Fuck that "real gamer" or "souls vet" bullshit.
Lol, this. I roll my eyes so hard when people think stuff like this matters.
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Fuck that "real gamer" or "souls vet" bullshit.
If it's fully in game option in the game I'm gonna use it. It's not "BS" if it's a game mechanic that the game is built around.
Fuck that "real gamer" or "souls vet" bullshit.
If "this one super obvious in game mechanic that everyone has access too and is completely valid" makes a fight "easy mode" then, guess what, the fight is easy mode.I copied my save game file right before the Melania fight and just as a test raised my Mimic Tear spirit ash to +10...it was total easy mode...we wrecked her...the game is totally broken when using co-op of any kind...it's not even a game at that point- it's a total wreck every enemy simulation...I also tried with a summoning partner and it was even easier...total BS easy mode
I reverted back to my save and continue the struggle to beat her solo...it will happen eventually...up to this point I thought Sister Friede was the most difficukt Souls boss to beat solo but Melania now takes the crown...I thought Friede was borderline impossible early onn but eventually beat her solo
If "this one super obvious in game mechanic that everyone has access too and is completely valid" makes a fight "easy mode" then, guess what, the fight is easy mode.
The game isn't "broken" when you utilize an ingame mechanic the way it's supposed to be used.. if it was actually broken it would be fixed in the multitude of balance patches that have came out. It hasn't been, so Mimic Tear +10 is a completely legitimate and in game, non-broken strategy.
How you want to challenge YOURSELF is a different story, and that's fine if you want to make the game harder for yourself. Brag about that all you want, But no one else is beholden to it.
Also, cause Mimic Tear AI is dumb as shit, any time I used a mimic tear on Malenia it actually made it harder because she would just heal off of it. But ymmv.
Yes, just like how you can't summon help in *checks notes*
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Oh wait.
Every single damn game in the Souls franchise allows you to summon help. It's almost like its *encouraged*.
No one needs to justify shit to your little "I'm better than thou because I force myself to play solo like a TRuE SoULs VeT" ego.
Cup Head can be 100% co-op from start to finish. However, with how Cuphead works, it's not any easier co-op and may actually be more difficult.another reason for From Software adding the various co-op options...most people don't have the time or patience to spend hours on hours replaying bosses, learning their movesets etc...I never played Hollow Knight or Cuphead etc (I don't like the art design) but I'm guessing they don't have co-op...so you can't really compare beating those bosses solo versus beating a From Software boss using co-op...those are the complete opposite experiences
I appreciate that there are ways to test yourself in the various From/Souls games. I've managed to best every single boss in prior games solo at least once, but I recognize that as an artificial thing. I had to go out of my way to do so. Summons are a core mechanic of the game. I don't buy that they're just some crutch the devs added for "the casuals." They spent a lot of time and effort on those mechanics and if they were truly some kind of necessary evil to please the unwashed masses, where were they in Sekiro?
No clue where things stand right now, but at one time there was a staggering % of players that could never beat the first boss in DS3. The guy you run into roughly 10 minutes into the game. Yet that doesn't seem to have slowed down sales for that game or any others. Not using summons and not using certain tactics is a way of artificially challenging yourself. No different than not using ninja magic in Shinobi or refusing the spread gun in Contra. It's absolutely a badge of honor to do so, but it's a core mechanic you're avoiding strictly to prove a point.
I think people are confusing what is considered an actual game mechanic...using strength, magic, faith buids etc are a mechanic...using co-op is not a mechanic, it's a way of making the game more accessible...Miyazaki has stated on the record that the games are not difficult for the sake of being difficult and how difficulty is used as a teaching tool to make the players better...I think the games are meant to be played solo with the option for co-op if you're at the point of rage quitting...or as a way for players to get through the game and come back in a later playthrough with the knowledge and skills required to beat them solo
The game design allows you to win every battle entirely by yourself by making it possible, but it doesn't mean that's how the devs intended you to play. Getting better doesn't mean solo'ing every boss in the game. Is leveling up making things more accessible? Does From want us all to solo the game at SL0? What about some weapons, spells, special attacks, etc. simply being better than others? Are we supposed to be striving to win with flails with no special attacks? Not using obvious tools the game gives you is a handicap you're giving yourself. That's great if you can do it, but it's self-imposed. What about invasions and PvP? Are the people that focus on those things misinterpreting the true vision of the game? Are those things there just to make things accessible to multiplayer VS. players...even if they can make things tougher?
Elden Ring throws a new summonable ash at you left and right, gives you a way to power them up, and has markers around every corner so you can activate them. The game is 100% built with using them in mind. They're a massive part of the game. You have to go out of your way not to use them. I think you're assuming that because you find the genre easy and are putting in like 300 hours into a totally no-summons NG playthrough that it's how the game was indented. Difficulty can still teach people to get better with summons and ashes in play. Most people consider the game extremely challenging even with summons. I don't care if you summoned help in every boss fight and you had escorts at every point you possibly could in the overworld - if you can win Elden Ring, you've accomplished something.
Oh the irony of watching YT videos of boss fights and manually copying save files around but simultaneously calling actual game mechanics like coop summons (FYI in the game since original Demon’s Souls - ie the OG souls-formula game) and new things like ashes not actual game mechanics? All this coming from the self-proclaimed “biggest fan of From games”. Did you even play Bloodborne by now or just watch that on YT as well?
Arguably watching other people beat the boss on YT is more retarded and less hardcore than playing the game blind and summoning a coop human player or AI. Since communication is so limited a coop human player can’t tell you anything about the boss you’re about to face. The coop system and limited communication via emotes, poses, and dropping flares is expertly designed and integrated into the game. Derping around with save files is decidedly not intended by the designers.
Also let’s not forget that Boss health scales significantly with more coop players. Really the most hardcore and only true way to properly beat a boss is to unequip everything, summon the max slot number of coop partners, enter the boss arena, banish all coop partners and never touch the Sunny-D flask. Anything else is not a real game mechanic, broken, and just crutches for casul gamers. See how stupid that sounds?
But whatever, it’s a mostly single player game and you do whatever you need to do to have fun!
Well, I'm not sure how to respond. Our different experiences with the game seem to the same outcome. Both of us enjoyed our experiences, and are seemingly quite eager to see the next installment of the game, whatever it may be; DLC, sequel, new IP, whatever. We're both fans.like I said a million times co-op is great in that it brings new players into the game who might have been too intimidated to try it without it...for that I'm all for it...we need the casuals to fund the developer so they continue to make more games...the game is a time sink playing solo and I get that as well...my point is that not just in video games but everything in life, you get way more satisfaction beating something by yourself versus relying on others to do it for you...anyone who beats bosses with co-op and then tells everyone how easy they are should put a disclaimer in their post...you don't rank boss difficulty based on using co-op, that's ridiculous
Our different experiences with the game seem to the same outcome. Both of us enjoyed our experiences, and are seemingly quite eager to see the next installment of the game, whatever it may be; DLC, sequel, new IP, whatever. We're both fans.
Even rolling eyes expends too much energy. You pat dum-dums on the head and move on without a care.Lol, this. I roll my eyes so hard when people think stuff like this matters.
I was definitely closer to 170-180 when I fought melania, but she was also the literal last thing I did in the game except for the final boss(es). I did all 3 in one day.agreed...back to the topic of the game!...I'm still stuck on Melania Phase 2...she's getting me frustrated...I'm at Level 113 so I'm thinking about continuing to the end of the game and coming back to her later
I was definitely closer to 170-180 when I fought melania, but she was also the literal last thing I did in the game except for the final boss(es). I did all 3 in one day.
I was definitely closer to 170-180 when I fought melania, but she was also the literal last thing I did in the game except for the final boss(es). I did all 3 in one day.
I stopped leveling up once I hit the soft caps- 55 STR, 40 Vigor and 45 Endurance (50 is the soft cap)...I've been holding on to (and losing) close to 500,000 runes sometimes because I didn't have anything to spend it on...I guess I should hit 50 Endurance and maybe a bit more Vigor as well...I didn't need the extra levels up to this point and actually beat a lot of the bosses while under-leveled but Malania requires a change of plan
Unless you're a pro, you should carry your vigor to around 58-ish or so, it makes the last 1/3 of the game a lot more palatable.40 Vigor
Unless you're a pro, you should carry your vigor to around 58-ish or so, it makes the last 1/3 of the game a lot more palatable.
I just googled elden ring vigor, and the top comment from fextralife I agree with: "40 vigor in this game is what 27 vigor was in ds3. 60 vigor in this game is what 40 vigor in ds3 was."
Especially considering the amount of runes you're starting to rake in late in the game. Killing one boss near the end of the game will give you enough runes to buy at least one of literally every single item from every merchant in the game.
fuck that guy..... that was my worst fight in the game. I raged quite a bit over that fight.what an absolutely beautiful Dragonlord Placidusax boss fight...
I feel for 99% of people being called a casual at something like gaming is a compliment or perfectly neutral at worst, not an insult. Not sure if or how elitism can be an issue to something like videogames,Calling someone a casual just cause they use summons or cause this is their first Fromsoft game is why the gaming community is so toxic.
I feel for 99% of people being called a casual at something like gaming is a compliment or perfectly neutral at worst, not an insult too. Not sure if or how elitism can be an issue to something like videogames,