LeninGHOLA
Vladimir Hayt
- Joined
- Aug 26, 2009
- Messages
- 18,416
It was a pretty common hairstyle in Europe during the period that inspired the stories.
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I wish they had preorders available
We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.
In reality though they are probably just taking extra time to decide which pieces of the game to carve out and turn into moneymaking DLC.
Jk, i hope not.
I'm guessing this will negatively impact the release date of Cyberpunk 2077 as well. Was actually looking forward to that more as it is more "fresh."
Take notes DICE/EA.
In reality though they are probably just taking extra time to decide which pieces of the game to carve out and turn into moneymaking DLC.
Jk, i hope not.
i can't wait for more info on Cp 2077 probably my most looked forward to game. but i don't see CDP actually releasing it until late 2016.
2014 was really shaping up to be a great gaming year but new its looking rather mediocre.
While a little disappointing, I'm not too upset. Plus, I think the Nvidia hardware refresh due sometime in the later part of the year should coincide nicely.
Ok, I played about 5 hours into The Witcher, and I beat The Witcher 2, and I just don't think I see the big draw to the games. I understand that the combat was made to be more realistic, with potions not being insta heal, and the combat stances being the biggest focus of the combat, but I just didn't really think it was much fun. Also, the story didn't really draw me in. I did notice the splitting points and the parts where you could make a difference (which I appreciated!), but I didn't get attached to the characters. I would have been interested in a lot of the concepts in the game being applied elsewhere.
Yeah, IMO, both Witcher games start off slow and do a poor job of showing you the mechanics. In #2 it was so bad that they actually created a tutorial level in the first big patch.
Those are really the only negatives. The games feel needlessly clunky (and complicated) early on...and neither is very compelling either.
Give both games a few hours before bailing on them. I think most people that spend at least 2 hours with them will probably keep going.
Not sure if anyone else got this email, but we are supposed to get some more WItcher 3 information tomorrow:
http://www.gog.com/news/cd_projekt_...ect&utm_campaign=sumer_conference_2014_stream
The first game I played for about an hour and gave up on. It felt needlessly complex and anything but intuitive.
The early part of the first Witcher literally throws every mechanic at you in the first few minutes so it's overwhelming. Even things like dodging, which barely does anything except look fancy and escape corners. They also fail to mention that you can toggle the stances by hitting the same button, which streamlines combat a LOT. Leveling up and spells? Yup, they throw the concepts at you but only barely touch on the details. I've given up on the Witcher 3-4 times and one day I finally promised myself I'd keep going...and I ended up marathoning the whole game in just a few days. It took 4 years to make me do it, but I'm glad I did. Once you finally make it to town, the game becomes pretty epic.
The guys at CDProjekt do many many things well, but pacing and introduction to game mechanics aren't among them.