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- May 18, 1997
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Don't sit so close to the TV, you'll burn your eyes out! Any of you old farts remember that? I know you do. While we have seen reports that VR headsets can "ruin your eyes," there has not been any research behind that to prop it up. This report, Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users (PDF), actually has some data to back its statements up. While the research is limited in its scope, it actually looks to be well done (skipping the obvious cooked eyes joke) . And it is not all roses, but the "don't sit too close to the TV," thing seems to be pretty much washed up.
As the experimental data shows, subjective fatigue brought on by VR experience and visual fatigue brought on by tablets can be alleviated by a short rest. As for vision, the majority of pre -teen subjects reported that their vision was unchanged or even imp roved after the experiment; that is because of the considerable amount of simulated distance vision scenes used in VR. Meanwhile, according to the experimental data, a higher portion of VR subjects had improved vision compared with the subjects who used tablets continuously for 1 hour. In conclusion, for pre -teen users, VR HMDs and tablets have a similar influence on vision and using VR HMDs may have a more positive influence.
As the experimental data shows, subjective fatigue brought on by VR experience and visual fatigue brought on by tablets can be alleviated by a short rest. As for vision, the majority of pre -teen subjects reported that their vision was unchanged or even imp roved after the experiment; that is because of the considerable amount of simulated distance vision scenes used in VR. Meanwhile, according to the experimental data, a higher portion of VR subjects had improved vision compared with the subjects who used tablets continuously for 1 hour. In conclusion, for pre -teen users, VR HMDs and tablets have a similar influence on vision and using VR HMDs may have a more positive influence.