nthexwn
Weaksauce
- Joined
- Feb 27, 2007
- Messages
- 101
I built a new rig a couple of months ago which uses a "Gigabyte AORUS GeForce RTX™ 2080 Ti XTREME WATERFORCE 11G" video card. This comes with an integrated closed loop water cooler and a stock overclock from 1545Mhz to 1770Mhz. I haven't pushed it beyond that.
Gaming with this thing has been an absolute dream! Unfortunately I just noticed some anomalies while playing The Witcher 3:
In this scene the boat is moving quickly over the water. When rotating the camera around the boat I'm seeing edges of the hull, mast, and sail being rendered twice. These anomalies appear to "grow" in and out of the picture for ~500ms at a time rather than popping in and out. It looks like it might just be a malfunctioning shader.
Unfortunately, after turning off all of the post-processing options and setting all of the graphics settings to minimum I'm still seeing this. Closing the game, letting my card cool off, and trying again doesn't seem to help either. I've heard the stories about lots of 2080 cards failing so this has me pretty nervous.
I'm wondering if anybody else has seen this sort of behavior in The Witcher 3 or any other games? I'm really hoping this isn't just me! I've attached my save file in case anyone with the game is feeling kind enough to see if this reproduces on their systems.
On a related note: Does anybody know of a good tool for testing GPU artifacts? I'm looking for something which checks the frame buffer output against expected pixel values, rather than just performing a benchmark. A quick Google search is pointing me towards "MSI Kombustor" but I haven't used any programs like that since the ATI days so I have no idea which ones are good.
Thanks for your time!
Gaming with this thing has been an absolute dream! Unfortunately I just noticed some anomalies while playing The Witcher 3:

In this scene the boat is moving quickly over the water. When rotating the camera around the boat I'm seeing edges of the hull, mast, and sail being rendered twice. These anomalies appear to "grow" in and out of the picture for ~500ms at a time rather than popping in and out. It looks like it might just be a malfunctioning shader.
Unfortunately, after turning off all of the post-processing options and setting all of the graphics settings to minimum I'm still seeing this. Closing the game, letting my card cool off, and trying again doesn't seem to help either. I've heard the stories about lots of 2080 cards failing so this has me pretty nervous.
I'm wondering if anybody else has seen this sort of behavior in The Witcher 3 or any other games? I'm really hoping this isn't just me! I've attached my save file in case anyone with the game is feeling kind enough to see if this reproduces on their systems.
On a related note: Does anybody know of a good tool for testing GPU artifacts? I'm looking for something which checks the frame buffer output against expected pixel values, rather than just performing a benchmark. A quick Google search is pointing me towards "MSI Kombustor" but I haven't used any programs like that since the ATI days so I have no idea which ones are good.
Thanks for your time!