- Aug 7, 2004
The early technical issues completely killed the game TBH, because they were really bad, and it's not like this was Cyberpunk with a massive great game behind it all. The game on launch day was 100% unplayable on PC, and even after the first shader cache patch was still pretty bad on PC. Console had serious performance issues as well.See, I actually loved the focus on melee. It was thick and heavy and murdery and sooo much more satisfying than the "melee" from DS1. There were obvious influences from Dead Space, but the game tried to bring some new ideas as well. That timing, though...just can't get around it. Remakes of older, well-loved games do not happen often...so when they do, you'd be well advised to not release a similar new IP that's trying to take chances.
The early technical issues combined with blatant and obvious comparison to DSR (which happened to be well executed vs. a shoddy cash grab) probably contribute to the negative chatter despite the game scoring well objectively.
Honestly, they would have been better off had they released the game as a Xbox game pass title or something, and taken some cash from Microsoft. It didn't help that the game was $60 retail at launch for what everyone knew was a one an done type of game.