Golden man this is golden.Randy's head is so far up his own ass he's eating his meals twice.
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Golden man this is golden.Randy's head is so far up his own ass he's eating his meals twice.
Here is the thing: I don't believe a 12-88 revenue share is sustainable while being profitable in the long term.
Assuming they come out ahead with all the backlash going on. It can be said that the majority doesn't care, but I see many people claiming they'd never buy anything from the epic store. I just hope they put their money where their mouth is.
I fail to see how higher priced games and less choice on where I can buy them helps me.
As stated by me and others many times they could have offered incentives for gamers to come into their store instead of handcuffing them and forcing them in.
Except it is not just valve, but every other store that loses, and please don't forget commission free 3rd party keys that epic doesn't offer.
One first party exclusive vs. buying out every major 3rd party game release? How is that even a comparison?
You're hopeless. Doubling down on the same talking points not 2 seconds after you were repeatedly told they are false. Is that the same reddit that has a no jokes policy ,because jokes are offensive? That would explain a lot if you were socialized there.Exactly, its all under NDA if guys like M76, Maverick etc spent more time on r/gamedev, unity forums etc, instead of being brainwashed by Jim Sterling and Angry Joe, they would have seen it mentioned.
It's not an argument it is the problem itself. LOL, you act as if I'm in the wrong for calling you out for equating one first party exclusive with multiple high profile 3rd party exclusives?And we're back to these arguments again? Really?
Exactly, 3rd party developers would sell their games on epic store anyway. So there is no need for the exclusive deals. But they aren't content with making a bit more, they want all the money at once. And I say fuck the greedy bastards if they are not content with natural migration of gamers to the new store. The trick is if you say I can do something, and it helps developers because they get a bigger revenue share I might do it and feel good about it. But if you tell me I have to do it, that's where the conversation ends.You've read my last few posts and quoted them thoroughly, looked at the rough math, saw that the potential profit margins are big enough to sway many 3rd party developers on their own accord. Why double down on this argument? You (and others) couldn't even provide proof of up front unconditional money being given to developers to sell only on EGS.
How the hell did you come by those numbers? You pulled those from thin air, didn't you? I don't even know what are you going on about. They make 8 million but they loose half but they still make 4 million more? So they would make zero money if they were not exclusive to the epic store? LOL.Lets say a developer stands to make around $8 million USD more by selling on EGS. Then halve it because they loose 50% of sales due to not being on Steam, which isn't realistic, but for arguments sake we'll use it.
A developer stands to make $4 million more by selling on EGS instead of Steam. They're in the business of making money. The choice is plain as day.
They are offering guaranteed payouts if they only sell on their store, what is that if not a buyout? Why are you regressing back to arguing about things that are clearly established facts?As long as the current status quo continues we'll see this play out more. Offering a more attractive deal doesn't = "buying out".
I'm sorry that I'm not a greedy heartless bastard who tramps all over his customers for a few dollars more. I'm the kind who treats their customers with respect and not as a doormat.Put yourself into the shoes of a game developer making money for 5 minutes and you'll see why events are unfolding the way they are and why you don't have to be "paid off" to come to these conclusions.
How many times have you complained about paying for useless Cable TV Channels
It's not an argument it is the problem itself.
LOL, you act as if I'm in the wrong for calling you out for equating one first party exclusive with multiple high profile 3rd party exclusives?
Exactly, 3rd party developers would sell their games on epic store anyway. So there is no need for the exclusive deals.
But they aren't content with making a bit more, they want all the money at once.
And I say fuck the greedy bastards if they are not content with natural migration of gamers to the new store. The trick is if you say I can do something, and it helps developers because they get a bigger revenue share I might do it and feel good about it. But if you tell me I have to do it, that's where the conversation ends.
As for not proving the money deals, WTF? It was substantiated by multiple sources, going back to that retroactively and claiming it wasn't is a real low move. Essentially forcing me to go back and find the proof again? And if I don't do it you'll claim I'm lying is that it?
How the hell did you come by those numbers? You pulled those from thin air, didn't you?
They are offering guaranteed payouts if they only sell on their store, what is that if not a buyout?
Epic said:The community manager went on to clarify the terms of the deal, saying that Epic's promise didn't come in the form of a single paycheck. Instead it was "for a minimum guarantee - which means Epic will guarantee that we will sell X number of copies. Even if we don't hit that number, they still pay us."
Pheonix Point Lead Designer said:Questions:
Answers:
- If we redeem our backer keys on Epic, can we redeem it again on Steam/GoG when the game becomes available on those platforms.? Sorry you may already have answered this put it’s lost in all the other posts.
- What sort of DLC can we expect in the first year? Will this be content that didn’t make the stretch goals? Will it be mostly cosmetic or substantial gameplay/content additions?
- Did you have the funds & resources necessary to complete the game, with the promised content for release in September prior to making the deal with Epic?
- Did you evaluate the impact of switching to Epic and the exclusivity deal on fig investor returns (not backers) during the negotiating period?
- Did you approach Epic, or did Epic approach you?
- Have you had any indication from Valve or CD Projekt red that they will not host your game on their platforms, because of your deal with Epic?
- Yes, you will get a Steam or gog key after the first year in addition to your Epic key. It will include all DLC released up to that date.
- There will be at least 3 major DLC packs. The first will be the sea-base/missions pack. Other content will include new storylines, factions, alien threats and game mechanics.
- Yes we did, but the Epic deal will help the game in several ways. It allows to commit more to the launch withouth risk, and more to supporting the game immediately post launch.
- Our fig investors will definitely get the best return possible. If you are a fig investor, please contact fig directly because we can't share confidential information here.
- We approached Epic.
- No.
I'm sorry that I'm not a greedy heartless bastard who tramps all over his customers for a few dollars more. I'm the kind who treats their customers with respect and not as a doormat.
What did I make up? You said valve making HL2 a Steam exclusive is the same as epic's conduct today. You really are going off the deep end aren't you?So you're making up nonsense to support your points now? That is pretty low.
I'm not going to entertain your ridiculous demand of re-researching things that are established facts. Look it up yourself if you want, don't make me do the work for you. There was something about confirmation bias? Yes this is exactly it, you refusing to look at evidence that contradicts your established view.Again, you're making the claim that Epic is paying money up front to pull games from Steam and other stores. Where is your proof?
Facts and reasons can change my mind, so far I've only seen assertions and extraordinary claims. (The kind that needs extraordinary evidence)The term is called "confirmation bias". You started believing a narrative and no amount of reasoning could change your pre-existing position.
I want to pay less for games, why you want to pay more? Then why don't donate to the devs diretcly? And epic is paying off developers and it is bad. But nice try on making it sound ridiculous.What it comes down to is you want to pay less for games and Epic is a temporary hindrance for that so you've adopted the awkward "Epic is paying developers off, they bad!" argument. Similar argument to the "principled pirates". I don't personally have a problem with either opinions if stated bluntly, but the charade and falsehoods just don't sit well with me.
You say A, I debunk A, then you say what you really meant was B, and call me out for reading comprehension. WTFReading comprehension isn't your strong point sadly. You're arguing your own points that have little relevance and make little sense. You're not "calling out" anyone; you're running off a tangent.
Points to take away:
Which was the point I was making for months since the metro exclusive was announced, that they treat devs as their customers and gamers as their product. When it really should be the other way around as it is the gamers who pay all of their salaries.- Valve & Epic are mainly pro-developer. That is who they cater to first and foremost.
I could see it looking that way to you when my points fly 20.000ft above your head.- You're confusing clients with stores.
How many times do I have to say that it is not about the client? I DON'T GIVE A RAT'S ASS ABOUT CLIENTS! And I have reading comprehension issues? Maybe the irony is flattening your head that's why you can't think straight.- Neither Valve or Epic give you a choice of using a client. They both give you one choice.
Not according to the news articles that came out at the announcement of the second wave of exclusives. But if epic will really allow games to be sold at 3rd party stores, then I'll have zero issue with the epic store and withdraw all my complaints. So much for not willing to change my mind and blind hatred and other things people attribute to those who are against exclusives.- Both allow you to buy games at other stores.
3rd party devs? Yes they can, but having a guranteed payment dangled in front of them makes them choose based on that and not on the merits of the client and the pros / cons for the customers.- 3rd parties can choose what clients they want.
Everything is perfectly clear for me, I don't even know why am I wasting my time on hopeless cases who don't even want to read what doesn't fit in their established view.Should be clear enough for you.
You honestly think that without epic's guaranteed payouts any of them would limit their games to the epic store? Exactly how dense can you be?This is the huge disconnect with your preconceived stance. The game publishers/developers are doing this on their own accord. Why? Because they make more money. They'll exclude themselves from Steam to get that sweet 12% selling fee. Why give choice when you can get more profits? You can't be this dense can you?!
And we arrive at the point of using the customer as the doormat. I don't claim to know the exact numbers because nobody can which means you can't either. You claim they make more, but it is not clear cut. I demonstrated that if they shift 25% more copies by being on both they are already ahead. But if you want to allow guesswork as evidence then I can't do anything about it.Lost sales? Sure, they'll loose some but the lower fee amounts will outweigh it especially if you're using UE4. And that is why they put it on Steam at a later date, to recoup lost sales for those with a hard line stance. When the games are new and sell for full MSRP you get that sweet 12% fee. The holdouts will wait, and that is how you get (most) of the sales from that demographic. Chances are, a portion of the hold outs will give in within the year of not selling it on Steam.
You think I don't understand? That's exactly why I complain. Because they care fuck all about the customer, they don't even consider them, and willingly choose backlash for a chance at a slightly bigger payday. If epic didn't give those guarantees no dev would sign away as exclusives I can bet you that.Of course! Obsidian, Gearbox - they're in the business of making money. What we're seeing here is a short period of exceptionally low fees. It probably won't be this low forever. Developers will exploit this while they can. Buy low (12% fee), sell high ($60, because fuck customers).
How many youtube channels run on donations? Right all mid sized ones. People will pay voluntarily for good entertainment, and you have to be completely blind to claim otherwise, especially if it costs them zero extra.How many governments run purely on donations? Right, zero.
How much do you hate gamers to claim they wouldn't care how much money goes to the devs? You act as a modern day games "journalist" who loath gamers and smear them all the time.How many people will care about what a developers cut is? Practically zero. Gearbox gives me a choice of Steam or EGS and charges me $60 regardless - guess where I am shopping? Steam. I care more about my experience than I do some developers paycheck. That "might" will only resonate with a handful of buyers, a few percent at best. The best way to shift the vast majority of their buyers to EGS for those lower selling fees is to... not sell on Steam.
Only you equated "buyout" with "up front cash". That doesn't mean I haven't seen such claims but they were not substantiated, doesn't mean they don't do it, I'm just not convinced either way about that.If you can't provide a source you can't provide a source. Up front money, no obligations. I've yet to see a source. Everything I've seen so far was guaranteed sales and similar. Not once have I seen anything about Epic paving unconditional money up front. Feel free to enlighten me if I'm wrong.
LOL? I'm not questioning the revenue share I'm questioning the completely bonkers numbers that made zero sense. 4 - 4 = 0, I don't know how math works at your end.No, its widely available information. You even acknowledged the fee differences yourself in a few prior posts... lol.
This demonstrates you're willing to make up your own facts. Only calculating with the initial sales where steam's revenue share is the worst, completely ignoring 3rd party sales where steam takes 0% commission. And assuming eastern european countries have regional pricing as we never did on steam (€60 for AAA games since steam started), and haven't had it in retail for at least a decade. And calling countries retarded? Nice.Steam has a tiered fee level. 30/25/20%. EGS is a flat 12%. Epic waives UE4 fees which are 4%. Majority of initial sales will be at 29% vs 12% for a game like BL3 (the game series this thread is about). At $60 USD, to break into the 24% threshold BL3 would have to sell around 833,300 copies.
$14,549,520 for the first 833,300 copies of Borderlands 3 sold if selling on Steam. $5,999,760 on EGS.
Difference is $8,549,760 more to sell on Steam.
Cut that number by around 5-10% for those that decide to hold out on Steam if you're generous. Then account for lower price regions (South America, the retarded parts of Europe, parts of Asia) and those places that charge over $60 USD (Germany, Australia, Norway ect.) - the average is likely somewhere around $60 USD. Lets humor ourselves and pretend Africans, South Americans and former countries behind the iron curtain account for half of all sales (LOL) and the average selling price of a game is much lower and therefor the extra profit margins are going to be much thinner than $8.5 million.
For arguments sake we'll be unrealistic and cut it by 50%, the selling fees are still $4.2 million less on EGS. If you want a more detailed breakdown, look on previous pages to see it and note the issues with the rough numbers I mentioned.
They stand to make more money at the expense of public opinion, and disregarding what's best for the customer. They made their choice, and I make mine accordingly. There is only so far you can go before you start loosing customers. And they went too far this time for me and a bunch of other people it seems. If only half the people claiming on the net not to buy from the epic store does as they say, they stand to loose a lot more money than they stand to make.This should be the moment you realize developers stand to make more money and they'll opt for this option each and every time.
That's your assertion, as they are clearly doing something else to secure the exclusivity deals.Epic doesn't have to do anything else at this point. You have developers right here - they make more money.
Oh, you still peddling that strawman?LOL, no. They offered guaranteed money if the game didn't sell enough copies. If a game sells far below what they were expecting to by a massive margin, Epic will cover the difference. If they sell at the expected rate they get no money. That is vastly different from handing a studio unconditional money up front which is the narrative that is being pushed around.
Interest in games is up across the board every game sells more copies than they did 5 years ago. So the fact that exodus sold more than last light is symptom of the upwards trend of game sales, not proof of epic exclusivity not costing them sales.EX) You have a product you want to sell. You'll make at least $100,000 by selling at any number of stores. You inquire about my store but are unsure because my store isn't as well established. I mention if for whatever reason I cannot move all your stock by 12 months, I'll purchase the remaining stock. So if I manage to sell 90,000, I eat the cost of the last 10,000 I have sitting on shelves.
This isn't exactly an unheard of in retail. Obviously, the projected numbers aren't pulled out of thin air but rather market research. The threshold is typically very low so the payout by the stores are very uncommon. The reason for such a policy in this case is to cover a developer in the event that selling on EGS results in too few sales, enough that they start to loose money. So far this hasn't been the case as the games that ended up not coming to Steam have sold at or above their expectations.
Good thing nobody ever claimed the devs making the deals were completely innocent in this.And in this instance, the developers approached Epic. Shooting another hole in the "OMG Epic is stealing developerz" arguement:
What are they claiming? Epic offers extra incentives for exclusivity deals. That is the claim afaik. Some do have bad takes, that doesn't mean exclusivity is a good thing, or should be taken lightly.I'm not saying I inherently like this strategy (offering guaranteed sales in the event a developer flops), but I am merely pointing out what is actually happening isn't what the low effort gamers/gaming press is claiming.
Of course there is incentive to be scummy, that doesn't mean I have to like it, or accept it. And I do neither. I have walked out on deals before because the other party was scum. I'm coming from a merchant family. I was socialized in the spirit of "The customer is always right"That is cute, but really means fuckall because you're not running a video game studio. And if you were you probably wouldn't last very long. Good intentions and being the "good guy" won't keep your studio afloat. An extra few million dollars will. That is reality, and 4A, Gearbox (even if a scummy company) and a number of others realize this.
What did I make up? You said valve making HL2 a Steam exclusive is the same as epic's conduct today. You really are going off the deep end aren't you?
I'm not going to entertain your ridiculous demand of re-researching things that are established facts. Look it up yourself if you want, don't make me do the work for you. There was something about confirmation bias?
Yes this is exactly it, you refusing to look at evidence that contradicts your established view.
Also mind you a buy-out doesn't necessarily mean an upfront cash payment.
They are offering guaranteed payouts if they only sell on their store...
...buying out every major 3rd party game release?
It was confirmed by phoneix point devs, that epic made a deal that grantees them getting the equivalent revenue of a certain number of copies sold (I don't remember the exact number) even if the game doesn't sell that many copies on the epic store.
Facts and reasons can change my mind, so far I've only seen assertions and extraordinary claims. (The kind that needs extraordinary evidence)
I want to pay less for games, why you want to pay more?
And epic is paying off developers and it is bad.
No wonder you're completely hopeless to persuade.
You say A, I debunk A, then you say what you really meant was B, and call me out for reading comprehension. WTF
Which was the point I was making for months since the metro exclusive was announced, that they treat devs as their customers and gamers as their product. When it really should be the other way around as it is the gamers who pay all of their salaries.
I could see it looking that way to you when my points fly 20.000ft above your head.
How many times do I have to say that it is not about the client? I DON'T GIVE A RAT'S ASS ABOUT CLIENTS! And I have reading comprehension issues?
Epic doesn't want to help consumers or developers...
Flogger23m said:It is safe to say both Valve and Epic are very developer focused, and always have been. Consumer choice or good deals for gamers is not something either company ever put first. If that was the case Valve would've offered a non-Steam version of HL2 back in 2004.
One first party exclusive vs. buying out every major 3rd party game release? How is that even a comparison?
Not according to the news articles that came out at the announcement of the second wave of exclusives.
But if epic will really allow games to be sold at 3rd party stores, then I'll have zero issue with the epic store and withdraw all my complaints.
So much for not willing to change my mind and blind hatred and other things people attribute to those who are against exclusives.
3rd party devs? Yes they can, but having a guranteed payment dangled in front of them makes them choose based on that and not on the merits of the client and the pros / cons for the customers.
Everything is perfectly clear for me, I don't even know why am I wasting my time on hopeless cases who don't even want to read what doesn't fit in their established view.
You honestly think that without epic's guaranteed payouts any of them would limit their games to the epic store? Exactly how dense can you be?
I don't claim to know the exact numbers because nobody can which means you can't either. You claim they make more, but it is not clear cut. I demonstrated that if they shift 25% more copies by being on both they are already ahead. But if you want to allow guesswork as evidence then I can't do anything about it.
You think I don't understand? That's exactly why I complain. Because they care fuck all about the customer, they don't even consider them, and willingly choose backlash for a chance at a slightly bigger payday. If epic didn't give those guarantees no dev would sign away as exclusives I can bet you that.
How many youtube channels run on donations? Right all mid sized ones. People will pay voluntarily for good entertainment, and you have to be completely blind to claim otherwise, especially if it costs them zero extra.
How much do you hate gamers to claim they wouldn't care how much money goes to the devs?
Only you equated "buyout" with "up front cash". That doesn't mean I haven't seen such claims but they were not substantiated, doesn't mean they don't do it, I'm just not convinced either way about that.
This demonstrates you're willing to make up your own facts. Only calculating with the initial sales where steam's revenue share is the worst, completely ignoring 3rd party sales where steam takes 0% commission.
And assuming eastern european countries have regional pricing as we never did on steam (€60 for AAA games since steam started), and haven't had it in retail for at least a decade.
And calling countries retarded? Nice.
LOL? I'm not questioning the revenue share I'm questioning the completely bonkers numbers that made zero sense. 4 - 4 = 0, I don't know how math works at your end.
They stand to make more money at the expense of public opinion, and disregarding what's best for the customer. They made their choice, and I make mine accordingly.
There is only so far you can go before you start loosing customers. And they went too far this time for me and a bunch of other people it seems. If only half the people claiming on the net not to buy from the epic store does as they say, they stand to loose a lot more money than they stand to make.
That's your assertion, as they are clearly doing something else to secure the exclusivity deals.
Oh, you still peddling that strawman?
Interest in games is up across the board every game sells more copies than they did 5 years ago. So the fact that exodus sold more than last light is symptom of the upwards trend of game sales, not proof of epic exclusivity not costing them sales.
What are they claiming? Epic offers extra incentives for exclusivity deals.
Of course there is incentive to be scummy, that doesn't mean I have to like it, or accept it. And I do neither. I have walked out on deals before because the other party was scum. I'm coming from a merchant family. I was socialized in the spirit of "The customer is always right"
I find it appalling that now companies can shit all over customers and some people even have the gall to say they are justified in doing so.
^ The mile long, multi-quote, arguing just to argue posts are getting a little batshit, no offense.
Bottom line, the companies striking Faustian deals with Sweeney are in for a rude awakening when their games are boycotted and don't sell - even if Epic has effectively "bought" the first hundred thousand copies or whatever with their Fortnite bribe money, the publishers are going to realize they're devaluing their IP and will never make up the lost sales when they go crawling back to Steam. The chilling effect will be real. I can't blame the publishers for taking the money though.
Completely serious question: When has a boycott of a good game ever worked? In other words, people thought the game was good, but it was packaged with some anti-consumer tactic or something else customers didn't like, so they boycotted it in such volumes that it hurt the company?Bottom line, the companies striking Faustian deals with Sweeney are in for a rude awakening when their games are boycotted and don't sell
Ever heard of the Windows 10 Store?Completely serious question: When has a boycott of a good game ever worked? In other words, people thought the game was good, but it was packaged with some anti-consumer tactic or something else customers didn't like, so they boycotted it in such volumes that it hurt the company?
Ever heard of the Windows 10 Store?
It failed as an app store, which makes sense since it primarily targeted desktop users. As far as I know, it's still successful as a games store. That's why I asked about games. MS has had Quantum Break, Gears of War 4, Forza Horizon 4 as exclusives and I believe they all did quite well on PC as far as sales. I literally don't know of one case where a good game didn't pay off for a distributor, no matter what anti-consumer tactics were bundled with it.Ever heard of the Windows 10 Store?
I wasn't referring to a single game boycott, but more a chilling effect that can happen when a company is polarizing, and they create a critical mass of people that will outright ignore a product, store or entire company's consumer offerings.
Microsoft so arrogantly thought that people would have no choice but buy 10 Store exclusive games because the store was built right into the OS -- it couldn't fail. Unfortunately it failed spectacularly.
EGS isn't the W10 Store, but the latter is a cautionary tale of what can happen when you're arrogant and piss enough people off.
The Rise of the Tomb Raider developers would like a word. They admitted that the Windows 10 Store exclusivity was a catastrophe.It failed as an app store, which makes sense since it primarily targeted desktop users. As far as I know, it's still successful as a games store. That's why I asked about games. MS has had Quantum Break, Gears of War 4, Forza Horizon 4 as exclusives and I believe they all did quite well on PC as far as sales. I literally don't know of one case where a good game didn't pay off for a distributor, no matter what anti-consumer tactics were bundled with it.
I don't know the details on that one. I tried doing a search and the first thing I saw was this post of a bunch of people saying it wasn't an exclusive and you could pre-order it on Steam. Have a link that shows it was an exclusive (prior to April 11th, 2018) and for how long?The Rise of the Tomb Raider developers would like a word. They admitted that the Windows 10 Store exclusivity was a catastrophe.
I don't know what the OP was talking about in that thread, because as far as I can remember it was released simultaneously on both the Windows Store and Steam.I don't know the details on that one. I tried doing a search and the first thing I saw was this post of a bunch of people saying it wasn't an exclusive and you could pre-order it on Steam. Have a link that shows it was an exclusive (prior to April 11th, 2018) and for how long?
Rise of the Tomb Raider was a timed exclusive on Xbox One. Your link is for Shadow of the Tomb Raider. I don't believe either game had Windows Store exclusivity.I don't know the details on that one. I tried doing a search and the first thing I saw was this post of a bunch of people saying it wasn't an exclusive and you could pre-order it on Steam. Have a link that shows it was an exclusive (prior to April 11th, 2018) and for how long?
Ja, Shadow was a simultaneous release on all platforms.Rise of the Tomb Raider was a timed exclusive on Xbox One. Your link is for Shadow of the Tomb Raider. I don't believe either game had Windows Store exclusivity.
Rise of the Tomb Raider was a timed exclusive on Xbox One. Your link is for Shadow of the Tomb Raider. I don't believe either game had Windows Store exclusivity.
No. The Windows Store version lacks a frontend launcher and the option for exclusive fullscreen. The Steam version had both from day 1.Didn't the Windows Store version of Rise have an exclusive fullscreen version tied to it for awhile?
I think you're referring to limitations of the Windows Store that I think have been addressed (I could be wrong). I think they addressed the fullscreen issue. I think other limitations are still present. This article touches on some of those limitations.Didn't the Windows Store version of Rise have an exclusive fullscreen version tied to it for awhile?