Armenius
Extremely [H]
- Joined
- Jan 28, 2014
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In what the article calls a surprise move, EA has joined The Khronos Group as a contributing member for Vulkan, NNEF, and gITF. After being one of the first to support the move to low-level graphic APIs with Mantle and later DirectX 12, EA is a latecomer among the bigger publishing houses to join the cross-platform developer. Phoronix speculates that the decision was influenced by Google's recently revealed Stadia game streaming service. With falling take-up of EA's larger franchises on the PC platform, this may very well be the case.
It will be interesting to see if EA ends up shipping Vulkan-powered games moving forward for Windows and potentially Linux and even macOS via MoltenVK. We do know EA SEED's has experimented with Vulkan for their "Halcyon" R&D engine, among expressing other interest around Vulkan in the past, but now EA has actually joined Khronos.
Even if future EA games end up being Vulkan-powered but Windows-only, it should at least help the experience in running the games under Wine / Steam Play (Proton) rather than having to wait for the D3D12-over-Vulkan support to mature, etc. EA only now joining Khronos may very well be fueled on by Google's Vulkan-powered Stadia gaming service, but we'll see.
It will be interesting to see if EA ends up shipping Vulkan-powered games moving forward for Windows and potentially Linux and even macOS via MoltenVK. We do know EA SEED's has experimented with Vulkan for their "Halcyon" R&D engine, among expressing other interest around Vulkan in the past, but now EA has actually joined Khronos.
Even if future EA games end up being Vulkan-powered but Windows-only, it should at least help the experience in running the games under Wine / Steam Play (Proton) rather than having to wait for the D3D12-over-Vulkan support to mature, etc. EA only now joining Khronos may very well be fueled on by Google's Vulkan-powered Stadia gaming service, but we'll see.