Sony Shows Off New PSVR with HDR Pass Through


Just Plain Mean
Staff member
May 18, 1997
The Sony PlayStation VR is just about to be two years old in a couple of weeks and Sony is stepping up with an upgraded HMD with a some new design elements. Famitsu is reporting that Sony has moved the headphone jack to a more comfortable position at the rear of the headset with integrated cabling. HDR was added to PlayStation last year, but not for the HMD, but rather for your TV. However, the HMD had to be unplugged to use the HDR feature on your TV. This has now been corrected with an HDR pass-through cable. HDR is not supported on the HMD itself. Cabling for the HMD has also gotten thinner and more manageable. Come on wireless! Thanks cageymaru.

Sony Interactive Entertainment Japan Asia is targeting Japan as a new reality model of the virtual reality system "PlayStation VR" (CUH - ZVR 2), which is a set together with PlayStation Camera 2017 10 Announced that it will be released on Saturday, April 14 at a suggested retail price of 44,980 yen (US$399).


Limp Gawd
May 7, 2015
seems like a wasted opportunity if they're actually doing a refresh... how about a better tracking solution?


Dec 14, 2011
HDR for the headset? I think the headset has more problems than just "No HDR" and a few moving cables.

-- Still. I'm surprised. I thought they gave it the "Kinect"-Try and dropped it. I tried PSVR and immediately wanted nothing to do with it.


Fully [H]
Jul 30, 2004
The HDR issue was actually for the PS4 in general. If you have a PSVR hooked up, HDR is disabled because the pass-through the PSVR uses isn't HDMI 2.0 compliant. It was a stupid oversight on Sony's end, so users have to manually swap HDMI cables from the back of the PS4 to do one or the other.
Beyond that, the hookups for the current PSVR are clunky beyond belief. As a device I don't think it's that horrible, though. Certainly not one in need of a serious refresh after only a year.


Supreme [H]ardness
Aug 12, 2004
seems like a wasted opportunity if they're actually doing a refresh... how about a better tracking solution?

I don't have any tracking issues with the headset, but I sure do with those stupid move controllers. Maybe give it a smaller ball, while putting another light on the bottom of it. That way I don't look like I have Parkinson's in the game.