- Jan 1, 2008
DayZ standalone also. That game has made near zero progress in the past 3 months and full release seems to be years away. By the time its ready, no one will care.
Motivation starts to fall off pretty quick when companies release a game and watch the revenue stream fall like a rock after the first couple of weeks. Very few games have staying power that keep enough money rolling in to ensure consistent development after a release (think Minecraft).
So at some point they need to decide to take the money and run instead of burning cash on a product people stopped buying.