Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 20,044
Can you tell the Difference or is it pretty subtle I couldn't find a video on Youtube just 60hz vs: 144hz monitor tests.
You guys should head over to the Blurbusters site to see their work on these topics. I ended up going lightburst 120hz based on their data. Sooooo glad I did. http://www.blurbusters.com/faq/60vs120vslb/
144 is a number 144 Hz is a frequency144hz is a number
Well, am I correct though that some G-Sync Monitors (4k ones) are capped at 60hz?
Can you tell the Difference or is it pretty subtle
how does this work in games? you go back to vsync?You guys should head over to the Blurbusters site to see their work on these topics. I ended up going lightburst 120hz based on their data. Sooooo glad I did. http://www.blurbusters.com/faq/60vs120vslb/ I believe that most G-Sync monitors come with ULBM (ultra low motion blur) mode, which is Almost as effective as BenQ's blur reduction but you have to chose between g-sync and ulmb mode as they cant be done simultaneously. This page demonstrated what G-Sync is all about http://www.testufo.com/#test=stutter&demo=gsync&foreground=FFFFFF&background=000000&max=12&pps=720
Yeah, I really like G-sync. I have a Swift with a 780 HOF so playing BF4 sometimes dips me below 60fps.GSYNC for me wasn't too noticeable when gaming at triple digits besides having no screen tearing. GSYNC is most evident when you only have 1 card and the FPS is 60 or below then you truly appreciate how amazing GSYNC is.
how does this work in games? you go back to vsync?
I can't understand why g-sync and ulmb don't switch back and forth depending on frequency rather than manually. it seems like the only time ulmb is useful is for 2d applications
If you're wondering if 144hz with GSYNC is an upgrade over plain 144hz... It is a huge upgrade and you can easily tell the difference.
If you are able to maintain triple digit frame rates I would say it is definitely NOT a noticeable difference.
I can't understand why g-sync and ulmb don't switch back and forth depending on frequency rather than manually. it seems like the only time ulmb is useful is for 2d applications
If you are able to maintain triple digit frame rates I would say it is definitely NOT a noticeable difference.
If you are able to maintain triple digit frame rates I would say it is definitely NOT a noticeable difference.
This is absolutely untrue. For me at least I can see and feel the difference.
I went from a 144hz 1080p to 60hz 4k gsync. Went back and forth and overall I like the gysnc 4k experience better. But I also don't play high speed first person shooters.
That's precisly why I switched from the fg2421 to the Swift. I no longer require a constant 120fps in every game, to get a smooth gaming experience. Those annoying little drops aren't a problem. And many games these days just can't do triple digit fps for game specific or performance reasons. Games are more playable in general.
what's best for you depends on what type of games you play. as an fps only player, i'm most annoyed by motion blur and lag (from vsync for example).
tearing... not so much, at least i don't notice it nearly as easily as blur and lag.
would i still benefit from gsync?
how is image quality on the swift compared to the eizo?
i also have a benq xl2411z, and while the picture is sharp with MBR, it has poor colors and barely contrast especially (even with the blurbusters tool) .
so i got the eizo... which has contrast but a little more blur and lag than the benq, and requires 120 fps.
i'd sell them both and get the swift... well, if games don't look bleached on that one, and i know no one with a swift to check it out myself.
This is absolutely untrue. For me at least I can see and feel the difference.
I pretty much can't even game in non-gsync anymore. After experiencing stutterless, tearless gaming I can't go back.