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How are you guys not realizing that steam had exculsivitiy for a decade. Entering a market is difficult and competition is good. Epic is attempting to create a competing storefront...
Except it doesn't work that way on PC. You don't lose sales if you're just looking to sell on PC, you lose sales if you don't put it on Xbox or Playstation. Steam or Epic it doesn't matter which store you put your game on for PC. The problem is that Steam is arguably more popular, but right now Fortnite is so popular that it scares Netflix. Epic made the equivalent of Half Life 2 in popularity and is now taking the opportunity to make a competitor to Steam. Valve stopped making games and thought it could ride the gravy train forever, but now is a good time for them to count to 3.Storefront exclusives are just as stupid as console exclusives.....They lose so much opportunity in sales. I don't get why developers continue to do this. Unless they are offered kickbacks for the exclusive sales it doesn't make sense to me.
I can agree, and have even stated on a few occasions, that Steam has had some increasingly growing issues over the last couple of years. From reviews to the near brain surgery it takes to filter thru new releases its literally become the last place I go to learn anything new.
The majority won't care about another gaming client.
Remember the faux outrage when HL2 came out and was tied to Steam.
But paying devs to not sell on other digital retailers is anti-competitive.
Where is your evidence for this?
The reality of the situation: Deep Silver looked at Epic & Valve and realized Epic offered them a better deal. They can sell the game for $50 and still make more money than selling it for $60 on Steam. That is assuming Valve offered Deep Silver their traditional 30% rate, and being a smaller publisher I assume that is the case.
Is anyone else surprised that Valve hasn't just dropped their fee in attempt to put an end the Epic store?
Maybe read the article next time. If you bought it on Steam you get it on Steam. If you want to buy on Steam, but it within the next few hours or wait a year when it will come back on sale on Steam. Of course they're not going to take the money and then pull the product from the digital storefront it was sold on. That is illegal in practically every country across every industry.
WTF,
2020?! Fuck off....
The reality is this post fails basic math, no offense. Margin is one component - and Epic is trying to focus the narrative on it being the only component, but for a digital product that has no overhead to create more copies, VOLUME is what matters most. Steam's userbase of *paying* gamers (not just kids that installed Fortnite free and will never buy a game) is probably 1,000 - 10,000 for every 1 paying Epic gamer.
The delta between Steam and Epic store fees is 18% (30% vs 12%). So for the first 5,000 copies they sell on Epic instead of Steam, they'll keep 18% more. But they've lost the opportunity to sell 495,000 additional copies on Steam.
Guess the opportunity cost for copies 5001 - 500,000 they didn't sell on Steam? Instead of keeping 70%, they keep >0%<. Perspective:
They'll keep $264,000 on Epic
They'd keep $21,000,000 on Steam
Which number is higher? Over twenty million dollars left on the table by limiting themselves to Epic. I seriously hope that bribe check of Fortnite money was big enough to pay for the entirety of their development costs, because if not they're in for a rude awakening.
Your Steam numbers are higher because you pulled them out of your ass. No offense. You're making up false statistics on the spot. Again no offense, but no one can take you seriously when you literally make up numbers out of thin air. You're claiming that they'll loose out on 495,000 sales based on absolutely no real world metric.
Reality of the situation is, the majority of customers who planned to purchase Metro are still going to purchase it. Just like they did with Battlefield 3 (Origin), Call of Duty Black Ops 4 (Blizzard's launcher) GTAV (Rockstar Launcher exclusive unless purchased directly on Steam).
User base is fairly meaningless.
Now who's making things up? How do you know the "majority" will buy it anyway? Based on what?
And therefore the point stands: a publisher limiting themselves to Epic is stepping over dollars to pick up pennies due to the difference in volume.
There seems to be a pretty strong backlash to this growing. It's not the same as a publisher relocating their firstparty game to their own launcher.
People are getting pissed because EPIC IS PAYING PUBLISHERS TO KEEP GAMES OFF STEAM.
Why do you think he wants ea games on steam? If it's for accessibility then give 100% profit to ea but that is not the reason. Valve wants a cut of the pie. Open your eyes.Being the most popular platform doesn't equate to exclusivity. Valve didn't pay 3rd-party devs to restrict themselves to Steam and were free to publish anywhere they liked. Valve got the most attention because it is the most popular because it was first and because it has the most refined and comprehensive platform client and community features.
Epic's offer of a 12% service fee to publishers is a competitive move. But paying devs to not sell on other digital retailers is anti-competitive.
Steam being popular due to being the best platform service isn't rationale for other platforms doing exclusives to prevent companies like Valve from competing with them. Valve tried to have the best platform, while other companies just tried to have a stake of the market.
Gabe Newell in 2011:
https://www.gamesradar.com/gabe-newell-hoping-to-woo-ea-back-to-steam/
"We really want to show there’s a lot of value having EA titles on Steam. We want EA’s games on Steam and we have to show them that’s a smart thing to do ...I think at the end of the day we’re going to prove to Electronic Arts they have happier customers, a higher quality service, and will make more money if they have their titles on Steam. It’s our duty to demonstrate that to them. We don’t have a natural right to publish their games."
Why do you think he wants ea games on steam? If it's for accessibility then give 100% profit to ea but that is not the reason. Valve wants a cut of the pie. Open your eyes.
Ya don't say. Epic's "store" looks more like a basic website for the visually impaired, and that's really it.If you want people to use your client, make a damn good client or platform people want to use!
I don't respect the Metro devs marketing their game on steam for year(s?), pre-selling it at 60 dollars, riding Steam's exposure and front page, then at the last minute going to a different, objectively worse store. The EULA and privacy issues alone are a disaster.WTF,
2020?! Fuck off....
I think some people here massively overestimate how much the average PC gamer cares about installing another free launcher on their computer. The developer won't lose many sales, and whatever they will lose will likely be made up by the increased cut they will get from every copy sold on the EGS opposed to Steam.
This isn't like console exclusives where you are physically locked from playing a game due to hardware you have to purchase. All you have to do is simply install another free launcher to play this game on your existing PC. This is hardly a barrier.
Windows Store exclusive = death sentenceReally? Tell me again how window store exclusivity didn't affect game sales, and this is a store that came directly with the OS.
No, I'm pretty sure that variety of digital stores matters greatly and exclusivity will impact sales potential.
Yeah! Now that this is a store exclusive, you have to buy a second x86 machine just to run the game, you can't run it at higher resolutions, can't run at higher framerates, can't force shaders and extra AA methods, can't use a mouse and keyboard, can't mod the game- oh wait, maybe it's not worse than a console exclusive.No this is worse than console exclusives. we 're talking about steam and running on the same windows 10. not a nintendo and their unique box vs sony's box. pc gamers are running the same system's virtually.