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<ActionMaps ignoreVersion="1" >
<options type="xboxpad" instance="1">
<pilot sensitivity_cvar="v_gamepadSensitivity" exponent_cvar="v_gamepadNonLinearity">
<nonlinearity_curve>
<point in="0.1" out="0.05"/>
<point in="0.2" out="0.1"/>
<point in="0.3" out="0.15"/>
<point in="0.4" out="0.2"/>
<point in="0.5" out="0.25"/>
<point in="0.6" out="0.35"/>
<point in="0.7" out="0.45"/>
<point in="0.8" out="0.6"/>
<point in="0.9" out="0.75"/>
</nonlinearity_curve>
</pilot>
</options>
</ActionMaps>
Getting a bit better at racing... I do feel like racing is just going to come down to who has the balls to get close to the buildings and push the limits of extreme angles through gates and whatnot. The M50 gets up to speed so fast the "racing line" for it is basically just the shortest path you can find without crashing, the only reason to take a wider line... I haven't actually found one yetit seems g-forces are worse if you do a long sweeper vs taking a shortcut followed by a sudden change in direction.
If you are finding that linear profile not working as well, there is another xml here that might work better.
Is it me or that the game now does not support limiting frame rates? I am getting unknown command error with sys_maxfps command
You installed the game in your Documents folder or are you supposed to make those folders there manually?C:\Users\**username**\Documents\StarCitizen\CitizenClient
if you do not have a game.cfg
you can make a copy of the system.cfg in that folder and delete the contents inside the copy.
you can then put what ever console commands you want in the game.cfg
r_motionblur = 0
r_vsync = 0
is what i have in mine, the difference between the console and the file is you need to use the = symbol between the command and the number for it to work properly
You installed the game in your Documents folder or are you supposed to make those folders there manually?
I personally use user.cfg config (in D:\StarCitizen\CitizenClient i.e. install location).
I hope that they fix the game pad soon since I can't be arsed to mess with it right now. I have to say that mouse seems to be almost overpowered when flying Hornet. I think they should consider lowering the turret movement so that the mouse movement would be more restricted.
sweet, LTI is back for the concept sales. I may actually get a 890 now lol
better dig deep since it is the size of the old idris.
curious what price that beast is going to be.
600? 800?
i likely wont get one.
i might pick up the herald or something but have a feeling i am going to stick with a phoenix and retaliator.
not really sure any of the others fit what i want to do early on which is mostly combat oriented so it seems like the phoenix and tali will have that covered for me.
i do not have much expectation that the 890 will be very good at combat, i think it is the size of the old idris but likely not as deadly either. so it should still be cheaper.
if the 890 turns our to be a "phoenix" luxury craft that is also gangsta when it comes to combat i may change my mind on the 890 tho if the price is right. but i wont have spare money for a few weeks yet so getting one as a concept sale will likely not happen if that is next weeks sale.
hoping next week is the carrack tho so i have a little while longer to get some spare money together if the 890 does turn out to be killer.
LTI is not a deciding factor for me, but being cheaper with the initial release is a bonus.
Means my Avenger, M50 and Freelancer are the only ships without LTI. Melt those ships and get a concept ship with LTI and don't pay insurance
EDIT: Wonder if the Mustang Omega will get LTI since in a sense we bought into it during concept?
You can call me a Grand Admiral now, I'm going to go and lay down in my bed and cry a little bit...![]()