Oculus Rift S Dumps IPD Adjustment in Favor of Marketing

cageymaru

Fully [H]
Joined
Apr 10, 2003
Messages
21,196
Palmer Luckey has released a new blog post entitled "I can’t use Rift S, and neither can you." where he discusses Facebook's decision to save money in the design of the Oculus Rift S by getting rid of the interpupillary adjustment feature. IPD (interpupillary distance, the distance between your eyes) is different for everyone and Palmer Luckey made sure that the Rift CV1 had mechanical adjustments built-in to suit a wide range of users. With the decision to leave this important feature out, the new Rift S has its lenses set at a nonadjustable 64mm apart. This setting is perfect for the average person, but unusable for everyone else.

Palmer Luckey makes many sensible suggestions in his column that would fix the issue. He suggests selling more than one SKU of Oculus Rift S. Create one SKU for narrow IPD consumers and a second for wide IPD users. "This is a common principle behind almost all wearable goods, from shoes to clothes to watches to sunglasses -- it is the reason your wardrobe is not dominated by one-size-fits-all unisex jumpsuits." Follow the design cues from the Playstation VR which uses "solid and heavy lenses with a fairly long focal length to create an wide enough eyebox for most users." Add the mechanical adjustments back into the design. Or cynically throw more marketing dollars at it and tell everyone "Everything is Fine!"

IPD-Lies.jpg


This is not the case with Rift S. Like Oculus Go, it uses two lenses that are set about 64mm apart, perfect for a perfectly average person. Everyone who fits Cinderella’s shoe will get a perfect experience, anyone close will deal with minor eyestrain problems that impact their perception of VR at a mostly subconscious level. Everyone else is screwed, including me. Imagery is hard to fuse, details are blurry, distortion is wrong, mismatched pupil swim screws up VOR, and everything is at the wrong scale. “Software IPD adjustment” can solve that last bit, but not much else – it adjusts a single variable that happens to be related to IPD, but is not comparable in any way to an actual IPD adjustment mechanism . This is the main reason I cannot use my Oculus Go, even after heavy modification on other fronts.

 

TheOne&OnlyZeke

100% Irish
Joined
Jul 21, 2000
Messages
11,011
Ha...fucking Facebook ruining shit.

Although in fairness, once FB bought Oculus I shelved any ideas about buying the kit
 

MaZa

2[H]4U
Joined
Sep 21, 2008
Messages
3,453
This is god damn bullshit. I was seriously considering Rift S because my Rift is quite popular in family gatherings and parties, it gets used by different people, including kids. Rift S would have made setting up much easier and faster thanks to the lack of external sensors but a lack of IPD with wide range is a deal breaker for me.
 

T_A

Limp Gawd
Joined
Aug 4, 2005
Messages
492
The more i read about the 'S' version the less interested i am about it , barely even a side grade
basically the only reason they made it was because its cheaper and manufacturer and probably the slightly larger resolution is a minor cost compared to what they save from the changed from CV1
 

tangoseal

[H]F Junkie
Joined
Dec 18, 2010
Messages
9,382
The average person fits well within the design.

More internet sensationalism.
 
Top