cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
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HTC has announced the all new HTC Vive Pro Eye with foveated rendering and eye tracking. It will blur the details of the screen where the user isn't staring to save system resources. This also allows the image details in the area where the user is staring to be sharper as system resources can be shifted from the blurred area to the detailed, concentration area. It is a professional headset, but the technology is expected to be supported in SteamVR like the HTC Vive Pro is. NVIDIA announced support for the new foveated rendering technology, virtuallink, and eye tracking in the HTC Vive Pro Eye at its CES press conference. Also announced at the event was the new HTC Vive Cosmos. It is a unit that doesn't need external base stations to track the controllers or HMD. It is listed as a premium PC VR system, but it also shows a smartphone in video advertising.
Introducing VIVE Cosmos, a new premium PC VR system, and a vision of the virtual future. It conforms to your wants, your needs with surprising ease and versatility. Whether you're new to VR or familiar, a fantastic voyage awaits. VIVE Cosmos goes beyond everything you could want in one device.
Introducing VIVE Cosmos, a new premium PC VR system, and a vision of the virtual future. It conforms to your wants, your needs with surprising ease and versatility. Whether you're new to VR or familiar, a fantastic voyage awaits. VIVE Cosmos goes beyond everything you could want in one device.