- Aug 19, 2004
Some TrackIR assisted flying around Area 18 in ArcCorp
The in-game music is sounding fantastic
The in-game music is sounding fantastic
Hope my WebCam will finally be recognized in 3.5 for FOIP and face tracking for stuff like that. Music is awesome there.
Even HardOCP died before Star Citizen came out. Who could have thought it possible a couple of years ago...
What cam do you have that is giving you problems? I don't have a webcam at current (though I've been wondering if they're still going to go through with the original plan of a "branded" FOIP/facetracking high end cam. but have been thinking of picking one up especially if eye/head tracking / FOIP can work with an off the shelf mid-grade-or-better cam.
Unless I'm missing something, to my understanding the "best" webcams are the Logitech models capable of doing 720p60 or better (ie 920, 922, 925, 930, BRIO ? ) and that Razer webcam?
The 3.5 patch is kind of a significant in my opinion and surprised its not being talked about more. Finally the game is somewhat smooth and not a constant lag fest. Finally able to enjoy the game in its current form and while there are still frame rate drops, its not all the time. Able to take off, fly around, etc and not be riddled with performance issues that make it choppy, etc. This alone makes 3.5 worth it.
It's only smoother feeling until you actually try to get into combat with other players.
Just see this recent FPS combat recording, where you can't even throw grenades accurately (because they either don't get thrown at all, or they teleport), the players are consonantly glitching as they both move, and it takes forever to one to actually kill the other, because there is such poor hit detection.
It's so bad, it takes the player till well past seven minutes ti make the kill.
I'd consider making a big deal out of "improved smoothness" to be paving over the obvious faults that still exist in the game. Unless all you do is sit around alone on your asteroid, not interacting with anything?
OH WOW, LOOK AT ALL THAT THERE SMOOTHNESS!
I guess you don't have very high standards for what makes a game "playable," do you? I suppose some whales have to come up with some level of deranged reasoning to keep paying $900 for a spaceship
They're not fixing the core problems in the game engine with any speed, just paving over them and hoping folks like you don;'t notice. They've been doing that for years, while they have continued adding new features to keep folks distracted. Hey, look, over there!
To put this in perspective: it's been 10 months since they released 3.0, and in that time they added a major planet, and fixed ONE out of maybe a dozen major engine design issues (e.g. space AI makes poor decisions, ground based AI makes poor decisions, No Missiles working, and poor multiship support, just to name a few more major design issues, on top of the ones I already highlighted). That puts them on-pace to finish sometime in 2027., with 12 planets and all major engine design bugs resolved. You think anyone besides the True Believers will still be paying through to that day? That's assuming funding doesn't dry-up in those next eight years, and assuming a major update doesn't break something critically, and force them to revert till they fix (adds months of delay, and loses players).
Honestly, I have been following this thread since the beginning. Is this going to happen? My co-worker built a system 3 years ago waiting for this to go 1.0 and has spent a large sum of money to support this game. 7 years? Is there a code freeze date for 1.0?
Lol this game is never going to hit 1.0 or by the time it does it will be so far out of date it's sad.Not anytime soon.. There's still only one star system to explore, and it's only got a few mostly empty planets. The AI still does all sorts of stupid shit, the physics engine still does all sorts of stupid shit, the FPS battle system still does all sorts if stupid shit and it will be 5-10 more years before they fix these endless list of engine issues. Not to mention, actually making more star systems to explore.
Check out that awesome AI...stuck in a seat. And standing on a coffee table, staring at another AI. Looks pretty realistic to me. The shipboard AI is just as broken.
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Even though you can explore other planets now, ship persistence when you log off is complete crap, so you respawn at the same place you did the last time you logged on. That's kinda the whole point of Star Citizen being an MMO, last time I checked. But the True Believers will point to "It's an alpha," because they're used to waiting a year for something simple like that to be fixed, and will just pave over it.
This video clip of two ships getting it on spontaneously is all you need to know about where the game physics engine is currently. IT's been that bad for several years,with very slow progress fixing it.