DarkSideA8
Gawd
- Joined
- Apr 13, 2005
- Messages
- 985
I know how a 5.1 (etc.) audio solution would allow a player to 'know' where an enemy character is through audio cues, but how does that work for headsets?
FWIW - I'm playing Tarkov - a game where the developers have purportedly worked to make the audio experience a core component of the game. I'm using a set of Corsair Void Pro (wired) headphones connected to a USB port.
Overall, sound quality is good, the problem is occasionally trying to figure out whether an enemy is forward left or backward left (of my current in-game orientation). So far, I'm getting the sense of 'someone is near' and 'left' but not much more precision.
I'm wondering if there is some software setting I've left unused due to ignorance that can help me improve this aspect of the experience.
Thanks in advance.
FWIW - I'm playing Tarkov - a game where the developers have purportedly worked to make the audio experience a core component of the game. I'm using a set of Corsair Void Pro (wired) headphones connected to a USB port.
Overall, sound quality is good, the problem is occasionally trying to figure out whether an enemy is forward left or backward left (of my current in-game orientation). So far, I'm getting the sense of 'someone is near' and 'left' but not much more precision.
I'm wondering if there is some software setting I've left unused due to ignorance that can help me improve this aspect of the experience.
Thanks in advance.