The early part of the first Witcher literally throws every mechanic at you in the first few minutes so it's overwhelming. Even things like dodging, which barely does anything except look fancy and escape corners. They also fail to mention that you can toggle the stances by hitting the same button, which streamlines combat a LOT. Leveling up and spells? Yup, they throw the concepts at you but only barely touch on the details. I've given up on the Witcher 3-4 times and one day I finally promised myself I'd keep going...and I ended up marathoning the whole game in just a few days. It took 4 years to make me do it, but I'm glad I did. Once you finally make it to town, the game becomes pretty epic.
The guys at CDProjekt do many many things well, but pacing and introduction to game mechanics aren't among them.
Which town, Domingo? I've gotten maybe 10-12 hours into it, and at the start of Act 2 (I think), I felt like I wasn't really doing anything in the game besides running back and forth between town as a supernatural demon-hunting investigator with nothing to fight. I enjoyed the combat when it was there, but there wasn't a whole lot going on.
I thoroughly enjoyed The Witcher 2, and I may complete that game again before TW3 comes out, but I really want to get myself to play and beat TW1.
I died shortly after into Act 2, when I ran into this field and there were these petrified golems or something, and then lightning struck me dead, and I wasn't sure where it came from. I Alt+F4'd and never opened the game again
I'm not really a "softy" when it comes to these types of games either. I love a challenge and I love very story driven RPGs, but maybe I was missing something.