Youn
Supreme [H]ardness
- Joined
- Jan 22, 2007
- Messages
- 5,965
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And the most expensive game release of the decade goes to....
It looks good... just not $1000-on-top-of-a-VR-ready-PC-so-I-can-flail-my-hands-around-trying-to-load-weapons-and-use-gadgets-for-a-total-of-15-hours good.
I think Valve wants to go for the "Popeye's chicken sandwich" effect by creating a product that is available to only a limited number of people, creating....what do millenials call it? Hype? Vibes? That works great for a $4 sandwich.
Best case scenario, this will send a message that VR experiences are still out of reach of the common peasantry. Worst case, the entire industry of gaming journalism will put this title under a microscope more powerful than the hardware needed to run it.
I think Valve wants to go for the "Popeye's chicken sandwich" effect by creating a product that is available to only a limited number of people, creating....what do millenials call it? Hype? Vibes? That works great for a $4 sandwich.
You are using absolutes there... Try $300 for a tethered Quest. Yes, the "premium" VR experience is going to run $1K... but there are many other VR options out there at well below half that. I know lots of gamers that didn't flinch much spending upwards of $1K on just a high end GPU for pancake gaming.
The good news is that this will further drive VR adoption and market share... fostering more development in both the tech and in VR games, as well as help to further drive down cost in the long run.
No, other controllers and headsets are supported, as is standing, room-scale AND seated...But you have to at least have the Index controllers to play, right?
But you have to at least have the Index controllers to play, right? This will probably get some people to at least look in to the existing and forthcoming VR technology, and that is a good thing. But I wouldn't necessarily call any Half-Life title the "killer app" that will get people standing in line for a Black Friday deal or whatever. Which is strange, because as a whole, the Half-Life intellectual property is pretty solid.... if you stop counting at about 2008 I'd say. I think that's the big problem. You have an entire generation probably scratching their heads right now, thinking "wtf is half-life." I recall a younger student I lived with playing HL: 2 on their PS3 around 2007, and they were overall not impressed, or compelled at all to delve into the other titles. The same person probably played and loved Portal later, and never realized they were made by the same developer.
Even when Facebook bought Oculus, I was thinking "oh wow Facebook made a move maybe they will develop some type of compelling communication application akin to Second Life or VR chat, that will suddenly have Facebook users buying an Oculus or people that want an Oculus signing up for FB..." but that has not happened.
Also if I was dropping a grand on a single purchase, I probably wouldn't flinch either. The consensus on those people is: good for them. I figure they make up a very small portion of the market. But comparing $1000 GPU to $1000 proprietary input device is almost apples and oranges.
I would say they'd almost have more of a gambit creating a CS:VR game... There are certainly more people playing CS than HL right now. So maybe they have more planned and are just testing the waters.
f you mean on-rails like how some considered HL2 to be, well, that's an entirely different thing![]()
And the most expensive game release of the decade goes to....
It looks good... just not $1000-on-top-of-a-VR-ready-PC-so-I-can-flail-my-hands-around-trying-to-load-weapons-and-use-gadgets-for-a-total-of-15-hours good.
I think Valve wants to go for the "Popeye's chicken sandwich" effect by creating a product that is available to only a limited number of people, creating....what do millenials call it? Hype? Vibes? That works great for a $4 sandwich.
Best case scenario, this will send a message that VR experiences are still out of reach of the common peasantry. Worst case, the entire industry of gaming journalism will put this title under a microscope more powerful than the hardware needed to run it.
Wait, does this mean we're ACTUALLY going to get HL: Alyx in March!? I won't believe it until I see it!
I have been holding off, just to make sure that all way good. Apparently Valve was on, no patches needed.Alright, just played the game all the way through. The graphics are second to none, it's insanely good looking. Let me be very clear, the ENDING ALONE is worth playing the game. I will not spoil anything and while the game is amazing, the ending made me go HELL YEAH!
Slow gameplay gets on your nerves but your spend extra hours looking at and exploring every single detail? OK.18 hours in. Loving the game overall, though the slow gameplay is starting to get on my nerves. Give me more action, damn it.
There are some weird bugs. I like exploration and spend considerable amount of time inspecting every little corner. That's how I sometimes get inside certain areas (mostly containers) without a means to get out.
Sometimes gas tanks disappear in the floor, and just yesterday an ant lion managed to become invisible and has been following me for almost the entire level. I can't kill it, and it can't kill me, but I can't move past it and ended up getting stuck in a corner a few times before I realized what was going on. I can hear it, I can see how it pushing bodies and other object throughout the level. I think I finally managed to get rid of it by luring it far enough and closing a door behind my back.
The worst thing about my experience with Alyx is our cramped living room. Almost broke a few fingers trying to toss a grenade just the way I wanted to. Action is great. Sadly, there isn't much of it and I simply don't have enough room to perform all the things that I want to. I can't imagine Quake like gameplay but snooze fests such as BF/PUBG and such could totally transition to VR in just a few years.
Slow gameplay gets on your nerves but your spend extra hours looking at and exploring every single detail? OK.
I have the knuckles and I don't think you'll miss anything at all. IMHO it doesn't really use the knuckles features at all because of how Alyx is setup. I can have my hand completely open and the gun just sits there in my hand. It's not like in other VR games where the gun would be on the floor. The stuff you grab is basically set for only hand open/closed setting so a button can deal with all the possibilities.Thinking about grabbing this. I've got a WMR headset and controllers. Honestly how much will I be missing without knuckles? I'm really not in the market for a new HMD at the moment... or controllers.... or damn near anything fun haha.
The worst thing about my experience with Alyx is our cramped living room. Almost broke a few fingers trying to toss a grenade just the way I wanted to. Action is great. Sadly, there isn't much of it and I simply don't have enough room to perform all the things that I want to.
I know the feeling, but at the same time I think they were actively trying to make it feel different than Half-Life in the sense that you are NOT Gordon Freeman and you can't handle everything even with weapons.Fuck Jeff, tho...for reals. Why they gotta turn this into a horror game every chance they get...I just wanna play Half-Life, lol.
Check back in 20 yearsSo uhh... where's that next installment, Valve?