Zarathustra[H]
Extremely [H]
- Joined
- Oct 29, 2000
- Messages
- 36,427
So, maybe Facebook's Oculus isn't abandoning the high end VR headset market after all. The release notes from the latest 1.15 update show that the update allows your Oculus headset to utilize full room scale tracking much like the HTC Vive. This feature has been in beta on Oculus Rift headsets for a couple of weeks now, but with the 1.15 release it is now official.
Here at the [H] we are always in favor of more competition in the market, and look forward to seeing how the new Oculus implementation compares to the more tried and true implementation in the HTC Vive. With both room scale tracking and the relatively recent addition of Oculus Touch motion controllers, the Oculus is seeming like more and more of a viable competitor.
Features:
Improved 360° tracking and roomscale support.
We further improved sensor setup for multi-sensor configurations.
360° tracking with three sensors is now fully supported for sitting, standing, and roomscale play modes.
360° tracking with two sensors is still experimental. Learn more in our help center.
Here at the [H] we are always in favor of more competition in the market, and look forward to seeing how the new Oculus implementation compares to the more tried and true implementation in the HTC Vive. With both room scale tracking and the relatively recent addition of Oculus Touch motion controllers, the Oculus is seeming like more and more of a viable competitor.
Features:
Improved 360° tracking and roomscale support.
We further improved sensor setup for multi-sensor configurations.
360° tracking with three sensors is now fully supported for sitting, standing, and roomscale play modes.
360° tracking with two sensors is still experimental. Learn more in our help center.