Considering they pretty much only had a tech demo built, it's still 2 years of development which is pretty short. Games are usually 3-5 years.Figures.
Considering they pretty much only had a tech demo built, it's still 2 years of development which is pretty short. Games are usually 3-5 years.
It's easier to ask for forgiveness than permission. I'm not suggesting they fibbed, but had they been totally honest about the stage of development they were in or the length needed, they may not of been funded.
meh, I liked the original remasters aesthetics much better... this now just looks like a generic space station
awesome! Now they need to do a remake of they Syphon Filter series.
I wouldn't mind seeing that at some point, but unlike SS even the early SC games still look decent and we have gotten modern sequels.
I would like to see a remake of No One Lives Forever or Thief/Thief II first. /takemymoney
Well, there are two sides to that IMO. Yes, it does look a little more generic, but it's actually what I think a space station would look like until WAY FURTHER into the future when luxury become more of a thing in space. (kinda what the Prey station is like I guess) However, I'm guessing the executive and rec decks will look a bit more posh, and I don't think we've seen those yet. Medical, Science, Operations, etc. will all look generic in ANY modern representation of a space station.
I do love the original game's aesthetic, layouts (as nonsensical as some of the layouts were) and still play it almost yearly. Once the new one comes out, I will still keep playing the original (and SS2). It's a masterpiece.
Anyway, I think they're doing a great job so far, and after making less than 2 million, they still have more to show for it than some other crowdsourced games. I only wish more people contributed more to this, so they can implement all of their "stretch" features. I REALLY REALLY want the remastered/recreated version of the original soundtrack available as an option in the game. I'll probably contribute more money to this before it's released, but I'm still a drop in the bucket.
the problem with Unreal games is that they all tend to look the same...even Wolfenstein and Doom (2016) share a similar aesthetic...hopefully they give the game a unique look while paying homage/DNA to the original System Shock
I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers...
what does that even mean?...did they blow the $$ on hookers and coke?
From their words it sounds like they started going down the route of trying to make a brand new game using System Shock as a guide instead of just sticking with the original concept. Aka they started following the Star Citizen path and tried to make something different from what they promised in the first place.
but why?...there was no need to since they're also working on that System Shock 3 game (with that other studio)...that's the problem with these Kickstarter projects...the $$ starts rolling in and they start overthinking and getting overly ambitious