cageymaru
Fully [H]
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- Apr 10, 2003
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IGN has released 11 minutes of Sekiro: Shadows Die Twice game footage that focuses on the Senpou Temple region of the action RPG. Even though the game exudes its Dark Souls and Bloodborne heritage through its "sprawling world full of darkness and mystery around every corner;" it is clearly its own beast. IGN says the game mechanics are what set the title apart from other Dark Souls adventures and copycats. The game launches onto consoles and PC on March 22, 2019.
Perhaps the biggest departure, though, is the fact that Sekiro has no customizable stats, no character classes, no souls or blood echoes, no crafting mechanics, and the sword that you start with is the sword that you'll be using throughout the rest of the game. Basically, instead of having a traditional stamina meter, Sekiro allows you to attack, jump, and roll as much as you like. This facilitates an extremely fast and relentless pace to the action. To succeed at Sekiro's combat, you absolutely must balance a steady stream of offense, while also being constantly at the ready to defend, because even the most basic of enemies will parry your own strikes and deliver a counter of their own to turn the tide of a battle.
Perhaps the biggest departure, though, is the fact that Sekiro has no customizable stats, no character classes, no souls or blood echoes, no crafting mechanics, and the sword that you start with is the sword that you'll be using throughout the rest of the game. Basically, instead of having a traditional stamina meter, Sekiro allows you to attack, jump, and roll as much as you like. This facilitates an extremely fast and relentless pace to the action. To succeed at Sekiro's combat, you absolutely must balance a steady stream of offense, while also being constantly at the ready to defend, because even the most basic of enemies will parry your own strikes and deliver a counter of their own to turn the tide of a battle.