PC non-RT System Requirements...
PC non-RT System Requirements...I love how they put the AMD hardware in the main list and put the Nvidia/Intel specs with an asterisk at the bottom...you can tell that this is an AMD sponsored game which is why I'm not expecting the RT implementation to be all that great...
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Well IDK for sure, I have been avoiding reviews and previews, but I should HOPE so considering it's 155GB SSD space requirements. IMHO though if you couldn't get into the first one I'd be holding off getting the second. I don't see them changing much about it. Though I think I read somewhere that all the force powers you had learned by the end of the first game are all available at the start of this game.Does this game have better graphics than the 1st game? I couldn't get into the 1st game for some reason I fired up the 1st game but my save was deleted.
I wasn't very far in the game though just made in to the 1st planet and fought some guys on a train.
Agreed, the first game looked good, but it certainly had some stutter which is annoying as hell.If you crank the details on the first game I think it still looks pretty damn good. This one looks like more of the same. There seem to be some new effects and lots more happening (at least in the trailers), but the graphics look pretty similar. I'll just hope the stutters are kept to a minimum.
The average score, so far, is 9 out of 10, if you care about that sort of thing. These days, for me personally, the scores tend not to mean much. The Last of Us and Hogwarts Legacy, if I’m to judge by their metacritic scores, should have excited me, but they didn’t. That said, I usually take notice of a game if it gets a 9 out 10 average.
Also, it looks like the game has technical issues. Honestly, I’m getting fed up with games that don’t work on release. It seems like this has now become the norm… you release your broken game, then fix it later.
I eagerly await the DF review. Seems like we might have another UE4 stutter game.PC Gamer review
The only thing that threatened to ruin my good time were the constant performance issues with the PC version...even with Nvidia's latest driver specifically optimized for the game, my framerate regularly slowed to a crawl at very annoying moments...stepping through doors sometimes triggers double-digit framerate drops for ten seconds or more...cutscenes often plummet to 15-20 fps, cut off or overlap dialogue, and usually don't recover until I get control back
I'm no Unreal Engine expert, but the worst slowdowns always seem to occur when the game's loading stuff in the background...using the galaxy map on Cal's ship turned into a slideshow every single time—presumably because it's begun loading the planet I'm about to travel to...performance in the most open parts of Koboh is pretty bad, too...on an RTX 2080 Super, i9-9900KS 4.00GHz, and 32GB RAM, I was lucky to squeeze a 35 fps average in the semi-open world...isolated levels ran flawlessly at 80-90 fps, so there's clearly something up with the way Respawn is drawing big spaces...I briefly tried one other machine (RTX 3060, Ryzen 7 5700G, 16GB RAM) and had the same problems
For what it's worth, there's a pre-release patch coming a few days before launch, and among the patch notes EA shared with press is "performance improvements across all platforms"..hopefully it'll help, but I'd be surprised if all of those framerate drops disappeared overnight...we are living in a time of bad PC ports(opens in new tab), after all
Unacceptable performance aside, the good news is I still had a great time...Jedi: Survivor is a bigger, bolder game than its predecessor that prioritizes tight level design over map scale, a rarity in an age of sprawling sandboxes...this is Respawn firing on all cylinders, having finally figured out what works in its weird soulslike adventure format...
GameStar used an AMD Ryzen 9 5900X with 32GB of RAM and an NVIDIA GeForce RTX 4090. And, even at 1440p, the Ryzen 9 5900X is unable to maintain even 50fps.
NVIDIA RTX4090 being underused. For the most part, NVIDIA’s graphics card is used at around 35-60%.
Thankfully, GameStar has included an MSI Afterburner overlay in the video. As we can see, the game’s PC review build can mainly use 4 CPU threads so I don’t really know what is causing this CPU bottleneck.
GameStar’s video the game using up to 18GB of VRAM at 1440p.
And in case you’re wondering, both PS5 and Xbox Series X appear to have performance issues.
Sounds like all platforms have some kind of performance issues: https://www.dsogaming.com/news/star...major-cpu-and-vram-optimization-issues-on-pc/
People claiming a 3080 Ti can't run this acceptably at 4K, going to need some popcorn because the internet arguments about whether Nvidia or Respawn is at fault are going be highly entertaining.