What is really odd is my friend uses a mouse totally backwards. the front of the mouse faces him so up is down, left is right, etc.. I guess it's something in his head since that is like so strange.Inverted controller is kinda weird, buto your brain is just broken if you use inverted mouse.
It's not if you flight sim... Play a bit and you just adapt.
I used to play inverted, but kicked the habit around the late 90s or early 2000s, I don't recall when exactly. Before mouse look was a thing I used to play everything with a joystick, so it was only natural that forward is down, and back is up. Also the majority of games I played in the early to mid 90s were some sort of flying games. Wing Commander, X-Wing, Tie Fighter, 1942PAW, LHX, Overlord, Tornado, Retaliatior, Flight Unlimited, MS Flight Sim, and so on. So it just carried over to FPS-es when we first discovered the +mlook console command.
Used to play inverted when I started playing FPS games in the 90s. However, I forced myself to switch to non-inverted shortly after.
Playing inverted messed up your brain, that's why you get nauseousI did try to switch, but it was just too unnatural a feeling that I made a decision that no invert Y = no buy as a game purchase policy. If I wasn't actively concentrating on reversing Y in my head it didn't happen. IIRC I tried to switch with Doom 3 (I think) and every time I had a need to quickly shoot something my head shots turned into foot shots, not to even mention I am one of those that do get nauseous in FPS games and the nausea it caused me when what happened on screen went against what my head wanted to happen just wasn't worth it.
Inverted y axis on everything that uses first person perspective.
And esdf is where your fingers go. Wasd is an abomination. Why would you move your hand off home row position? THAT doesn't make any sense.
Your brain is wired wrong if you don't use inverted mouse on most genres!You're just going to get weirdos who are telling you inverted controls are fun with this poll. It was a thing from the late '80s and early '90s and it's never been relevant, not even in its time.
It was a cheap way to emulate owning a real joystick or yoke back in the day.
There, I said it.
Your brain is wired wrong if you don't use inverted mouse on most genres!
The only thing messed up is that invert Y isn't the default. Every vehicle that flys uses inverted Y. I am more worried some pilot gamer played the latest FPS game till the last minute then got into a plane with their brain all wired wrong from playing it with the controls defaulted and causes an accident. Then again I doubt anyone who pilots a plane would have game settings other setting than Invert Y.Playing inverted messed up your brain, that's why you get nauseous
Non-gaming is a completely different thing. Inverted is only in games because you control a "vehicle". That "vehicle" = plane, the person you control while looking out their eyes, the camera that is mounted over a game character shoulder, etc...How do you inverted gamers even use the mouse for non-game tasks? That would screw me up so bad.
There's your problem: you think you need those big buttons as your defaults. There's more keys within reach without lifting your hand using esdf.WASD is so that you can use Ctrl, Shift, Alt, Tab and even Caps Lock more easily, sitting at esdf strains your pinky and thumb.
How do you inverted gamers even use the mouse for non-game tasks? That would screw me up so bad.
Inverted controller used to be the norm because I never changed it when I was a kid and that's how I learned it, and still do it to this day. Not sure when it switched to non-inverted being the norm but it didn't used to be.
I don't use inverted anymore, not since the 90s, but to everyone saying that inverted controls were never normal, must be under 30, or lived under a rock.Inverted on both, in every type of game. Imagine the camera floating behind you in third-person. When the camera moves down your perspective will shift up and vice-versa. Same concept as if the mouse would be attached to the head of your character in first-person. Logically, "normal" vertical control doesn't make any sense.
It was absolutely the standard the entire time, it's only flight sims that inverted the mouse to mimic better controllers. Gamers who started on flight sims then moved to other 3D games wanted to keep their backward standard, and that's how it became an option.
This isn't a matter of opinion, this is gaming history. Inverted controls were never normal. They weren't even normal in flight sims. They were the backwards mouse alternative for poors who couldn't get a joystick or a yoke.
Duke3d definately had inverted as default. Wolfenstein3d, I don't know. I didn't have a mouse when I played it..It must depend on the game because as I said, I never changed the controls to inverted but that is how I learned it and still use it today, so something must have had it be the default.
Inverted on both, in every type of game. Imagine the camera floating behind you in third-person. When the camera moves down your perspective will shift up and vice-versa. Same concept as if the mouse would be attached to the head of your character in first-person. Logically, "normal" vertical control doesn't make any sense.
Move mouse up - you look down
Move mouse right - you look right
Doesn't make any logical sense. Left and right should also be inverted to have any sort of logical consistency.
That's completely bonkers.
Mouse forward = Camera Pitch down
Mouse backward = Camera Pitch up
Mouse Right = Camera Yaw Right
Mouse Left = Camera Yaw Left
Oh no, suddenly it is logical!
if you think of the screen as a 2D surface, where you move the crosshair or cursor, then up being forward is logical, but the game world is a 3D space. Where you move the camera orientation. The crosshair is not the actual thing you are controlling, it is just a visual cue. I always thought what we call inverted aiming should actually be regular, despite of the fact that I'm not using inverted aiming myself.
Sorry, but changing what you call it doesn't magically make it logical. That's fallacy 101 stuff that only someone with a brain that's been DISEASED by years of inverted use would think is ok.
Rotate the screen 90 degrees and rotate your mouse 90 degrees. It doesn't work anymore because it's inconsistent and illogical.
It's very simple. Imagine placing your mouse on your screen. Your camera looks where you move your mouse. You can even actually place your mouse on your screen and see it in real life if playing inverted has compeltely ruined your ability to imagine things.