Don't have iRacing, but I did pick up PC2 as I'm a sucker for any racing game that has full VR support and doesn't require a subscription to play.
My take is that PC2 is what PC1 really should have been. VR support is now seamless and visuals are fantastic. Just about everything has been polished and detailed - you can tell they put a lot of work into cleaning things up and allowing for lots of user customization. I had some issues with PC1, but nothing that couldn't be worked around.... PC2 is pretty much flawless for me so far.
Yep, perspective is accounted for in all the mirrors - move your head and what you see in them moves as well. Not sure I'd call it vastly more immersive though, just much, much more polished overall and being able to really tune/tweak things to your heart's desire for VR. This guy (hard core sim racer) does a pretty good video as to sharing the experience and what to expect:
The fuck? How is a old truck comparable to a customized Corvette?
I think he is referring to the wheel slip etc.
If you have never lived where it snows then you would not understand that literally ALL CARS feel the same once they start slipping regardless of what they are.
I lived in Montana for many a long year and let me tell you 1000 lbs of sandbags in the back of my truck and the damn thing still slipped. Even my Subaru forester with AWD slipped like a mofo and it all feels the same.
Doubtful... There are a lots of settings to tweak, and turning super sampling all the way up as well while leaving everything maxed will most likely result in the game not being able to maintain 90FPS consistently in VR. A 1080TI will get you some really, really nice visuals though once you dial everything in as to settings that work well for your rig... I've got an overclocked/waterblocked Titan X (Pascal) and haven't really messed much with graphics settings - whenever I fire it up, I'm just too busy enjoying racing in VR to bother!
Depends on the resolution.I havent got game yet. Do you think a 1080ti can max out its settings?
I was wondering that, was thinking about getting the game.
From my short time of playing VR Project Cars 2:
VR is like masturbation. It's not the real thing, but it's good enough to get your rocks off.
You also don't need to worry about wrecking your car or your wee-wee.
Well, that's certainly a raging boner of an endorsement.
Those that think VR is a 1:1 substitute for getting behind the wheel of an actual high performance race car obviously need a reality check. (Hint: It's not)
I would however propose that a good VR setup with the right peripherals (good wheel, pedals, seat, sound transducers) completely blows the doors off a similar racing sim setup that uses traditional 2D LCD screens for visuals.