I don't really have an issue with the leveling in the original FF2 except needing to stop all progression every once in a while to beat on each other just to increase your HP since the next dungeon is 5x harder than the overworld region surrounding it. The later versions at least added some natural HP progression so you didn't have to do that all the time. Otherwise it makes sense at the most basic level with what they were going for, but the rest of the game was really not designed around it very well. The fact that there are only 4 or 5 enemy difficulty ratings throughout the whole game that dictates how fast you get skill and stat increases really kills the pace and contributes to the frustration of the required grind in between dungeons. To be fair, though, this game was developed in only half a year before going out the door and onto store shelves.
Yeah, but why do they even have mages in the game, if you're stuck reversing your progress (after you've run out of spells inside a cave, or on your way back to a town.)
Should I just kill-off my mages when this happens?
Or should I treat it like FF5 , where once you gt Ninja ass-kicking, you don' t really need spells? But I don't think FF2 has the same seamless Job System?
Is there something I'm missing in this game that you can do that owon't have an active effect on your character stats?