ShuttleLuv
Supreme [H]ardness
- Joined
- Apr 12, 2003
- Messages
- 7,295
This things going to revolutionize gaming as we know it.
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What does a more accurate controller do? It more accurates.
Too bad the guys from Valve couldn't fix the video enough for HD.
It doesn't seem particularly accurate (or at least it isn't being used accurately), but it does seem particularly fast, relative to a joypad. I don't see anything that indicates this couldn't be used quickly with accuracy.
If you ever actually sit down and watch someone mouse around, you'll probably find that they exhibit less accuracy with it than you might suspect. Undershooting and overshooting the way he was doing isn't at all uncommon.
First thing I was thinking!![]()
Most pro FPS gamers lift their mice all the time so I don't see it being any different. That's why some laser mice are engineered with very minimal lift-off distance in mind.
Except it isnt really much more accurate from watching that video, particularly the FPS section.
I think a large part of the limit of accuracy is going to be the size of your thumb print on the track pad.Yep. Since speed/acceleration isn't limited a large factor in the accuracy/speed of the controller will be in who is using it and how much practice they've had.
Well, he did about a 120-140 degrees in one swipe at the start of the video, it looked a bit look there was some speed sensitivity to it. If you watch the whole FPS section, you can see to do a 90 degree turn through one door he had to lift once, and turning around about 180 degrees to go up the stairs took him 4 swipes.Uh...he did a 180 in one swipe. What video were you watching?
Uh...he did a 180 in one swipe. What video were you watching?
I don't know why people keep comparing controllers to keyboard+mouse... completely different tools for completely different purposes. This seems to offer quicker/more precise aiming than current controllers and it should be interesting to see how it competes with existing console controllers.
If I was going to play seriously competitive, I wouldn't play in my Living room. Which is why I made the comment it just needs to be better than playing with your stick. Just to be less frustrating for a kb/m person than a stick is.It's naturally going to draw comparison to KBM because it's coming from Valve and supposedly to Steam, a platform where KBM is king and if you play online, you'll be playing against KBM opponents.
Doesn't need to beat a kb/m, just needs to improve enough on sticks.
I'm not convinced it will be better than sticks, though. Sticks aren't bad for games where peak speed and millimeter accuracy aren't required and I reckon sticks will be less straining on the thumbs over a long period of time.
When it comes to racing games and flying games and adventure games (which is mostly what I played back when I actually owned a console and played in front of a TV) where you don't need tight accuracy but would rather have the tactile feel of a stick.
There are some games not built for sticks that have a PC for their target Valve is trying to enable. Like most RTS's or 4X games. A game like FTL can't be done with a stick at least without a major re-write. Being able to point and click weapons to targets that don't lend themselves to a square or hex grid pattern would be annoying even if it was re-written. Hence no FTL for Xbox anytime soon.I'm not convinced it will be better than sticks, though. Sticks aren't bad for games where peak speed and millimeter accuracy aren't required and I reckon sticks will be less straining on the thumbs over a long period of time.
When it comes to racing games and flying games and adventure games (which is mostly what I played back when I actually owned a console and played in front of a TV) where you don't need tight accuracy but would rather have the tactile feel of a stick.
Oh I dunno, maybe because this is a discussion forum?Why do people feel the need to tell everyone why it won't work before trying it? If you use K&M only great, but maybe others want to try something different.
Oh I dunno, maybe because this is a discussion forum?I wasn't trying to "tell everyone why it won't work", I was just stating my opinion that I am concerned it will hurt thumbs and not be better in games I'd typically play on a TV anyway.
Yeah, there's an acceleration component to it. But the point still stands. It's pretty clear you don't have to swipe the pad multiple times to turn around, as that poster commented.Well, he did about a 120-140 degrees in one swipe at the start of the video, it looked a bit look there was some speed sensitivity to it. If you watch the whole FPS section, you can see to do a 90 degree turn through one door he had to lift once, and turning around about 180 degrees to go up the stairs took him 4 swipes.
I don't know why people keep comparing controllers to keyboard+mouse... completely different tools for completely different purposes. This seems to offer quicker/more precise aiming than current controllers and it should be interesting to see how it competes with existing console controllers.
It lets you play from the couch. Not everyone is a competitive FPS gamer, or does that exclusively. This is more accurate than thumbsticks on current controllers, while letting you play most PC games from the couch in a flexible manner. For this demo, there was NO special mapping of keys etc. These games (steam) WILL have that on lauch, so this is the most minimal integration you will ever see when using it. If you want the mouse control pad to be a single swipe to 180/360 you and you never have to lift a thumb, then I'm sure they will let you do that. This was just default binding. FFS people, if you love keyboard and mouse then just keep using it. This is for the people who want to sit back and play PC games and don't give a shit about gaining 10ms of timing advantage. Maybe you can match up with them online and jerk the huge e-peen you get from owning them with your laser mouse.
Initial verdict: inadequate for hyper-competitive, super-twitchy first-person play; pretty good for everything else.
agreed. i usually lift my mouse to do a 360 anyway.