- Sep 10, 2014
The shotgun was my bread and butter for maybe the first third of the game. You kind of get too reliant on it, and it's a shame because some of the other combos are great (i.e. the stun gun, or the Q-beam) and it's too easy to blow all your upgrades on the weapons you rely on the most.
Also, if you are getting low on mineral resources, one thing you can do is use a Recycler charge on a bunch of crates and stuff to get some. I seem to be swimming in Recycler charges so it works out okay.
One thing I don't like about the UI is that if you have multiple quests selected (which is often since you end up backtracking a lot and want to complete multiple things in a given area) it always just says "Multiple" and it's tough to tell what is actually in that next area, because it will also include quests that might be one or two areas beyond that but in that general direction. Sort of a minor annoyance but it would be nice if it showed either just the quest names in that area, or have the location next to the name when it shows up on the UI. I know you can figure this out from the Quest screen, but it's just sort of an inconvenience that I find myself doing multiple times.
I turned off the quest markers because they stopped making sense - not only because of what you've described, but also because at the mid-way part of the game I had so many things to do it was just a laundry list. Add finding everyone to the list and it's just a mess. Most (but not all) of the game's objectives are straightforward enough that you don't need to be shown exactly where things are. I'd suggest turning them off, or activating them manually.
Stuff gets pretty interesting as you progress. Can someone who has finished the game tell me (without spoiling anything) if the choices you are faced with make any real difference at the end? I'd just like to know so that I'll know whether I need to keep my "pre-choice" saves or if I can just barrel through without consequence.
I'm about 31 hours in and I'm pretty sure the end is in sight based on the main story objectives, so I've halted progress on that part and am trying to wrap us as many of these side quests as I can. A couple of them are kind of vague/annoying as far as how to complete them. I agree about the multiple objectives marker - that probably could have been done a little bit better but eh, a minor quibble like you said.
Ehhhh sort of? I would say that the "good/bad" ending thing is a bit of a wash. There's an ending, and I would suggest going in blind.
Completed this today, enjoyed it from start to finish. It's a cross between Bioshock and Deus Ex, with enough originality that it stands out from the games it's inspired by. Combat is not the primary goal of this game, there are multiple ways of avoiding combat or killing enemies without engaging them yourself, though when necessary what combat is there is serviceable. On normal difficulty I didn't have any problems with any enemy in the game, stealth bonus+weapon dmg+fully upgraded shotgun did decent work throughout. You do eventually get enough neuromods to upgrade all the human upgrades, and if you explore all rooms/side quests you can get 50+ hours from this title.
I think the most standout aspect of this game is that you can 'juke' your way into rooms/areas early without breaking the game. That is, other games might have broken triggers/quests/dialogues or just typical bugs pop up from that sort of player freedom - but here the game design is done robust enough that you can find some trick of getting into some locked off area and not worry about breaking something. I'd recommend this game for anyone who thinks they would enjoy a Bioshock/DeusEx hybrid game.
I've recommended this game to the same people who were into Bioshock/System-shock/DeusEx. With enough meticulous planning, you can unlock every ability in the game - and that's a little disappointing. The harder difficulty level messes with damage output but with most "open" games your character gets so overpowered it makes no difference. Like with Deus Ex, you feel like you have a spec in the beginning - be it combat hacker, or stealth/assassin, or whatever, but as you get the points to upgrade it becomes less and less specialized. Suit/scope chipsets are a perfect example of this. Or, what weapons you carry.
I've had this same problem with Deus Ex where I self-imposed limits so I couldn't become this weird 100% stealth 100% attack 100% hacker mega-character.
I have thoughts about choice and plot of this game, but it's definitely spoiler-heavy.