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GamesIndustry.biz to some time to pose some questions to HTC's General Manager of Vive, Dan O'Brien, and Vice President of Global VR Content, Joel Brenton. It looks as if HTC is happy with its meeting its first year targets with early VR adopters and are happy where things are going outside of the gaming space. One of the biggest complaint about adopting VR has been there are is very little AAA gaming content and this we addressed.
That all said, there is a plethora of very solid VR content already on Steam if you take the time to track it down. But assuredly the indie gaming industry has more than answered the needed content call to move early VR adoption along. O'Brien surely agrees with our point of view that Mobile VR (phone supported) is more a gateway to "real" interactive VR experiences.
If you are unfamiliar with everything that is the HTC Vive, we have a little HTC Vive 101 video for you.
"Very large and high-production games take a while to make, as we know," Breton said. "Being 15 or 16 months into commercial launch, there's a lot of stuff still in the oven that hasn't even been announced that we're salivating to see what the reaction is. But there's a lot of stuff that has been announced. I don't know if you got to see Doom or Fallout yet. Doom is actually really refreshing. I was worried about it before I got the headset on just because it's such a fast game, but they understood that and worked around it.
That all said, there is a plethora of very solid VR content already on Steam if you take the time to track it down. But assuredly the indie gaming industry has more than answered the needed content call to move early VR adoption along. O'Brien surely agrees with our point of view that Mobile VR (phone supported) is more a gateway to "real" interactive VR experiences.
"I think they're going to survive in tandem," O'Brien said. "I don't think they necessarily compete with each other. I think they'll bring different levels of experience... I look at it and think there are different tiers of this product and there are going to be different tiers of this VR world. One of the challenges we still have early on here is defining those tiers and letting people know what they are. Everybody thought Cardboard would be this ubiquitous thing that would just be happening very quickly and naturally, but in reality it's just become an intro piece [lasting] less than 5 minutes."
If you are unfamiliar with everything that is the HTC Vive, we have a little HTC Vive 101 video for you.