cageymaru
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GOG.com is a digital video game storefront dedicated to bringing new and older games to audiences DRM free. Lukasz Kukawski, head of global communications at GOG.com, expressed his doubts about game streaming during an interview at E3. He says that game streaming is just another form of DRM and that hardcore gamers tend to monitor their frame rate in order to have an edge on the competition. With the increased latency involved with game streaming; why would a hardcore gamer choose that type of delivery service for gaming? He also addresses issues like games getting lost and forgotten on Steam during their launch window as there are simply too many games added to the platform monthly. He is prideful that all new game releases get advertising on and off GOG.com through various channels.
Speaking with GamesIndustry.biz at the event, GOG.com head of global communication Lukasz Kukawski downplayed the company's interest in streaming technology. "We don't see it as a thing that will take over games distribution," Kukawski said. "Out stance in digital distribution is to own the games because they are DRM free, and for many gamers this is very important. With streaming, there's another layer to it. You already have games with DRM, so it's more like licensing games than owning them. And streaming is more like renting a game, so it's another layer to this ongoing discussion.
Speaking with GamesIndustry.biz at the event, GOG.com head of global communication Lukasz Kukawski downplayed the company's interest in streaming technology. "We don't see it as a thing that will take over games distribution," Kukawski said. "Out stance in digital distribution is to own the games because they are DRM free, and for many gamers this is very important. With streaming, there's another layer to it. You already have games with DRM, so it's more like licensing games than owning them. And streaming is more like renting a game, so it's another layer to this ongoing discussion.