madpawn119
n00b
- Joined
- Feb 21, 2010
- Messages
- 19
Good to know. I really want to play it.The RDR2 bullshit was a troll post on Reddit.
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Good to know. I really want to play it.The RDR2 bullshit was a troll post on Reddit.
Nothing but strawmen in this thread as substitute for having an argument.
And still not a single example of anything EGS brings to the table that is of ANY benefit to the consumer, or how Epic desperately trying to steal every new game coming out (before Fortnite turns into a pumpkin) makes anything better for gamers. None. I'm tossing cards into a hat.
I hope the publishers have early exit clauses in their pact with Epic, or they're in for some pain and devaluation of their IP.
You ignored what he said.
If they sell the game in both stores, $53 in Epic store, $60 on Steam, at the same time, they make the same profit regardless of where it is sold. It does not NEED to be forced into one store... they can charge the difference in profit upfront, make the consumer pay that.
I can assure you that if it was for sale in multiple stores vs 1, it will sell more and make more profit. <- Completely Logical.
Actually no. The logic is false for a variety of reasons. Remember a business is out to make as much money as possible. Not just some money, all of the money. Businesses do not leave money on the table, any C-suite member that suggest such will be fired by the board for incompetence and replaced with someone the investors trust to make them all the money.
Given the industry standard price is 60$, any reduction in fees to that is just additional profit. Thus a business would not change the price it would pocket the additional revenue.
...Epic wants the business from Valve... How to do that? Easy, don't give the customer a choice...
The publishers business model states that whatever revenue is lost by being a timed exclusive to EGS is vastly offset by the lower costs of doing business, thus ending up with more profit in the end.
...- Game developers aren't dependant on entitled PC gamers. They can shift their focus towards console markets if it becomes too tricky from their point of view to sustain PC game development...
as the console market is much more "anti-consumer" with a more locked market and less choices (thinking especially in the digital publishing domain). If you besides the complex nature of trying to satisfy the more free market of PC gaming with all the review bombings and kiddies screaming I want, ice cream with strawberries, another wants strawberries with banana and maybe a 3rd wants cherries added on top as well. If that's not enough then add the rising costs of PC gaming hardware, all this are things that have a negative impact on PC gaming market adoption, if you further add all these recent twists with the PC gamer community to that as they more publicly oppose publisher decisions, it's surely not making matters easier to argue why to focus into the market in comparison to console gaming market.
....Steam monopoly that it's clear multiple publishers want to try challenge....
It's true it's not pro consumer and why should the consumers have to care about how much money the devs & publishers make but the reality is that the developers will always strive for the best margins and can always shift to console game development if that's necessary which begs the question, would you rather have a locked pc game market than no market at all? I'm afraid if the situation gets worse, we'll see more developers making the shift away from PC gaming so while it's fair to stand up for consumer rights and all that, it also makes damage to the PC gaming market in the long term as I don't see it happening that the publishers will cave in to the yelling kid mentality as long as there's alternative markets they can shift their focus to. I don't like the situation more than any other but I'm being realistic here as we don't have any strong enough pro-consumer laws to protect the current case from happening and I think worsening the bond between developers & publishers and PC gamers is leading to a desctructive path going forward.
Steam could add reviews to developers/publishers.
All I meant by the capitalism comment was that it's their game and they can do with it what they want.
I don't disagree with any of your stated arguments. Obviously Epic has the cash to bribe these developers/publishers and they felt it was worth it. Hopefully the market will punish them for it if everything you spelled out rings true.
But what must stay in focus is that this is a game no one is being forced to buy or play, so a bunch of people taking the time to review bomb just seems entitled or at the very least childish.
Better to vote with your wallet imo, since that is the loudest voice of all
You completely missed the example. They can charge $60 on epic then, and $67 on steam. Their profit is then the same no matter where it is sold. And a larger marketbase is going to equal more sales. This would have be the smart thing for Gearbox to do.
Exactly. Epic is trying to compete with Valve. They charge a smaller cut of the selling price for games on their platform. This is all well and good. The issue is that Gearbox agreed to be exclusive, so now Epic has convinced Gearbox to do something that is Gearbox vs Customer. That is great for Epic, but it's shit for the consumer, and reflects poorly on Gearbox. THIS is the core of our discontent. And time will tell if it was a shit move on Gearboxs' part.
They could have put it on Steam for $67 or whatever price makes Gearboxs' per sale profit from Steam, identical to the per sale profit from those sold on Epic.
This is just Gearbox being greedy imho. Of course they are in the business to make money. A lot of you in this thread seem to have "Steam hate" because they charge a larger cut of the game sale vs Epic. What about when games were physical? How much % of the games' cost do you think that was?? Gearbox is making MORE per sale, even on steam with the 20 or 30% or whatever cut it is, because physical distribution was waaay more expensive. So do I feel sorry for Gearbox when they pay Steam a 20% cut of a game sale? Hell no I don't.
If someone mentions a problem, pivot to talking about a non problem. Check. Still not an argument.I literally was pointing out your strawman arguments and just pointed out they're giving away $20 games for free. Or is getting stuff for free bad?
Ad hominem, check. also not a valid argument.I guess your rage glasses filter all that out.![]()
You don't seem to know what a strawman argument is. Hint: it is misrepresenting or assuming the other side's stance on something. Which you're doing right now in this very post. I think we can call that epic fail no. 3.Or is me pointing out your strawman arguments a strawman argument? But that would make you pointing out my "strawman" arguments a strawman argument. Lmao
Imagine being at Gearbox and reading all these complaints about how EPIC is going to price-fix and charge more for games...and then reading other comments like this where people are proposing that they charge more for the game on Steam so they could buy it there. It's like you've completely understood their side of the issue but are now asking for a workaround that harms you in the name of consumer choice.
From what I can see the pricing for BL3 seems to be the same as every other game out there, so I'm not seeing how this is Gearbox being greedy.
how Epic desperately trying to steal every new game coming out (before Fortnite turns into a pumpkin) makes anything better for gamers. None. I'm tossing cards into a hat.
.
That may be true but has nothing to do with EGS.Better for gamers? Maybe the fact that a lot of really good games are developed using the Unreal Engine?
That may be true but has nothing to do with EGS.
Again, the question is what value-add does EGS bring to PC gaming. How do PC gamers benefit from Epic trying to poach every new game coming out.
I've been saying this (with a lot less math) all along, people either don't get it or don't care. They're too stubborn to realize that 1.) more money going to publishers and developers isn't a bad thing and 2.) there is very good reason to believe that publishers and developers will choose exclusivity on EGS even without any incentives from Epic beyond the reduced selling fees. Even in a a scenario where Epic doesn't do jack shit to make a game exclusive, people will still paint them as the villain.
Also, my understanding is that games that are sold on EGS that utilize the Unreal Engine do not have to pay the 5% licensing fee on those sales. If true, that means you can effectively add an addition 5%, roughly $2.5 million, in fees that would be paid out for Steam sales that wouldn't be paid out for EGS sales. That brings the difference to over $11 million dollars. That is a hefty fucking fee to sell on Steam. It blows my mind that people can't understand why publishers and developers are looking elsewhere.
.. the pc market is bigger than the console market..
You mean like Intel poaching some of the best talent from Nvidia and AMD?![]()
That may be true but has nothing to do with EGS.
Again, the question is what value-add does EGS bring to PC gaming. How do PC gamers benefit from Epic trying to poach every new game coming out.
That alone doesn't cost more money directly, but seeing as how Unreal Engine based games could make the developers more money would be a good thing for gamers in the long run.
Because Epic is trying to remove choice. Their vision is that there is no choice but buy games from them. No price competition, no regional pricing, no cheap keys from competing third party websites.I don't get all the hate towards having multiple choices to buy and download your games.
Because Epic is trying to remove choice. Their vision is that THERE IS NO CHOICE but buy games from them. And I don't get why that's so hard to grasp.
Firstparty games being exclusive to a publishers own store are one thing, but paying off third parties to stop selling games on other stores is the definition of anti-choice, anti-competition, anti-consumer.
... no regional pricing...
Lots of things have been around for a long time, till we decided to get rid of/change that thing. I mean who are exclusives good for? The customer?Exclusives have been part of gaming since the beginning of gaming.
Lots of things have been around for a long time, till we decided to get rid of/change that thing. I mean who are exclusives good for? The customer?
Not sure if this was tongue-in-cheek, but I really have no idea why people have been trying to link these two things together, other than their brains melting from excessive outrage.
It's not the scammers fault that scamming people is lucrative.Exclusives aren't good for anyone, but it's a practice that's been going on for decades. Not Epic's fault they have to be competitive using the same strategy.
That would be like epic hiring former steam employees. So not in any way analogous to what epic is doing with games. Employee migration does not affect the consumer directly and it won't result in a price monopoly.You mean like Intel poaching some of the best talent from Nvidia and AMD?![]()
Exclusives have been part of gaming since the beginning of gaming. Only before you had to buy a specific console to play an exclusive game if you wanted to play it. Now, along with console exclusives as well, you have PC digital store fronts with exclusive game titles. It has not always just been first party games either.
PC 'Exclusives' != Console Exclusives..
Console games by definition were initially exclusive. Console hardware could and was wildly different in power, cpu type, gpu type (if they even had a gpu). You can't port Halo to a Nintendo for example. Yes they also all decided to try and duplicate the success of Super Mario Bros by creating their own properties, and it evolved into on-purpose exclusives vs those that simply were that way due to computational needs of the game.
But pc exclusives are not even close to being the same. Console: either make a console game multi-platform, or accept payment for it to be exclusive in lieu of doing the work to port it to the other consoles. PC: only sell it at one store.
No, Epic is setting up shop and telling you you are no longer buying games from anyone else but me. That is the very definition of bullying wouldn't you say? "Buy it from me or don't buy it at all!"
engadget said:Developers will be able to sell Epic Games Store titles through the Humble Store, and Epic won't take a cut of those sales. At first, if you buy one of these bundles, you'll receive keys to unlock the games on Epic's store, though you'll soon be able to link your Epic and Humble accounts for direct purchases.
Indeed, it is their game and they can make whatever decisions they wish. In an idealized hypothetical market, users could simply chastise them by closing their wallets at which point the company would realize "wow, we made a mistake and our customers are leaving", reversing or at least revising course. Unfortunately in reality the situation is so dramatically stacked against player/customer interests already and Epic's behavior (3rd party exclusivity deals) tosses yet another huge rock on their end of the see-saw which is already driven deep into the earth. Just with a rough idea of how much money Epic is paying to bribe others into exclusivity, it would take hundreds of thousands of players (perhaps even millions) to engage in a boycott just to equal whatever lump of cash they're being offered!
Even if such a thing happened AND was sufficient to cause significant projected fiscal harm, this is an industry that routinely finds justifications and outright lies to cover for bad behavior/decisions. For instance, when a game does poorly its never because "we made a crappy, rushed, money grubbing product" or "We insisted on cramming it full of DRM", no its always "Evil pirates, or those people wouldn't have ever bought the game any way, or not out target market, orwe can do without them, or dry PR speak about misjudging release windows etc" and other such drek, intentionally missing the point even when there are coordinated objection campaigns like the one we're seeing here saying quite clearly "We didn't buy it because you did customer unfriendly shit, you shits". So even at that it is not like they'll take responsibility in good faith.
Not to mention that in general as we've seen in gaming generally customer hostile exploitative business practices have an extremely low bar to be justified in terms of profit. Take for instance something like "microtransactions" , selling a $5 or $25 item somewhere even within your title Some people will protest, it is absolutely against the principle of the thing in some cases and many will refuse to buy. However, the amount of man-hours and resources going into that item will almost certainly be quite small and easy to recoup, so it only takes a handful of purchases in order to appear a short-term (and remember, for many that's all they care about) positive. In order to "beat" such a policy sufficient to enact change there will need to be a massive negative correlated (ie You sell the item and next month you lose half your subscriptions etc) immediate event that even the PR and C-Level types can't spin and misdirect away into something else. This is to say nothing for certain leaders of various game publisher/developer/store companies (especially those discussed here) who, at least via their public communications such as Tweets, show what seem to show an attitude totally disregarding and hostile toward any and all criticism, personally.
In an era where quite a lot of us can "vote with our wallets" and the deck is stacked so far against us, I really can't fault players for using every potential (legal/ethical tactic. We're not talking about threatening bodily harm to family or anything abhorrent etc) tactic that can act as a force multiplier, such as review bombing or other PR-related campaigns. These are the things that shed some attention on the issue and asking people not to partake in them is a lot like those who claim that protests shouldn't include strikes, sit-ins, or generally being visible or in any way inconvenient ; the very inconvenience is the thing that draws attention to the issue. Relegating them exclusively to "free speech zones" where nobody will see and/or hear the message by design is a hostile action. In this case especially fiscally highlighting the imbalance, an apt metaphor might be how the British were very cross indeed with those American colonists during the Revolution, who kept using guerilla and other irregular tactics instead of marching nicely in a straight line so they could be obliterated by a vastly superior force in conventional warfare.
Would it be much better if these techniques were not necessary in order to have grievances redressed with any degree of likelihood? Certainly! Would improvements help to make these techniques more viable and useful, if available? Of course - Steam allowing users to "review/rate" developers or publishers the same way the do individual games would be helpful and a better focus on the issue at hand. However, when I've watched the evolution of big-money, AAA gaming over the past decade plus and see things consistently going less and less about user experience and more about corporate profit via exploitative means, where attempts to rebuke these decisions are consistently ignored and they only get worse, I can't feel that shocked pearl-clutching and offense from said industry when people try to find (reasonable) objections that might - gasp - actually force them to confront the problem is inappropriate.
That's also a backroom deal between epic and the humble store, they won't be competitors. I doubt the humble store will be allowed to undercut the epic store, certainly not with newly released AAA titles.Both of those statements are wrong. First of all you can purchase Epic store keys elsewhere. Was looking up when Detroit Become Human / Heavy Rain were coming to PC. Found this:
The bullying is against the customers, I thought that part was perfectly clear. They pay off the developers behind closed doors.Not exactly as nice as Steam at the moment, but it isn't all within Epic's store. As for the "bullying" developers/publishers don't have to opt in. They can always sell on Steam or get together with some other publisher.
I have no clue about us internal politics, I assume that is a precedent case. What is it about? Not that I ever bought an AAA game directly from steam in my entire life anyway.As I mentioned in another post, Steam will likely start curtailing the amount of keys allowed to be sold by 3rd party sites in the future. South Dakota VS Wayfair is going to change e-commerce forever and it will result in less Americans (probably Steam's biggest market for full price AAA games) purchasing directly from Steam. When this reality sets in in the next year or two Valve will have to react as will many other online based businesses.
Excellent post and well articulated. Epic would never admit any mistake. After the initial Exodus backlash, a senior Epic guy said "we won't be doing that again", but then Tim Sweeney retracted that with a "oh yes we will, Fortnite bribe cash FOR EVERONE".
Epic already went spin mode downplaying Metro Exodus sales not meeting expectations (read between the lines) as "hey at least it sold more than Last Light's initial sales" (comical, since most of Last Light's sales came later on and it was a far more obscure title at the time, meanwhile Exodus got hype boosted for a year and a half on Steam before it came out).
Finally, remember the Skyrim paid mods debacle where Gabe finally sided with gamers instead of Bethesda, and pulled the plug on paid mods? Could you ever see Tim Sweeney doing that - I sure as shit couldn't.
That's also a backroom deal between epic and the humble store, they won't be competitors. I doubt the humble store will be allowed to undercut the epic store, certainly not with newly released AAA titles.
They could've gained market share by simply selling the same games cheaper than steam, so people would've went there on their own accord without a grudge.
I have no clue about us internal politics, I assume that is a precedent case. What is it about? Not that I ever bought an AAA game directly from steam in my entire life anyway.
I don't know what is the exact deal. But what I do see is that some games are cheaper at one seller, while other games are at another. And in the end I can get pretty good deals for every game, even for origin and uplay games, that have nothing to do with valve. With epic store there won't be such competition. If they assume I'll pay the full $60 for every game from now on they are dead wrong. My games purchases would probably be cut in half if not more if I was forced to buy every game at $60. And I bet a lot of other people are in the same boat. Three sales at $45 is still better than two sales at 60$. And I bet the epic store costs them close to 1/3 of the potential sales to begin with.True but that is more or less the same situation with official key resellers. All of the legit ones like GMG have deals with the publishers and by extension Valve.
Well that is kind of what they're doing now. Except most developers/publishers won't lower the price because they want the higher margins (see BL3 and Outerworlds which I assume will be standard price). Raising the standard price on Steam even higher would get even more backlash than simply selling it at $60 on EGS. You really can't get away from that unless you're making the biggest game of the last few years. CoD MW2 was the first game if I recall to push the $60 pricing to PC but at that time CoD was consistently breaking sales records. Client of choice or lack of buying options riles people up on the internet, but raising the cost on the preferred platform would grab the attention of the average consumer. Having one price level staves off the "oh wow it costs more than a normal game" issue.
You know damn well that no dev would've pulled their game from steam if not for epic offering them something extra above the 12% revenue share. Revenue share is one thing, but if they just shift 25% more copies with being both on epic store and steam they already made more money than with being epic exclusives.And that is assuming 90% of the sales were on steam at 30% revenue share.We'd also be back to square one. Epic would be "paying off the developers" because its cheaper on EGS than it is on Steam, or they're extorting Valve or the various other low effort arguments made by the average person.
TLDR: You'll get flack either way. But with selling exclusively on EGS the potential for higher profits is a good incentive. Epic doesn't need to do anything else because a developer/publisher stands to make millions extra. This will likely be short lived as the fees won't stay this low forever so a lot of developers/publishers are trying to get in while they can get a good deal.
We'll have to wait and see what happens.Sales tax collected at point of sale for all online purchases regardless of the state the business has a physical presence in. Formerly sales tax was only charged in WA for Valve. Now they will have to collect in 48 states more or less by the end of this year. This means a place like GMG becomes an even better deal.
Middle tier markets where wages were lower have grown accustomed to 3rd party sites due to less purchasing power and lower wages. That worked okay for Valve because high margin areas would largely buy directly on Steam. But going forward more Americans will be willing to buy off of Steam due to the sales tax. Longer term this will see a huge cut in revenues for Valve. Unless the states can start forcing foreign companies like GMG to charge sales tax this will hurt Valve greatly. If this ends up being the case I can see Valve tightening who can re-sell Steam keys. Even a 20-30% loss of revenue from selling on Steam would hurt Valve. So even if you're not an American this will likely end up effecting you down the road.
I don't know what is the exact deal. But what I do see is that some games are cheaper at one seller, while other games are at another.
I
And in the end I can get pretty good deals for every game, even for origin and uplay games, that have nothing to do with valve.
They don't have to raise prices on steam.
You know damn well that no dev would've pulled their game from steam if not for epic offering them something extra above the 12% revenue share. Revenue share is one thing, but if they just shift 25% more copies with being both on epic store and steam they already made more money than with being epic exclusives.And that is assuming 90% of the sales were on steam at 30% revenue share.
We'll have to wait and see what happens.
Citation needed on him saying "gamers don't know what's good for them".Saying Gabe "sided with gamers" isn't true at all. He reluctantly pulled the plug on paid mods due to the backlash and said gamers don't know what's good for them.
They got a sweetener that is more then just Epic's smaller cut. They got some investment throw away money to try to grow the store ASAP. Instead of offering better deals which is a wildcard. They are using it to get exclusivity deals. If 2K isn't getting something extra, they're screwing themselves. Maybe Epic also promises less price attenuation over the life of the offering too. No $5 deals a year after release.If the price is the same on Epic store, then Gearbox IS being greedy. Epic takes a smaller cut of the sale, so instead of passing that to consumers they pocket the difference. Obviously this is one way for them to make more money, and Epic benefits by drawing more to its store. You can argue that it is win-win for Epic and Gearbox... looks that way on the face of it.
My point is they could make EVEN MORE money, by having a wider distribution. I bet this is exactly what happens once the game drops on Steam after the exclusive period ends. Thing is, by then no one will be willing to pay full price for an older game. We are USED to games going on significant sales months after they are launched. Sometimes it happens in only a single month! We the consumers have VALVE to thank for this... A game goes on sale on Steam, sales multiply by 40, and regardless of the cut they are taking, the fact the price is half, this is huge profit for the Dev. Selling a 10 million copies for half price with a cut going to steam is more profit than selling 800,000 copies at full price and taking most of the profit.
I did the math. Assuming a game is on both stores. They only need to sell roughly 25% more copies to break even, even if 90% of the games sold were on steam! And that is using the worst case scenario 30% revenue share for steam. And I doubt 90% of people would remain on steam if they got a slightly better deal on epic.Look above at my post with the rough numbers (for UE4 games) and cut it down by 50% . If you can take home $4 million extra by just selling on EGS what would you do as a company? That is accounting for a loss of sales by not selling on Steam.
True but that is more or less the same situation with official key resellers. All of the legit ones like GMG have deals with the publishers and by extension Valve.
Well that is kind of what they're doing now. Except most developers/publishers won't lower the price because they want the higher margins (see BL3 and Outerworlds which I assume will be standard price). Raising the standard price on Steam even higher would get even more backlash than simply selling it at $60 on EGS. You really can't get away from that unless you're making the biggest game of the last few years. CoD MW2 was the first game if I recall to push the $60 pricing to PC but at that time CoD was consistently breaking sales records. Client of choice or lack of buying options riles people up on the internet, but raising the cost on the preferred platform would grab the attention of the average consumer. Having one price level staves off the "oh wow it costs more than a normal game" issue.
We'd also be back to square one. Epic would be "paying off the developers" because its cheaper on EGS than it is on Steam, or they're extorting Valve or the various other low effort arguments made by the average person.
They don't do that because Steam Forbids it.
there's a difference between a key reseller (GMG, G2A etc) and a direct Competitor(the pander bears of the industry GOG,EGS or the Discord store).
TLDR: You'll get flack either way. But with selling exclusively on EGS the potential for higher profits is a good incentive. Epic doesn't need to do anything else because a developer/publisher stands to make millions extra. This will likely be short lived as the fees won't stay this low forever so a lot of developers/publishers are trying to get in while they can get a good deal.
Sales tax collected at point of sale for all online purchases regardless of the state the business has a physical presence in. Formerly sales tax was only charged in WA for Valve. Now they will have to collect in 48 states more or less by the end of this year. This means a place like GMG becomes an even better deal.
Middle tier markets where wages were lower have grown accustomed to 3rd party sites due to less purchasing power and lower wages. That worked okay for Valve because high margin areas would largely buy directly on Steam. But going forward more Americans will be willing to buy off of Steam due to the sales tax. Longer term this will see a huge cut in revenues for Valve. Unless the states can start forcing foreign companies like GMG to charge sales tax this will hurt Valve greatly. If this ends up being the case I can see Valve tightening who can re-sell Steam keys. Even a 20-30% loss of revenue from selling on Steam would hurt Valve. So even if you're not an American this will likely end up effecting you down the road.
They got a sweetener that is more then just Epic's smaller cut. They got some investment throw away money to try to grow the store ASAP. Instead of offering better deals which is a wildcard. They are using it to get exclusivity deals. If 2K isn't getting something extra, they're screwing themselves. Maybe Epic also promises less price attenuation over the life of the offering too. No $5 deals a year after release.
I did the math. Assuming a game is on both stores. They only need to sell roughly 25% more copies to break even, even if 90% of the games sold were on steam! And that is using the worst case scenario 30% revenue share for steam. And I doubt 90% of people would remain on steam if they got a slightly better deal on epic.
And everybody is happy, as opposed to everybody being mad, except for a few epic shills, and the clueless ones who don't understand why this is bad for the consumer.
Obviously I don't know if selling those games on both steam and epic store would mean 25% more sales over being exclusive, but I don't think it's beyond the realm of possibility.
...steam has an agreement that forbids developers from selling any game cheaper at a direct competitor (GOG,EGS) but are fine with key reseller's since they can still profit from them through steam cards etc