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I spent 0 hours, I just loaded it up and played it. The game is plenty good by itself without being modded. Once I finish all the DLC content then I might play around with some mods.
i modded the shit out of mine also the game got boring to me when i got so strong i could take out a dragon with 3 arrows... most anything for me is 1 hit kill but then again im a sneaky mofo both assassin and thieves guilds are led by me dark brotherhood is again to be feared and thieves rule all... No pocket is safe. Giants are dead before they reach me...Also are extinct...
i modded the shit out of mine also the game got boring to me when i got so strong i could take out a dragon with 3 arrows... most anything for me is 1 hit kill but then again im a sneaky mofo both assassin and thieves guilds are led by me dark brotherhood is again to be feared and thieves rule all... No pocket is safe. Giants are dead before they reach me...Also are extinct...
Hours upon hours upon hours.
It compliments the 500+ hours I have played the game so far... and haven't started any Dragonborn quests yet.
The game is good without mods, but the best with them.
I highly recommend SkyRe and Alternate Start: Live Another Life as a good base for a modded playthrough.
I only have about 15 mods installed but it took no time at all using the steam workshop. Find the mod you want, subscribe, and it installs it for you. I haven't run into any problems yet but I'm not very modded compared to some.
I went through the STEP guide. It took me about 6, 7 hours.
I've only been screwing around with Skyrim mods about a week, I gotta say they've made a HUGE difference. I've also been impressed that I've not had a single crash in the game because of them. It was remarkably easy to figure out how to install them. It all started with installing SKSE to get SkyUI, and thought I'd leave it at that. Then I wanted followers to work better so I found Nexus Mod Manager and it became a runaway train of installing mods but they DO improve the experience. And ofcourse the BOSS program to optimize load order. I really resisted mods at first because I did not want to fall down a rabbit hole of pulling my hair out editing ini files and tweaking registry settings and manually replacing game files and dll's. Daunting also was the sheer number of mods available, didn't know where to start. Fortunately I found the TopFiles on NexusMods a good starting point.
Before finding NMM however I subscribed to a few Steam Workshop mods before knowing all the real action was at NexusMods. In cases where the same author posted to both NexusMods and Steam Workshop, it seems like they focus on NMM and update there more often -- I found the same plugin at Steam Workshop often wouldn't be updated as frequently. So I unsubscribed the handful of Steam Workshop mods I had and re-installed them via NMM.
FWIW, I can't say same for my continuing interest in the game in general - its waning. I'm getting increasingly impatient with the long dialog of NPC's that don't get to the point, the bad voice acting is getting to be eye rolling the more I explore and find the same voice on like 10 NPC's in a row (did they only use like 3 to 4 voice actors total?). Also, all the great texture replacements and visual mods can't paper over the cracks that is the clunky and dated engine with its awkward and stiff movement, jumping, combat mechanics. The NPC's are automatons, the environments are nondestructive, the screenshots look great but leaves me feeling I'm in a flat, dull world fighting cardboard cutouts. Maybe I just need a break from the game, but at this point I'm not sure how many more "find this item in this cave and bring it back to me" quests I have left in me.
Yep. At some point you come to the realization that the game you want to play is not the game that you're working on trying to make better. The modding becomes the game.Ive once spent 5 days modding Oblivion only to get burned out at the end and not wanting to play afterwards....
Pretty much my experience with the game. Bethesda is pretty bad at making compelling rpgs. The quests, dialogue, and lore are the weakest they've ever made this time around imo. Nothing really pulls you into the skyrim universe like Morrowind did. The mod Interesting NPCs was a step in the right direction--but its still not enough.
I can't wait until SureAI puts out their sequel to Nehrim. Now THAT is how to make an RPG!
Ive once spent 5 days modding Oblivion only to get burned out at the end and not wanting to play afterwards....
If you compare the writing, quests, and lore morrowind wins hand-down. Skyrim at least saw a couple good steps forward with regards to combat (especially when modded).
One of the mods i installed for Skyrim was to remove the compass and all its markers. Not seeing the red dots made battle more intense, but the main reason i did it was so that i could actually try to quest instead of just following a marker to the next checkpoint. However, i quickly found out that the dialogue and writing is so bad that most of the time they don't give you any information to go on. You have no idea how or where to go to complete the quest because they expect you to just follow the marker.
Add to that the default map in Skyrim has absolutely no labels. A questgiver should give you hints at locations or, "some place near the rhine river" etc. So you can look shit up, use your brain a little bit, and solve the quest.
This latest de-evolution of bethesdas really drove home how dumb they expected the average player to be![]()
I also installed multiple map upgrade mods that made a difference.
i quickly found out that the dialogue and writing is so bad that most of the time they don't give you any information to go on. You have no idea how or where to go to complete the quest because they expect you to just follow the marker.