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It works in Death Stranding, Metro Exodus enhanced, and No Man's Sky too. So I'm not sure what's going on with Outriders for him but I don't have the game to test myself.moving the DLSS 2.2 dll file seems to be working in Cyberpunk 2077...
https://www.pcgamer.com/you-can-hack-nvidias-dlss-22-into-cyberpunk-2077-today/
I confirm it works.moving the DLSS 2.2 dll file seems to be working in Cyberpunk 2077...
https://www.pcgamer.com/you-can-hack-nvidias-dlss-22-into-cyberpunk-2077-today/
Yeah, it's a completely different build of the game with a revamped lighting engine based off ray tracing. Instead of having the baked in light sources from lamps, cracks in a dark building, ect, they are just using fully ray-casted global illumination from their natural light sources. The game isn't designed to run without a gpu capable of hardware raytracing in real time. The first gen 2xxx series cards take a much harder hit than the newer 3xxx series cards with 2nd gen ray tracing cores, and increased core counts in those respective areas. Some of the more significant changes can be seen when objects scatter their light into the environment when light reflects off of them onto walls, ceilings, and floors. The natural light from the sun and artificial light actually lights up rooms more dramatically then before, which slightly changes the look of some scenes, but overall still holds the ominous, post nuclear war survival vibe well.Hm, on Epic it just added a whole new game to my library of games specifically called Enhanced Edition.
I see this last point being said all over the internet. And while it is true if inside of a box: The reality is that Ray tracking is more work, right now. Because its in its infancy. Devs have to learn how to implement it. But also, they still have to have a "classically" lit version of the game, for numerous reasons.One thing that ray traced lighting has going for it, is that from a developer perspective, it takes about a quarter of the time to light a scene than standard static lighting does. And when you make changes, you don't have to go in a rework all of the lighting to accommodate for artistic choices. For game designers this represents a shift in flexibility that they may have never experienced before.
Surprised nobody has posted this yet...
https://videocardz.com/newz/nvidia-preparing-ultra-quality-mode-for-dlss-2-2-9-0-version-spotted
Funny that they add the name after it is called exactly that in FSR.
Quality looks pretty good, great that there is competition now.
Here's the DLSS 2.2.6 DLL file from R6:Siege.Ray Tracing and DLSS support to Doom Eternal is great.
When will DLSS 2.2 come out as an update? Or where can I get the DLL file and implement it?
with so much information to go on someone is sure to assist youiv had zero luck with this in a few games replacing the file disables the option to even use dlss.
Thank you! Will try it out and let you guys know if/how it works.Here's the DLSS 2.2.6 DLL file from R6:Siege.
Only have to replace the old DLL file with this new one (recommend you back up the old one) in their respective games' folders.
With Metro Exodus Enhanced, you have to opt-in to the beta to load enhanced edition build. The DLSS 2.2.6 file will not work for Metro Exodus (i.e. you wont be able to enable DLSS) if you don't do this. Note: This was for the GOG.com version, IDK if you have to opt-in for the enhanced edition to work in Steam.oh i have metro enhanced ill try that as well.
yep, same here, replaced the file with the 2.2.6 version and it worked perfectly fine. techpowerup posted a new 2.2.10 file this morning, anyone try it yet?I didn't do anything except simply replace the dll file in Metro Exodus enhanced, No Man's Sky, Control, Death Stranding and Cyberpunk 2077.
Yes, has to be direct ML. Will be used in series X. So I was under the assumption that it is a future feature
https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/
"Xbox is leveraging machine learning to make traditional rendering algorithms more efficient and to provide better alternatives.
The Xbox graphics team is seeking an engineer who will implement machine learning algorithms in graphics software to delight millions of gamers. Work closely with partners to develop software for future machine learning hardware. Make a big impact in computer graphics and gaming."
I see this last point being said all over the internet. And while it is true if inside of a box: The reality is that Ray tracking is more work, right now. Because its in its infancy. Devs have to learn how to implement it. But also, they still have to have a "classically" lit version of the game, for numerous reasons.
1. to support hardware without ray tracing, which isn't exactly old. Most PC gamers do not have ray tracking capable graphics cards.
Man, I miss the days when people were excited about games made beyond the current hardware saturation like Far Cry, Doom 3 and Crysis. Now most people just continually whine about games running poorly on their 7-10 year old hardware, or that they can't run "max" settings on their mid-tier video card. If technology endlessly catered to the masses then it wouldn't be able to move forward.I see this last point being said all over the internet. And while it is true if inside of a box: The reality is that Ray tracking is more work, right now. Because its in its infancy. Devs have to learn how to implement it. But also, they still have to have a "classically" lit version of the game, for numerous reasons.
1. to support hardware without ray tracing, which isn't exactly old. Most PC gamers do not have ray tracking capable graphics cards.
2. to offer a version of the game with better performance, because consumers/gamers demand it. More performance offers flexibility to choose resolution, refresh rate. And also scales across more hardware. I have an RTX 2060. That doesn't mean I can play a ray traced version of a game at a framerate and resolution acceptable to me.
Its a very similar situation on the new consoles. All of them have ray tracing capability. But it usually comes with a big hit to resolution or cutting the framerate in half, from 60, to 30. And don't even think about a 120fps mode. So console games are now coming with multiple graphics mode. We are basically seeing full quality/max res with ray tracing, 30fps. And then either no Ray Tracing, full quality/max res 60. or some sort of hybrid mode which allows 60fps, some quality level of ray tracing, and a few cuts in other aspects of quality. And then 120hz modes which are usually no ray tracing as well as a resolution cut.
And then there is the Xbox Series S, which basically forces any game shipping for Xbox, to have a non-ray tracing mode. The new version of Exodus runs on Series S with ray tracing. but there are LARGE cut backs in every other area of the visuals. And series S already needs cuts for regular visuals, anyway. Personally, I would not play the ray tracing mode of Exodus, on Series S. Its not pretty. And I say that as someone who generally isn't worried about maxing everything out.
We also have two very different hardware implementations for how to accelerate ray tracing. Because of this, some games aren't shipping with support for both. And later get a patch, once the devs have had time to learn and optimize for whichever they left out.
We are a long way off from Ray Tracing being a full replacement of the lighting for most games. Even if GPU prices weren't insane. You are still looking at $300 minimum, for a ray tracing capable GPU. A GPU which barely makes framerate par, in most RTX situations. And costs $50 - $100 more than the average price of the most popular GPUs on steam.
and all prices aside, we are still 2 or even 3 generations of GPU away, from most of the product stack being able to realistically offer Ray Tracing as a replacement for large portions of "classic" rendering, while still offering flexibility for the user. and then we still have to wonder when that capability will actually be shifted down to the mainstream pricing of $200 - $250. Because that price bracket has not seen a lot of performance improvement, for a few years. Let alone, ray tracing.
Especially in this age where so many people say its poopoo if it ain't 1440p or 4K. I mean, most steam gamers still have 1080p displays. But the industry is constantly pushing 4K. And enthusiast communities such as [H] are also pretty focused on 4k and 1440p. I don't even see many 1080p high refresh people here. I don't know on which plane those people exist!
DLSS and FSR makes the limited Ray Tracing in games so far, just barely acceptable in terms of flexibility to the user. Metro's new version is an exceptional product. Which they clearly spent a lot of time and extra money on getting that done. But its also a whole new version of the game. It wasn't a trivial project. And most devs won't have the time to do all of that, anyway. We aren't going to see revamped versions for most games.
It does however point to the possibility that there is some refinement possible, to squeeze more performance from the same hardware. So, it makes me hopeful that new games will look better and not perform worse. Much like the new Metro Exodus version. It looks better and performs better.
I don't expect everyone else to suddenly start shipping such well performing solutions. But also by "well performing" I mean that the $300 and $400 MSRP graphics cards don't look like total shit, compared to their bigger siblings. But $400 is still a lot of money for a graphics card....
We still exist, its more a symptom of more people gaming and shoving the original voice out and replacing it with theirs. Gaming so mainstream now it even has identity politics all up in it, I don't even know a single gamer that gives a hoot about id politics.Man, I miss the days when people were excited about games made beyond the current hardware saturation like Far Cry, Doom 3 and Crysis. Now most people just continually whine about games running poorly on their 7-10 year old hardware, or that they can't run "max" settings on their mid-tier video card. If technology endlessly catered to the masses then it wouldn't be able to move forward.
Man, I miss the days when people were excited about games made beyond the current hardware saturation like Far Cry, Doom 3 and Crysis. Now most people just continually whine about games running poorly on their 7-10 year old hardware, or that they can't run "max" settings on their mid-tier video card. If technology endlessly catered to the masses then it wouldn't be able to move forward.
You could argue that ray tracing is the modern day Crysis. Even when I had the 2080 Ti, ray tracing was slow as hell without DLSS. If prices were at MSRP, I could see lots of people upgrading.Man, I miss the days when people were excited about games made beyond the current hardware saturation like Far Cry, Doom 3 and Crysis. Now most people just continually whine about games running poorly on their 7-10 year old hardware, or that they can't run "max" settings on their mid-tier video card. If technology endlessly catered to the masses then it wouldn't be able to move forward.
IMO, DLSS in those screenshots appears over sharpened. Not just that, though. it appears to also affect (boost) the midtones, similar to the "clarity" shader effect. Which IMO, if you use Clarity (or something like it), you really gotta be careful with sharpness boosts.Marvel’s Avengers– Native 4K versus Nvidia DLSS versus AMD FSR
https://www.dsogaming.com/pc-perfor...-native-4k-versus-nvidia-dlss-versus-amd-fsr/
Pics Jologskyblues? Maybe EA/Dice slipped in an update without saying anything?
My theory is that most folks just got so dissappointed at DLSS 1.0 when it first came out that no one really bothered to enable it, much less, the reviewers re-testing it around two years after it came out since they have already moved on. I would be very interested to see other people's feedback should they decide to revisit this game's DLSS implementation.I have not seen another person, including reviewers that test this stuff, mention a single thing about DLSS being improved in BF V.