cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 21,912
Piers Daniell is an Nvidia Principal engineer of 11 years, C/C++ expert specializing in OpenGL and Vulkan. He has confirmed that "members of the Vulkan working group are developing a multi-vendor EXT extension for transform feedback with the primary goal of satisfying the needs of the DXVK, vkd3d and ANGLE translation layers." The Vulkan working group is developing it, but not officially promoting it, as there are better "ways of processing and capturing vertex data with the GPU."
This is being done to assist Valve Software in bolstering Steam Play for Linux gaming. The tools listed above and others like Proton, Wine, Lutris, etc have been instrumental in getting Windows games to run on the Linux OS. One of the toughest translation layer jobs has been implementing Stream Output into Wine to fix games like The Witcher 3 according to Linux gamers.
Some members of the Vulkan working group are developing a multi-vendor EXT extension for transform feedback with the primary goal of satisfying the needs of the DXVK, vkd3d and ANGLE translation layers. The Vulkan working group does not plan to promote this functionality as a KHR extension or as core functionality because it believes there are better, more forward-looking ways of processing and capturing vertex data with the GPU. The multi-vendor EXT extension should be available soon and is likely to be implemented on those platforms where DXVK, vkd3d and ANGLE translation is required.
This is being done to assist Valve Software in bolstering Steam Play for Linux gaming. The tools listed above and others like Proton, Wine, Lutris, etc have been instrumental in getting Windows games to run on the Linux OS. One of the toughest translation layer jobs has been implementing Stream Output into Wine to fix games like The Witcher 3 according to Linux gamers.
Some members of the Vulkan working group are developing a multi-vendor EXT extension for transform feedback with the primary goal of satisfying the needs of the DXVK, vkd3d and ANGLE translation layers. The Vulkan working group does not plan to promote this functionality as a KHR extension or as core functionality because it believes there are better, more forward-looking ways of processing and capturing vertex data with the GPU. The multi-vendor EXT extension should be available soon and is likely to be implemented on those platforms where DXVK, vkd3d and ANGLE translation is required.