cageymaru
Fully [H]
- Joined
- Apr 10, 2003
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TechSpot has tested Battlefield V to see how the Microsoft DirectX Raytracing (DXR) implementation in the WWII shooter affects performance. They tested all 4 DXR settings in-game to see how they differ in looks and performance at various resolutions. The NVIDIA graphics cards used include the RTX 2080 Ti, RTX 2080, and RTX 2070. It is important to note that DICE is planning a patch to fix the Medium DXR setting as it is not properly applied in-game at this time.
The RTX 2070 deserves a special mention, because this card can barely be classed as ray tracing compatible. Delivering performance barely over 30 FPS at 1080p with DXR reflections set to low, it's clear that 36 RT cores and 6 gigarays per second of ray tracing performance doesn't cut it for actual real time ray tracing. We’d be bitterly disappointed if we bought an RTX 2070 for ray tracing, only to be left with that sort of performance.
The RTX 2070 deserves a special mention, because this card can barely be classed as ray tracing compatible. Delivering performance barely over 30 FPS at 1080p with DXR reflections set to low, it's clear that 36 RT cores and 6 gigarays per second of ray tracing performance doesn't cut it for actual real time ray tracing. We’d be bitterly disappointed if we bought an RTX 2070 for ray tracing, only to be left with that sort of performance.