cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 21,959
Facepunch Studios has announced The Oil Rig update for Rust which adds new A.I. to the game and support for Vulkan and Metal. Windows users can test out Vulkan, but expect lots of bugs. Linux users have been fully migrated to Vulkan and Mac users to Metal. Other upgrades coming with The Oil Rig update include new wave physics, a return of world reflections, faster loading times and more!
This patch we're introducing the biggest change to our water system in a long while. Our ocean has been roughly flat, aside from short waves that didn't really affect physics. From here on, however, ocean waves will affect the behaviour of any floating body. Larger waves are stronger and higher when further away from the islands, so you can attempt to avoid them by choosing a path closer to the shore. If you do decide to adventure into the unknown, you may want to choose a bigger, more stable vessel.
You'll note how interaction with water now generates disturbance foam, including crest foam at the peak of the deep sea waves. For now only small boats generate disturbance foam, but we'll extend this capability to any bodies interacting with water, as well as improve the level of interaction to include displacement and simulation. Water junk piles in deep sea are no longer flat and static, they are moving with the waves as you attempt to loot whatever's up for grabs.
This patch we're introducing the biggest change to our water system in a long while. Our ocean has been roughly flat, aside from short waves that didn't really affect physics. From here on, however, ocean waves will affect the behaviour of any floating body. Larger waves are stronger and higher when further away from the islands, so you can attempt to avoid them by choosing a path closer to the shore. If you do decide to adventure into the unknown, you may want to choose a bigger, more stable vessel.
You'll note how interaction with water now generates disturbance foam, including crest foam at the peak of the deep sea waves. For now only small boats generate disturbance foam, but we'll extend this capability to any bodies interacting with water, as well as improve the level of interaction to include displacement and simulation. Water junk piles in deep sea are no longer flat and static, they are moving with the waves as you attempt to loot whatever's up for grabs.