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thought I replied but dont see it ....oh well
I finally settled on a GTX 550 Ti for dedicated physx with a 480 I only gained 3FPS max on most of the benchmarks I tried out
for me the added heat, and power consumption wasn't worth 3fps
thought I replied but dont see it ....oh well
I finally settled on a GTX 550 Ti for dedicated physx with a 480 I only gained 3FPS max on most of the benchmarks I tried out
for me the added heat, and power consumption wasn't worth 3fps
Hi all. I am looking to settle on a dedicated PhysX card for my HTPC rig (running a GTX 680 reference as primary). Mostly for Borderlands 2. Specs are in my sig.
I have purchased the following today to determine which will be best for my dedicated PhysX needs:
- EVGA GTX 580 SC 1.5GB DDR5 ($210, used)
- EVGA GT 640 2GB DDR3 ($95 AR)
- EVGA GTX 650 SC 1GB DDR5 ($110 AR)
I will post results when I have them. This should help us understand exactly how much juice is required. So far, it looks like the GTX 650 SC is equivalent to a GTX 460 as a dedicated PhysX processor (info here: http://www.evga.com/forums/tm.aspx?m=1743982) but I'd like to see if throwing more at it helps (GTX 580 SC). Also, perhaps it's just all about the CUDA cores and you don't need to bother with speed? In that case the GT 640 would be ideal for the cost. We'll soon find out...![]()
Unfortunately, benchmarks tend to be a bit deceiving when evaluating physX performance. A dedicated card only helps during game play that is stressful to the main card by offloading the physX calculations. A 3fps average increase in a benchmark will probably indicate a substantial performance increase during those most stressful times, but then shows no value during the times that are very easy.
In my anecdotal experience, I'd estimate that 90%+ of my gameplay in borderlands2 is in areas doing activities that have very low physX demands. During these periods, my dedicated card is a waste. It is only during the most intense areas and fights that it is helping. For me this is not a problem. I like looking over at my gpu-z graph after a big fight and seeing that my physX card was being pushed much harder than in the easy areas. A dedicated physX card is a luxury.
Another thing that I think can be confusing for many people is that besides the phyx calculations, there are a ton of physX related objects that are generated during the high physX fights. These objects all increase the load on the main rendering gpu. So if a person goes from no physX to full physX with a dedicated gpu, they may see a drop in performance as the main gpu has to deal with all of the extra junk being generated. More work is being done, but the end user experience is lower.
~daPhoosa
Something to keep in mind: It's been a common occurrence that having a dedicated PhysX card (SOMETIMES), doesn't net you much of any performance increases with PhysX based games, if the primary adapter is already powerful enough, like in your case, it is more than plenty for a single monitor setup. I think you'd be safe with a 192 cuda card as a primary PhysX card.
What are you using to check frames? Console command or Fraps?
Understood. This is one reason I've run the gamut between the $90-$250 range as far as cards go (you could easily go for the GTX 660 versus the GTX 680 if you wanted a 6xx series high-end dedicated PhysX card). My research led me to believe that I'd need a $200+ 6XX class card to help accentuate my 680s PhysX performance. I want to test this hypothesis. For my setup, I want to see what the best fit is. The performance I experience at 1080P is quite good. But it does get a bit dicey when big battles occur (I have everything maxed). I'm hoping that even if I don't see a huge FPS increase, I will get a huge fluidity and gaming "feel" increase. If that's the case - I'll keep whatever gives me that and costs the lowest.
that review certainly matches up my experience so far. I haven't implemented a hybrid setup yet and with PhysX set to med. on my CPU, Caustic Caverns is an absolute nightmare, with framerates dropping down to 15-20 FPS. Its pretty solid on the CPU the vast majority of the time in other mapsDid you see that they are going to release a benchmark for Borderlands 2? It is talked about here: http://physxinfo.com/news/9425/borderlands-2-is-cpu-capable-of-handling-the-physx-effects/
What program are you all using to measure gpu load?
I'm really looking forward to your results. I have been playing some coop and noticed that my GTX 460 has actually hit 75% usage while my GTX 680 has dropped to 50% usage (and the game drops to 20 fps or so) at the same time. Either something is buggy, or my PhysX card is a bottleneck in that case.
I'm contemplating selling my spare 6950 to fund part of a GTX 660 purchase, then just move the GTX 460 to the backup computer since no one games on it.
Did you see that they are going to release a benchmark for Borderlands 2? It is talked about here: http://physxinfo.com/news/9425/borderlands-2-is-cpu-capable-of-handling-the-physx-effects/
my 680 is constantly hovering around 50% with maxed settings + physx @ 1920x1200. never goes higher than 60%. only running one card right now too btw. is this normal?![]()
I went ahead and ordered a GTX 660 for kicks. When I finish playing BL2, I'm going to stick it in my backup computer.
Interesting to hear! Unfortunately, Amazon has shipped the card already. I will have to find the spot that brought my GTX 460 to its knees and see if the GTX 660 helps.
Did you happen to note the load on the dedicated card? Mine seemed fine under 60%, but the gameplay experience was terrible once it went over 70%.
Didn't even bother to open the EVGA GTX 650 SC that I have here because the GT 640 has the same amount of CUDA cores.
Is your game capped at 60FPS or are you using v-sync?
I suspect the MUCH faster GDDR5 in the 650 is going to make it outperform the 640 by quite a bit.
Well, except PhysX doesn't really use memory that much. And as I said in my post - the GT 640 is performing very similarly to a GTX 580 when being used as a dedicated PhysX processor. So I do not know how you come to the conclusion that the GTX 650 would be much faster.I am going to be running more tests tonight. I'll post up some numbers. So far, in a very similar 30 second scenario the 580 and 640 perform very similarly. Over the course of a longer play session (not as similar, just a long session with benchmarking on) - they are also similar. Extremely similar. So I just don't see it being worthwhile to invest in anything more than a GT 640 for dedicated PhysX in Borderlands 2 if you currently have a GTX 680.
Well, could just be BL2 isn't that demanding for PhysX. From what I've read, the 640 is pretty crappy for PhysX in games like Batman: AA.
sk3tch: physX has always been demanding, take a look at the frame rates for Alice Maddness Returns, Batman Arkham City or asylum or Mafia II with PhysX off, and then Again with PhysX set to high. Even with a Dedicated PhysX card the frame rate drops like a brick. Same now goes for Borderlands 2.
And yes I have done this myselfmany times, over and over again trying to determine what was the best dedicated PhysX card for my setup. Back then it was CFX 6970s, now it is a GTX 690. I haven't tested recently with Borderlands 2 though
so we'll leave that out for now lol I still have to test and see (but I no longer have my other cards besides the GTX 550 Ti and a GTX 480 now so really cant do comprehensive testing like I did before)
Is it just me or is physx over hyped? i watched the youtube videos and thought it looked really cool, but now that im playing the game in a lot of scenarios i just wish physx was turned off.
I like the explosions, i hate the stupid curtains flapping around, blocking my view in the shoot outs...
sketch did you happen to grab numbers for PhysX disabled on your setup? Just curious to see the performance hit with it on high VS disabled
I haven't had the time to look myself, or do the benchieswas going to do some testing last night but had an incident I needed to take care of first
physX has always been demanding...Same now goes for Borderlands 2.