I disagree, I don't recall it looking blurry. Checked my screen shots a few pages back. Looks fairly good, especially for a 2 year old game (PC version anyways). Not the greatest in every way possible, but it doesn't look blurry to me.
It's the upscaling that makes it blurry. Turn off FSR or whatever it calls it. I remember it immediately making the game look like shit.maybe I've been spoiled by playing a few ray-tracing enabled games recently that I forgot what a game looks like pre-RT...I'm going to try enabling DSR 4K...where's your screenshots?
It's the upscaling that makes it blurry. Turn off FSR or whatever it calls it. I remember it immediately making the game look like shit.
I played at 1440p with a 1080ti and had a wonderful visual experience.
maybe I've been spoiled by playing a few ray-tracing enabled games recently that I forgot what a game looks like pre-RT...I'm going to try enabling DSR 4K...where's your screenshots?
Forbidden West's image is softer than the PC version of Zero Dawn. At least via the 60fps performance mode. There are more effects and it's more colorful, but it's also only 3200x1800, too.
I think it might be art style more than softness, this isn't trying to be photo realistic by any means, but it's very good looking in my mind. And honestly not trying to sound like an ass, but what games since this was released to you consider to be great? To me, Far Cry 5/6, Ride 4, Control, Cyberpunk, Hitman 3, and the New Tomb Raiders are all great, but all pick areas that are not 'realistic'. There will always be a blend between art style and realism- your last shot Aloy would have been blinded looking into the sun instead of seeing softer trees, but in H:ZD realistic vision would get you killed repeatedly.now that I'm done with the tutorial area and the game has opened up a bit it definitely looks really good in spots but there's definitely some softness to the image as well...higher-res textures could have taken this to another level...hopefully Forbidden West will bump up the fidelity a bit more
I think it might be art style more than softness, this isn't trying to be photo realistic by any means, but it's very good looking in my mind. And honestly not trying to sound like an ass, but what games since this was released to you consider to be great? To me, Far Cry 5/6, Ride 4, Control, Cyberpunk, Hitman 3, and the New Tomb Raiders are all great, but all pick areas that are not 'realistic'. There will always be a blend between art style and realism- your last shot Aloy would have been blinded looking into the sun instead of seeing softer trees, but in H:ZD realistic vision would get you killed repeatedly.
The human enemies in ZD are definitely a weak point in the game, as well as melee combat in general. Both of these things are mostly addressed in Forbidden West (which I currently have 90+ hours in and am still playing through at the moment). They also improved texture quality and resolution considerably over ZD, which is what I'm assuming you're referencing when you're complaining about any blurriness. FW will definitely be another game that I buy and play twice when it comes to PC in a couple years probably, just as I did for ZD.
I find melee combat fine in HZD...game was really easy in the beginning because of it...the heavy attack is OP...but as I progress in the game I find I really need to use the various bows and elemental arrows...plus it seems that every bigger enemy is now never alone...always 2 Sawtooths, Fire Bellowbacks etc...1 at a time is fine but 2 or more is challenging
gameworld is gorgeous...there's definitely a bit of extra bloom and softness during the daytime but sundown/sunset look absolutely gorgeous...the lighting in this game is top notch...I'm sure it looks gorgeous in HDR
Enemies get bigger. I assume you haven't been to the desert or jungle areas of the game yet.
Most the best weapons are in the frozen wild dlc. They are nott hat hard to get but you will get destroy if you go there early.I think I'm exploring too much of the map with the 2nd tier blue (Rare) Carja weapons...some of the group machine fights are giving me issues (especially the multiple Corrupted Sawtooths)...I'm guessing the 3rd Tier purple (Very Rare) Shadow weapons are the best weapons (for the base game) and I should do some more Main missions until I'm able to buy some 'Shadow' weapons at a vendor
I find melee combat fine in HZD...game was really easy in the beginning because of it...the heavy attack is OP...
What difficulty are you playing? I played through on the second hardest and initially found close combat to be quite unforgiving until I had obtained several upgrades.
Normal difficulty...in my previous post I mentioned that the dual Sawtooths and bigger enemy hordes were challenging but I upgraded certain melee Skill points and now I'm wiping the floor with them...I charge into 2 Sawtooth and dual Fire/Freeze Bellowbacks and crush them...I'm still only Level 25 or so and I feel OP...I'm going to take a video of a battle against 2 Sawtooths or 3 Bellowbacks just in case people think I'm exaggerating...I'm sure the higher difficulty levels will be more challenging but I think once you master the combat it shouldn't be too bad
I'm sure the machines that I haven't encountered yet will pose more of a challenge but I think my experience playing the Dark Souls games has made every other game seem tame by comparison...in HZD I'm almost playing the same way with lots of rolls, dodges, heavy attacks etc
Upping the difficulty makes a huge impact to game play style early on because even a single watcher could just about kill you with one well timed attack. This meant relying on stealth and long range tactics especially when dealing with mobs. The first Death Bringer I encountered took multiple attempts to kill it, and even then there was a fair amount of cheesing to do it.
The difficulty threshold tilts towards being much less challenging once you unlock the concentration and hunter reflex skills (this one is particularly cheesy as you can endlessly bunny hop to slow down time) and have access to ropecasters.
Deathbringers are story machines. You don't run into any in the wild I believe.for my first playthrough of a new ip I would never play on the highest difficulty to start with...if I'm familiar with a franchise then I would start with a higher difficulty (Doom Eternal being a recent example)...that Concentration feature seems pretty necessary to use the bow...I like experimenting with all the different weapons such as Ropecasters etc...I don't think it's a cheese to use them as they have their strengths and weaknesses
I haven't even run into a Death Bringer yet and I've explored most of the first large area of the map (and a bit of the 2nd area)...when talking about early enemies I'm referring to Watchers, Striders, Sawtooth, Scrapper, Grazer, Bellowback, Corrupted versions and a few variations...the heavy melee attack and roll was OP against all of them...I have no doubt the higher difficulty will be more challenging but I think people that have completed the game at least once on Normal or the next tier will be better prepared
I have a feeling I'm going to love NG+
I took a video of me fighting 3 Fire Bellowbacks at the same time...melee only...no other weapons or freeze/fire traps etc...only Level 28...melee is OP...the heavy attack knocks down even the bigger machines...when you combine melee plus the elemental weapons, traps etc you become an HZD Master...although I did upgrade some of the melee skills you can still dominate with just the base melee against a lot of the early machines
I wasn't expecting all 3 to attack me at the same time but I still took them all out!
You do find Stalkers guarding certain areas, but other than caldrons you probably won't stumble upon them in the early wandering around. And I feel they are the biggest 'noob killer', since they have so much mobility. Deathbringers are big, slow, loud, and scared me but died easily.
I have a feeling I'm going to love NG+
Yeah that is a mid sized machine. They get bigger, but there will still be plenty of those throughout the game.
I don't want the game to become too easy so hopefully the really large machines won't be able to be knocked down so easily with heavy attacks...I've run into those crocodile looking machines and the heavy attack doesn't seem to stun them so that's a good sign...my first Glinthawk fight was a lot of fun because as I was trying to shoot it down from the sky, other machines such as those crocodiles and Lancehorns also started attacking...the art style and post-apocalyptic setting are really well done
Freeze slinger is your friend with those guys.I just ran into my first Thunderjaw!...awesome looking machine...T-Rex!...this is definitely not something I can do with melee heavy attacks...requires some good Tearblast arrows and weak point targeting...HZD is pretty much the Jurassic Park game everyone has been wanting to see!
Freeze slinger is your friend with those guys.