More [H]uman than Human
- Aug 7, 2004
Exactly. I backed this because I wanted an updated version of the original. System Shock 3 will be the new experience. Prey is LIKE System Shock, so there's another non-SS1 option. I still play the original, and the Enhanced Edition is great, but I also really liked where they were headed with the initial demo even in the old Unity engine. It looked like a nice new way to play the same game, which is precisely what I was looking for.
I still really liked some of the art they were showing though, and some of the re-imaginings of Citidel, but the more I listened to them talk about it, the more it sounded like they didn't think the source material was good enough anymore, which was a big mistake. The source material is one of the greatest games of all time, and if you start second-guessing that, you're probably in trouble.
I couldn't have said it much better. As a backer, I'm not the slightest bit mad or disappointed with the news of this hiatus IF it means that they will refocus and give us something closer to what was originally promised. I would have been happy with that...maybe even over the moon, depending on how good it turned out to be (and it was looking great, by any measure).
As long as he is being honest and didn't feed us a load of bull, I'm perfectly content to wait it out if they'll carry out their original vision of what the game was supposed to be. It sounds like they got away from that, and although the end product could certainly have been great, it's obvious that the scope creep and some decisions along the way caused problems for the project. So here we are.
I doubt that they scrapped all of their work from the Unity project, so I guess they could pick up from where they left off before the engine switch and complete that. Or they could continue with Unreal and just stick with a badass remaster rather than trying for a SS 1.5 that strays from the original concepts. I don't really care, as long as they deliver a solid project that is faithful to the original SS.