Multi-Res Shading Support for UE 4.13 Now Available on Github

HardOCP News

[H] News
Joined
Dec 31, 1969
Messages
0
Multi-Res Shading has been added to Epic Games’ Unreal Engine 4.13. You can download the latest build here but it should be noted that you'll need a free Unreal Engine Github account to access it. If you continue to get a 404 error, you might have to link your Unreal Engine account to your GitHub account.

Multi-Res Shading is an innovative rendering technique for VR whereby each part of an image is rendered at a resolution that better matches the pixel density of the lens corrected image. Multi-Res Shading uses Maxwell or later architecture features to render multiple scaled viewports in a single pass, delivering substantial performance improvements in pixel shading. MRS is intergrated into our custom branch of Unreal 4.
 

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
31,343
That Reddit article is from 2 months ago. As far as I know, Raw Data doesn't seem to support any of the nVidia-specific VR techniques (yet?).

If they are referring to the "Multi-Res Off / 1 / 2" option at the bottom of the Raw Data menu, that's been in there for a long time now.
 

defaultluser

[H]F Junkie
Joined
Jan 14, 2006
Messages
14,399
That Reddit article is from 2 months ago. As far as I know, Raw Data doesn't seem to support any of the nVidia-specific VR techniques (yet?).

If they are referring to the "Multi-Res Off / 1 / 2" option at the bottom of the Raw Data menu, that's been in there for a long time now.

Well then, that's completely pointless. Guess we'll be waiting until next year for games to support this then?
 
Top