliber of Unreal Engine. Unreal Engine is the Amazon Web Services of the gaming world; you pay as you go, and in return, you get constant updates and new engine technologies as part of that payment. Epic builds the engine. Devs build the game. Both make money.It's expensive if you're successful, compared to other options, but it's very generous to small devs. It's 5% of revenue after $1 million for any individual title. You pay nothing on a title if it doesn't reach that. Example, I launch a game and it sells through $3 million, I pay $100k. If my next game flops and doesn't top $1m, I pay nothing further.
It was just a small example... Most big titles sell a lot more than $3m$100k is significantly less that it would take any dev to develop their own engine, especially a product that is of the caliber of Unreal Engine. Unreal Engine is the Amazon Web Services of the gaming world; you pay as you go, and in return, you get constant updates and new engine technologies as part of that payment. Epic builds the engine. Devs build the game. Both make money.
Win/win IMO.
UE Sizzle Reel | GDC 2023
Arkham Knight isn't running on the shipping version of UE3. It was heavily modified by Rocksteady to get it looking like that. UE4 came out too late in the game's development cycle, so Rocksteady worked some magic with UE3 to get it looking that good.Graphically, Arkham Knight looks similar to this tech demo. Yes the games do tend to lag a few years. But they do catch up eventually. There are games with better graphics than that 2011 UE3 tech demo out now, and have been for some years. In the next few years we will see some UE5 games that look like the tech demo they showed a few years back with their Tomb Raider looking knock off demo.
Redfall apparently is going to be the first AAA game released on UE5
That game isn't out yet, so it doesn't really count. And I meant actual in game graphics, not cut scenes. Most games that look better than UE3 tech demos don't actually run on Unreal engine.We had real time but cut scene demo quite a bit in the past, and if we talk cut scene, I would imagine game can achieve better than UE3 demos of 10 years ago, for example: https://hardforum.com/threads/senuas-saga-hellblade-ii.1990174/post-1045609057, this is an full tier at least higher
But are you talking that game now do not look nearly as good as old Unreal in game demo or Unreal cut scenes demo ?That game isn't out yet, so it doesn't really count. And I meant actual in game graphics, not cut scenes.
But are you talking that game now do not look nearly as good as old Unreal in game demo or Unreal cut scenes demo ?
It would not surprise me, but I tend to just see the cut scene demos. Even in game graphics vs cutscenes, does the latest Plague Tale game, Call of Duty or even older one like Cyberpunk really do not get close to them ?
Some game (and not just racer sim) now need some half a second time for the brain to comprehend it is not reality, but like you said those 2 are not Unreal 3-4 engine anyway
Just to be sure, isn't this clearly an Unreal cutscene demo and not actual game play:No I mean game graphics demos, I don't think I've ever seen any of the cutscene demos.
Fortnite has entered the chatExcept epic doesn't even make in house AAA games anymore, just tech demos.
Fortnite has entered the chat.
Is it? It's initial production budget was $300,000. That isn't even AA, that is indie levels of cost. Epic hasn't disclosed the game's ongoing costs, as far as I know, but I am positive it doesn't even approach AAA levels.As much as I may despise it, Fortnite is the definition of AAA.
Is it? It's initial production budget was $300,000. That isn't even AA, that is indie levels of cost. Epic hasn't disclosed the game's ongoing costs, as far as I know, but I am positive it doesn't even approach AAA levels.
Is it? It's initial production budget was $300,000. That isn't even AA, that is indie levels of cost. Epic hasn't disclosed the game's ongoing costs, as far as I know, but I am positive it doesn't even approach AAA levels.
Depends what you consider "initial production budget". $300,000 is 6 developers with a $50,000 a year salary. That probably was the tech demo phase where a handful of people worked on a project that would eventually become Fortnite.
Too bad games never actually live up to these tech demos. I mean games are barely at the level of UE3 demos from 10 years ago now.
I mean a tech demo can show you what the engine is capable of developers still have to aim for a market they can sell to. I mean anybody could build a game in UE5 that you need a minimum of a 13600K and a 4080TI to play on, but who would buy it?
AAA developers are still making new titles capable of running in mid range hardware from 2014.
I mean a tech demo can show you what the engine is capable of developers still have to aim for a market they can sell to. I mean anybody could build a game in UE5 that you need a minimum of a 13600K and a 4080TI to play on, but who would buy it?
AAA developers are still making new titles capable of running in mid range hardware from 2014.
Sadly more scalable at the expense of storage space. But yes they certainly are now.Engines have become more and more scaleable. UE5 especially with Nanite. It makes it hell of a lot easier to scale things up to the extreme high end and even future hardware.
Unfortunately some developers hold back on super ultra settings to avoid flak from dumbasses that cry "REEEE game isn't optimized! I can't max it out at 120 fps!".
The entire point of settings is so you can choose better graphics or higher performance and run it how you want. The "max settings" a developer sets are completely arbitrary. One games max settings could be the equivalent of another's medium.
A GOOD UT2024 would be a dream come true.UT 2024 is what we need, Rail Arena!!!!!!!!!!!!!!!!!!! None of this build my character over 45 days crap. Just blood and guts.