That's literally the implication of what I had said. Despite its updates, Jedi: Survivor is very much like the original game but builds on the gameplay of the first installment. Doom Eternal did something very different than all its predecessors, including the original games which never had platforming elements.
I've seen everything Star Wars. I'm not sure why you bring that up aside from perhaps misunderstanding what I said.
I flipped the example by mistake...but why can't the Doom Eternal universe also have those platforming sections?...the universe is built around fast paced combat and jumping...seems like adding another element is not out of character, it's just an evolution...they are not beholden to only stick with the elements of the original games...I loved Doom Eternal and it felt like Doom gameplay to me...a nice respite from the constant twitch-iness
plus iD is the original developer so they know the franchise better than anyone so I'm sure they are not going to add something which was out of place