King_Potato
n00b
- Joined
- May 4, 2018
- Messages
- 62
If it is, then I don't see how AMD can catch up. Is up scaling resolutions the future? Where do we go from here if Nvidia can double its performance with this trick?
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How can AMD catch up? The answer is of course "they need to innovate as well". They can and should be looking for 'killer features' of their own which then put NV in reactive mode.
It's an R&D gunfight. Better invent a gun!
Ever since CUDA AMD has had an issue with "innovation".
If has become more "Here is this OPEN SOURCE CONCEPT....somebody please run with it.....pretty please?!"...which has turned into the ugly "If not EVERYONE can....then nobody should!!"
Now years later, the lack of innovation is starting to show...and DLSS + DXR really makes the gap very obvious.
Closed source technology means death to that technology once the creator gets bored with it.
Bollocks...Windows is closed source...most used end-user OS.
That that BS back to the Linux-subforum....fuck open source.
Free and open source makes sense simply for the fact that if you gain value from the software, and then make it better, the right thing to do is to share your improvements with everyone else, and in turn, they can make it better. This ends up benefiting everyone involved. The right thing to do doesn't matter to everyone though. But some say the wages of sin is death.
Anyone who plays your game will end up like Microsoft or Intel: Stagnation.
How many years of Windows 10 or 14 nanometer do you need before the stench of stagnation hits you?
It was great once, but I'm starting to smell it.
Or is that a backdoor in your software? I can't see the source code, so I have no idea what nasty tricks you might be putting onto my computer.
Did you expect me to just "trust" unethical companies? Mark Zuckerberg has a word for people who do that and it rhymes with Lumbpucks.
Bla, bla, bla...
I will say it again, as a gamer:
FUCK open source!
PS. This is also not the year of linux
If the owner of these technologies stops innovating, then it is stagnant.
And it's only a matter of time before the owner dies. Even corporations are still mortal.
Thus the weakness to your argument is time itself.
And time does not simply stop.
Wake me up when open source becomes relevant in the majority of gaming...I have heard the garbage you post for the last +20 years...and still Windows with DirectX is the staple of gaming on the PC.
Open source is what...sub 2%...lol
Action talks...open source fluff is boring ZzzzzzZZZZZzzzz...
If the owner of these technologies stops innovating, then it is stagnant.
And it's only a matter of time before the owner dies. Even corporations are still mortal.
Thus the weakness to your argument is time itself.
And time does not simply stop.
There's no point in arguing with him. Just ignore him and move on with your life...
ZZZZzzzzzZzzzz...Ad Hominem does not change the fact that open source is irrelevant for gaming today (no different than the past).If all you care about is games and toys, then I have to admit that I'm more of a proper technological nerd.
Mere games are fun, but not exactly the reason humans have invented and developed glorious technology.
Maybe you'd understand if you knew how to program, instead of being nothing but a consumer of video games.
You might as well buy a console.
pssss. There are more mobile phones then PCs and over 85% use an open source OS, Android, 12% IOS which is closed source. Open Source in this case did succeed when it was combined with hardware. Each did exactly what Linux goals were, to build upon previous software in a more or less collaborative way profiting each body/business, advancing rapidly. Many folks just game on phones now days as well since much are free unless you bite for more in the game for extra levels etc. Nintendo Switch uses Nintendo Linux and hopefully Nvidia gets DLSS to that level of hardware, that would be amazing. DLSS is in it's baby infancy, AI approach and hardware supporting looks to be a good path forward for computing in general, not even scratching the surface so to speak.I know, but it's still fun to banter.
I normally don't really care about FOSS vs closed stuff, but he just sounds so incredibly passionate, and I can't imagine why, unless he owns some sort of business that holds patents on mysterious technology.
But I guess it's just gaming he's after.
Not at all. X86 is not open source, and I haven’t seen anyone trying to power their desktop successfully with open source cpu instructions in the past 30 years. Now that it may start switching to ARM, we’ll go from proprietary tech to the same but different.Closed source technology means death to that technology once the creator gets bored with it.
pssss. There are more mobile phones then PCs and over 85% use an open source OS, Android, 12% IOS which is closed source.
Every year is the year of LinuxBla, bla, bla...DirectX is proprietary....without gaming would not have progressed as far as it has on the PC.
You can whine and bitch (and the get lost) all you want to but the fact of the matter is that a proprietary OS (Windows) with proprietary API (DirectX) has done things open source could only dream off.
DXR is proprietary raytracing API....and copied over to Vulkan...proprietary gave us the first real time raytracing in games.
I will say it again, as a gamer:
FUCK open source!
PS. This is also not the year of linux
Every year is the year of Linux![]()
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huh??? Well maybe you know better:Not at all. X86 is not open source, and I haven’t seen anyone trying to power their desktop successfully with open source cpu instructions in the past 30 years. Now that it may start switching to ARM, we’ll go from proprietary tech to the same but different.
What? Android is definitely NOT open source. AOSP is open source. That’s not the Android most people on the planet are getting on their phones. Very much closed Google software.
https://en.wikipedia.org/wiki/Android_(operating_system)Android is a mobile operating system based on a modified version of the Linux kernel and other open source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance and commercially sponsored by Google. It was unveiled in 2007, with the first commercial Android device launched in September 2008.
It is free and open source software; its source code is known as Android Open Source Project (AOSP) which is primarily licensed under the Apache License. However most Android devices ship with additional proprietary software pre-installed,[10] most notably Google Mobile Services (GMS)[11] which includes core apps such as Google Chrome, the digital distribution platform Google Play and associated Google Play Services development platform. About 70 percent of Android smartphones run Google's ecosystem;[12] competing Android ecosystems and forks include Fire OS (developed by Amazon) or LineageOS. However the "Android" name and logo are trademarks of Google which impose standards to restrict "uncertified" devices outside their ecosystem to use Android branding.[13][14]
NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
By Liam Dawe - 9 July 2020 at 2:17 pm UTC| Views: 20,970
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NVIDIA today just released a big new stable driver for Linux with 450.57. It pulls in a whole bunch of big features from the recent 450.51 Beta.
Compared with the Beta, it looks like it's mostly the same plus a few extra fixes. However, it's worth a reminder now it's stable because everyone should be able to upgrade knowing it's a supported driver version. NVIDIA 450.57 is exciting for a few reasons. One of which is the inclusion of support for NVIDIA NGX, which brings things like DLSS to their Linux drivers.
There's also now Image Sharpening support for OpenGL and Vulkan, support for Vulkan direct-to-display on DisplayPort displays which are connected via DisplayPort Multi-Stream Transport (DP-MST), various VDPAU improvements, PRIME enhancements like support for PRIME Synchronization when using displays driven by the x86-video-amdgpu driver as PRIME display offload sinks along with "Reverse PRIME" support too.
. . . . .
https://www.gamingonlinux.com/2020/...x-with-dlss-an-ngx-image-sharpening-plus-more
AMD will surely use some kind of upscaling to hit 4k/60 in consoles and PCs.If it is, then I don't see how AMD can catch up. Is up scaling resolutions the future? Where do we go from here if Nvidia can double its performance with this trick?
If it is, then I don't see how AMD can catch up. Is up scaling resolutions the future? Where do we go from here if Nvidia can double its performance with this trick?
Don't you mean Wine?(badoom-tish) I would be the first to jump off the windows boat if we saw a reasonable uptick in native "pro" software compatibility as well as drivers, games, etc. Just because of the lack of consumer presence linux has in the pc market doesn't mean its not prevalent in just about every other aspect..linux still sits around 2%...but it's fan whine like they are +80% of the market CAP.
DLSS remove by AI some "things" (blurry) and in every picture where someone compare it is visible that something missing (effect, light, shadow, etc).
Yes the difference is a little and DLSS improve few visible effects and most people are exited.
But.
Normally I use in Radeon driver "Enhanced AA" and "Texture Filtering Quality: High" to improve image quality as much as possible so for me DLSS is not accsepltible and is not something that I like. And I can survived to lose few FPS because this, because I prefer better image quality than few FPS more.
But everyone is free to use DLSS if he like it.
Don't you mean Wine?(badoom-tish) I would be the first to jump off the windows boat if we saw a reasonable uptick in native "pro" software compatibility as well as drivers, games, etc. Just because of the lack of consumer presence linux has in the pc market doesn't mean its not prevalent in just about every other aspect.
Back on topic, It seems that Amd atm is emphasizing a brute force approach with big navi, while nvidia is teasing the idea of using software and some processing to offload some of the gpu load to double the frame rate. Radeon has always seemed like the underdog against Nvidia, but maybe AMD will pull out a Ryzen level surprise in their Video Card department. I also hope intel enters into the market in a big way.
DLSS has about the same I.Q or better than native...for a LOT more than a few FPS:
You seem awfully ignorant about DLSS...if if you think "enhancing" TAA gives you good I.Q....the joke is on you.
Man, you look at images but where someone tell you where to look, you can try to see and other particle
Both companies display some effects in their own ways.
Nvidia blur some things ( leaves / needles on wood, shadow, etc ) from years and now they start to blur more things with AI.
See this:
With DLSS only text and "white elements" are visual "better" but look at shadows, hair, textures etc...
RT remove or add shadows/light from/to some objects and this is a lot stupid in some situations... Because when the game is developed someone add or not shadow because he know where must have and where do not but the RT rework it because the algoritm said it
Yes in some situations the objects look better.
But.
When you add quality - you have quality.
When you remove quality - it's just removed.
Sorry but there is enough videos where someone explain how nice is to make a crap on the images and how nice is that.
As I said up for me DLSS is not acceptable, if for you it is ok - enjoy it![]()
The review you linked sucks...I hate these youtube n00bsters that cannot do a proper comparision video...where is:
- Native + TAA (DXR on/off)
- DLSS (DXR on/off)
it just a lamo guy doing 4 slits next to each other with NO detailed comparison analysis...again it SUCKS!
(So don't go sprouting about "Sorry but there is enough videos where someone explain how nice is to make a crap on the images and how nice is that." when you lini to crap video's explaning nothing).
Let me repeat:
If you think that "Enhanced AA" and "Texture Filtering Quality: High" will give you better I.Q. in Control (that uses TAA) the joke is on you.
OK, find better comparisons I am open to see more examples.
If mean only in Control - the joke is mainly on the Control engine maybe ?![]()
You have some serious reading up to do...
The joke is on you:
It'll work, I havent tried it personally tho as I have a 4k Display.I'm still using a GTX 1070 so I have no real world experience with DLSS but I'm planning on upgrading to Ampere when it launches...I have a 1440p G-Sync monitor and have no plans on upgrading to a 4K gaming monitor anytime soon...is DLSS mainly for 4K resolution or is it as effective at lower resolutions like 1440p and 1080p?
No, this is not true. DLSS 2.0 works at any resolution, in fact I was playing Control at 540p rendering and it looked okay (with great performance gains).It'll work, I havent tried it personally tho as I have a 4k Display.
I believe 1080p will have very little if any benefit tho.
No, this is not true. DLSS 2.0 works at any resolution, in fact I was playing Control at 540p rendering and it looked okay (with great performance gains).